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Dev Blog: Deadman Mode

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Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Lnar said :
@IRONMUSIQ

Deadman mode is a PKing mode. It's a mode wherein the masses have power and the solo players are under the mercy of those who have the privilege of others backing them up.

Adapt to a game that penalises a person for playing the game? ok.

you use these comparison of ironman mode being different to justify DDM, but what you don't seem to realise is that, again, like i've already mentioned, ironman mode is progressive by nature, it doesn't penalise people for playing the game. DDM however does, in fact, "your own progress" is determined by whether or not people take an interest in killing you or not. What kind of community do you think will thrive off DDM? what comes to mind imo is clans like JAJA, groups of self-righteous condescending 13 year old ******* who go around mobbing people and being toxic while they're at it.

Deadman mode will be a mode where the masses have power of the solo players. There is no denying that. What's the problem with that? Adapt to the game mode you choose to play. Make a team or train at secluded places.

DDM will be a place where having full rune or black *'hide is considered 'cool' because it is hard to get high level gear. (Am not an english speaker, 3rd language)
In the current Ironman clan I'm in, we already have 40+ trustworthy people picked out to join our DDM clan and were given info about the strategy.
Ofcourse the clans will take over parts of Gielenor but they can control that much. There will be a gap in their defenses.

I don't think 13 year olds will thrive unless they can listen to given commands which is probably not thought of by a 13 year old.

11-Jun-2015 15:25:24

10tontos
Jan Member 2015

10tontos

Posts: 74 Iron Posts by user Forum Profile RuneMetrics Profile
The bank keys need an expiry or something. What If I die and the guy waits a whole month to empty my bank when I finally get to a new armour tier?


Also the exp rates will need to be much faster if we expect anyone to get into the real pvp stages. maybe 10x the regular speed?

You have not said anything about the GE, will the other players get access to me GE interface when I die? This also leads me to beleive you may not have the GE active. I think it will be needed and should be there.

We have map editing now, a Darker world / Destroyed map would be cool.

Also maybe gaining some exp from the skills the other player lost, or let us select one skill we get to keep some of thier exp from.

Looking forward to this!

Edit:

It was not polled however it does not affect the main game other than taking developer time. This would not be a huge project however and its basically just removing code for the most part. While I don't mind them not poling a seperate game, I will mind if we loose a lot of developer time.

11-Jun-2015 15:28:43 - Last edited on 11-Jun-2015 15:33:03 by 10tontos

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Airo said :
Greenmusiq said :
TrkizIobanje said :

Your head is think, but it's okay I brought my hammer. People will die. Clans will kill each other. Whether in the wilderness or on a deadman mode world. The oldschool team is giving US, their community, the decision to add an ENTIRELY separate PVP setting. NOW! Listen, Zeah is an expansion to the main game, the main worlds that everyone plays on. This will directly lessen the population on Gilenor and add it to Zeah this is, as far as we've heard, a PVM expansion. Deadman mode is our PVP expansion, offering what Zeah does to the PVM'ers and skillers, PVPer's get with Deadman mode.


I'm a skiller. I personally enjoy bank standing, doing farm runs and chopping trees. I don't really care at all about PvM. I can't pk at all, I can't win even once. That's why I'm the skiller in our clan. This game mode is about strategy and teamwork, not for PvP people. They can't survive on their own, it isn't a 1v1 like they are used to.
It is just a new fresh perspective how to play runescape with some new rules applied.

Zeah can be interesting with new PvM content but it pretty stays the same. Fishing stays fishing + running to bank + repeat with as purpose xp/money. New modes give a lot more insight on how all the skills can be used for.
I'm not against Zeah, I voted yes for it, FYI.


My response to the update initially was a solid no, I'm now dwindling from your response. It's definitely an interesting way to play Runescape from a whole new perspective instead of the traditional grind - skill, bank, repeat. I would try this mode if it were released but I highly doubt I would pay another subscription for it.
But thanks for that insight and making me see I shouldn't just blindly dismiss the idea.

Glad I could help you out. That's why I'm here. Trying to get this mode to pass although I'll not get my hopes up.

11-Jun-2015 15:29:59

Old Alec

Old Alec

Posts: 997 Gold Posts by user Forum Profile RuneMetrics Profile
Poll this now, before it is too late and dev time is consumed. I will watch this poll go down in flames as this idea is a disgrace to the community and I have lost a bit of respect for our current Oldschool team. I thought you all better than this. It is clear, it will not even come close to passing.
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Syrinx

126 Combat

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11-Jun-2015 15:30:10

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Misto said :
Losing 7 lvls in every skill is waayyy to much. I can see people quitting really quick.

As others have said pkers hate training. SO if everytime they die they lose massive amounts of XP no one is going to play for long.

Only way i can see this working and actually being really fun is if XP is doubled or something.

DDM isn't a mode for pkers. I'm a skiller and I would enjoy it a lot because I will be useful for my clan so we can continue our planned strategy in this game mode. Giving new purposes to the original way of doing things.
Dying and losing 7 lvls in all your stats is their to balance it. When your team takes down someone of high level, he'll lose a lot more xp which means it will take a lot longer for him to get high level in something again.
That's why your team needs to strategize.

11-Jun-2015 15:39:49

6 R 1 N 6 0

6 R 1 N 6 0

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with polling this ASAP. I feel like this will be a gimmick that'll last a few months and fizzle away.
My main concern is what's stopping me and a few friends picking on a poor guy and completely resetting him? :/ I get there being a risk to dying but you could ruin in a few hours or less the work someone spent hours on.

Also I agree with splitting the community even more, there's already a huge amount of tension between PvPs/skillers/mains.

11-Jun-2015 15:44:04

Lnar

Lnar

Posts: 270 Silver Posts by user Forum Profile RuneMetrics Profile
@IRONMUSIQ

You don't really seem to know what you're talking about.
You seem overly optimistic with this suggestion, even though the flaws are beyond transparent. The argument is :

This isn't worth developer time. The original game needs to be improved.
It's not a matter of just developing the game either, once it's in place, they're going to have their own dev team to cater/manage it once it's released - which imo, the man-hours would be better used towards developing osrs into the game that RS3 was meant to be.

+ The game itself hasn't been theorised well enough to be taken seriously. The mode seems too inconsistent.


And for ***** sake, stop sprouting this nonsense that DDM isn't for Pkers. It's literally a PVP themed world. People are meant to kill one another.

11-Jun-2015 15:44:20 - Last edited on 11-Jun-2015 15:46:09 by Lnar

FFhellrider
Mar Member 2024

FFhellrider

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
this whole thing sounds like something ill never want to play, but for those who like challenges it might be an awesome idea.
although i just wanted to give one input:
since the bank key will give access to another players bank: what prevents that dead player (who just respawned in lumbridge near a bank) to take out everything out of his bank, just so his killer wont find anything valuable in it?
maybe you should freeze his bank for a bit or something. i have no good idea on how to fix it, i just thought i should mention this flaw, in case you missed it.

regards

11-Jun-2015 15:46:57

TrkizIobanje

TrkizIobanje

Posts: 73 Iron Posts by user Forum Profile RuneMetrics Profile
Old Alec said :
Poll this now, before it is too late and dev time is consumed. I will watch this poll go down in flames as this idea is a disgrace to the community and I have lost a bit of respect for our current Oldschool team. I thought you all better than this. It is clear, it will not even come close to passing.


you made no point other than saying it's a disgrace?
Fall in to Win

11-Jun-2015 15:47:09

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