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Dev Blog: Deadman Mode

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King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
whilst this is a good idea, you guys are being ridiculously harsh towards the skill penalty upon death, especially at higher levels. forcing someone to spend hundreds of hours into their accounts just due to 1 death is simply too harsh..

here's how i recommend you change it to make it more fair to players, if you die:

1)
all combat skills will be reduced by 7 if your combat skills are under 50
all non-combat skills will be reduced by 4 if your non-combat skills are under 50

2)
all combat skills will be reduced by 4 if your combat skills are between 50-74
all non-combat skills will be reduced by 2 if your non-combat skills are between 50 -74

3)
all combat skills will be reduced by 3 if your combat skills are between 75-99
all non-combat skills will be reduced by 1 if your non-combat skills are between 75 -99

why did i separate the penalties into 2 categories? simply because many non combat skills (rc, farming, slayer, herblore etc) take a ridiculously long time to train, and shouldn't be so greatly reduced due to a combat situation.

10-Jun-2015 19:43:47 - Last edited on 10-Jun-2015 19:48:53 by King Kai

Sharia Lore

Sharia Lore

Posts: 1,287 Mithril Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
Of course I know the future of this update. Did you even read my argument? Perhaps go have another look. Our game physically cannot handle this. Zeah will challenge what content will live and die as is. Do you really think we can handle this update?

It's a complete bastardization of our current PvP system. It will separate the PK'ers and thus kill PK'ing. It's already bad enough as is and I don't believe you PvP at all. You have no grasps on the situation. I don't value your credibility. I'm sorry if that offends you.

Sharia Lore said :
Is this defiled/joy person for real? No one is disputing whether he pks or not. That isn't what the dev blog is about... We are disputing that he doesn't know the future and that deadman mode is nothing like EoC which you and your "lack" of propaganda insinuated it was the same as. They aren't suggesting this mode just for your so get your head out of your arse.

It doesn't offend me since the dev blog didn't state that you had to PvP to have an opinion on this or vote on it. I read your reasoning and it was all just hyperbole. Do you really think most pkers are going to quit their perfect Pking account just so they can go and play on some half ***** hunger games server? I don't, although i can't confirm it just like you since it isn't currently in the game or currently being polled. Also your ability to PvP doesn't mean anything in grasping the situation, as in, even if i didn't PvP i can get just as accurate grasp of the situation as you think you have.
And I heard a great voice out of the temple saying to the seven angels, Go your ways, and pour out the vials of the wrath of God upon the earth.

10-Jun-2015 19:45:35

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
King Kai said :
whilst this is a good idea, you guys are being ridiculously harsh towards the skill penalty upon death.

here's how i recommend you change it to make it more fair to players, if you die:

1)
all combat skills will be reduced by 7 if your combat skills are under 50
all non-combat skills will be reduced by 4 if your non-combat skills are under 50

2)
all combat skills will be reduced by 4 if your combat skills are between 50-75
all non-combat skills will be reduced by 2 if your non-combat skills are between 50 -75

3)
all combat skills will be reduced by 3 if your combat skills are between 75-99
all non-combat skills will be reduced by 1 if your non-combat skills are between 75 -99

It is meant to be more penalizing to higher level players to prevent high level players from ruling it. I think the level loss is fair as is, but wouldn't mind a way to "save" a non-combat skills or two on death. I mean grinding herblore is not even close to grinding strength...

10-Jun-2015 19:46:34

Turkey One

Turkey One

Posts: 956 Gold Posts by user Forum Profile RuneMetrics Profile
As cool of a theory as something like this is it will not work on RS. The exp curve is far too high and a 7 level drop quickly goes from annoying to downright horrible. You say "if they have the skill to take out the top tier player" well, unfortunately, the top tier player is already going to be a god as far as RS pking goes to get to that point. No skill is going to beat a higher level player that is also good at the game. Only luck would. You'll have high level groups of players scouring the world killing all the noobs and trapping them within cities. Lets say on release a group takes initiative and completes the waterfall quest. What do they do? Well kill everyone else trying to finish it. Walk back to outside of lumby and trap everyone inside of it and grief players for days.

Bare minimum is players have the option to spawn/respawn in any town of their choosing. Limited bank looting and insanely buffed experience rates. If death is too punishing players will quit. We're not masochists.

It also needs to be seasonal and not permanent. If you start playing late in the game then some people will be so far out of your level bracket you'll never catch up to them because you will be killed by them. The battle will be hopeless because you'll be a lvl 20 vs a 110.

