Greenmusiq
said
:
Misto said :
Losing 7 lvls in every skill is waayyy to much. I can see people quitting really quick.
As others have said pkers hate training. SO if everytime they die they lose massive amounts of XP no one is going to play for long.
Only way i can see this working and actually being really fun is if XP is doubled or something.
DDM isn't a mode for pkers. I'm a skiller and I would enjoy it a lot because I will be useful for my clan so we can continue our planned strategy in this game mode. Giving new purposes to the original way of doing things.
Dying and losing 7 lvls in all your stats is their to balance it. When your team takes down someone of high level, he'll lose a lot more xp which means it will take a lot longer for him to get high level in something again.
That's why your team needs to strategize.
Not everyone will have teams. Not every team will be able to always play together. This, is an extremely broken factor in this mode. Creating something that is almost exclusively dependent on other players/team is terrible. Think about the reactions people had when Dungeoneering was first coming out. Because of this simple factor, this game mode will fail.
All of your arguments are invalid due to the DDoS issue. Nothing will make someone want to continue playing after disconnecting and losing 100+ hours of grind/their banks. Yes, we may yet eventually improve our servers, but DDoS'ing is a thing that will never go away. As long as there is internet connection, there will be someone attempting to DDoS.
This mode is destined for failure. It was created solely with the vision of generating more money into the pockets of Jagex employees, hence, the reason is was so terribly thought out and so poorly received. Someone said it in a post on reddit, and I will repeat them:
It is not that we don't want you to have this for the sake of you not having it.
Misto said :
Losing 7 lvls in every skill is waayyy to much. I can see people quitting really quick.
As others have said pkers hate training. SO if everytime they die they lose massive amounts of XP no one is going to play for long.
Only way i can see this working and actually being really fun is if XP is doubled or something.
DDM isn't a mode for pkers. I'm a skiller and I would enjoy it a lot because I will be useful for my clan so we can continue our planned strategy in this game mode. Giving new purposes to the original way of doing things.
Dying and losing 7 lvls in all your stats is their to balance it. When your team takes down someone of high level, he'll lose a lot more xp which means it will take a lot longer for him to get high level in something again.
That's why your team needs to strategize.
Not everyone will have teams. Not every team will be able to always play together. This, is an extremely broken factor in this mode. Creating something that is almost exclusively dependent on other players/team is terrible. Think about the reactions people had when Dungeoneering was first coming out. Because of this simple factor, this game mode will fail.
All of your arguments are invalid due to the DDoS issue. Nothing will make someone want to continue playing after disconnecting and losing 100+ hours of grind/their banks. Yes, we may yet eventually improve our servers, but DDoS'ing is a thing that will never go away. As long as there is internet connection, there will be someone attempting to DDoS.
This mode is destined for failure. It was created solely with the vision of generating more money into the pockets of Jagex employees, hence, the reason is was so terribly thought out and so poorly received. Someone said it in a post on reddit, and I will repeat them:
It is not that we don't want you to have this for the sake of you not having it.
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Syrinx
126 Combat
Stud Unit
11-Jun-2015 15:48:36 - Last edited on 11-Jun-2015 15:49:04 by Old Alec