Without massive changes I will 100% vote no to this. It will be a huge waste of development time for something nearly nobody will actually play. It'll be a great place for sociopaths though

10-Jun-2015 19:47:40 - Last edited on 10-Jun-2015 19:51:55 by Turkey One

King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
BioMasterZap said :
King Kai said :
whilst this is a good idea, you guys are being ridiculously harsh towards the skill penalty upon death.

here's how i recommend you change it to make it more fair to players, if you die:

1)
all combat skills will be reduced by 7 if your combat skills are under 50
all non-combat skills will be reduced by 4 if your non-combat skills are under 50

2)
all combat skills will be reduced by 4 if your combat skills are between 50-75
all non-combat skills will be reduced by 2 if your non-combat skills are between 50 -75

3)
all combat skills will be reduced by 3 if your combat skills are between 75-99
all non-combat skills will be reduced by 1 if your non-combat skills are between 75 -99

It is meant to be more penalizing to higher level players to prevent high level players from ruling it. I think the level loss is fair as is, but wouldn't mind a way to "save" a non-combat skills or two on death. I mean grinding herblore is not even close to grinding strength...


i agree, this is a great idea to penalize players. but it is way too harsh right now. who would spend 500 hours training 92-99 rc to have it removed INSTANTLY due to 1 death? now imagine applying this to ALL skills.. the penality is just too harsh at higher levels

10-Jun-2015 19:47:53

Sharia Lore

Sharia Lore

Posts: 1,287 Mithril Posts by user Forum Profile RuneMetrics Profile
King Kai said :
BioMasterZap said :
King Kai said :
whilst this is a good idea, you guys are being ridiculously harsh towards the skill penalty upon death.

here's how i recommend you change it to make it more fair to players, if you die:

1)
all combat skills will be reduced by 7 if your combat skills are under 50
all non-combat skills will be reduced by 4 if your non-combat skills are under 50

2)
all combat skills will be reduced by 4 if your combat skills are between 50-75
all non-combat skills will be reduced by 2 if your non-combat skills are between 50 -75

3)
all combat skills will be reduced by 3 if your combat skills are between 75-99
all non-combat skills will be reduced by 1 if your non-combat skills are between 75 -99

It is meant to be more penalizing to higher level players to prevent high level players from ruling it. I think the level loss is fair as is, but wouldn't mind a way to "save" a non-combat skills or two on death. I mean grinding herblore is not even close to grinding strength...


i agree, this is a great idea to penalize players. but it is way too harsh right now. who would spend 500 hours training 92-99 rc to have it removed INSTANTLY due to 1 death? now imagine applying this to ALL skills.. the penality is just too harsh at higher levels

What if it was only your combat skills that took a penalty but a large penalty at that? So even the most grinded player would take a while before he could get back into the fight after dying, but wouldn't have to do 500 hours of a skill to make up for it.
And I heard a great voice out of the temple saying to the seven angels, Go your ways, and pour out the vials of the wrath of God upon the earth.

10-Jun-2015 19:49:58

King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
remember.. training 92-99 melee takes a few weeks atm.. now imagine trying to do that whilst not dying ONCE. it would be too tiresome. my adaption simply makes it so you that when you die, you WILL be greatly penalized, but not so far as to want to quit due to losing so much progress

10-Jun-2015 19:50:20

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
King Kai said :
BioMasterZap said :
King Kai said :
whilst this is a good idea, you guys are being ridiculously harsh towards the skill penalty upon death.

here's how i recommend you change it to make it more fair to players, if you die:

1)
all combat skills will be reduced by 7 if your combat skills are under 50
all non-combat skills will be reduced by 4 if your non-combat skills are under 50

2)
all combat skills will be reduced by 4 if your combat skills are between 50-75
all non-combat skills will be reduced by 2 if your non-combat skills are between 50 -75

3)
all combat skills will be reduced by 3 if your combat skills are between 75-99
all non-combat skills will be reduced by 1 if your non-combat skills are between 75 -99

It is meant to be more penalizing to higher level players to prevent high level players from ruling it. I think the level loss is fair as is, but wouldn't mind a way to "save" a non-combat skills or two on death. I mean grinding herblore is not even close to grinding strength...


i agree, this is a great idea to penalize players. but it is way too harsh right now. who would spend 500 hours training 92-99 rc to have it removed INSTANTLY due to 1 death? now imagine applying this to ALL skills.. the penality is just too harsh at higher levels

I don't think players are meant to get things like 99 rc in this mode... Or any 99 for that matter. Players will focus on what is important for PvP and I don't really see Runecrafting being one of those skills. In fact, most skilling will likely be useless since there probably won't be much of a market; unless it connects to the main mode's GE which would be bad and kinda defeats the purpose...

10-Jun-2015 19:51:22

King Kai
Jan Member 2012

King Kai

Posts: 5,415 Rune Posts by user Forum Profile RuneMetrics Profile
"What if it was only your combat skills that took a penalty but a large penalty at that? So even the most grinded player would take a while before he could get back into the fight after dying, but wouldn't have to do 500 hours of a skill to make up for it."

that would completely remove all penalties for non-combat skills.. meaning a hierarchy would be established, something that this game mode is against.. so no that won't work.

10-Jun-2015 19:52:23

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