Believe me when I say this: I WANT THIS SO BADLY. I stood up and did a little happy dance and had a massive "nerdgasm" when I saw the Q&A on this topic. I am a sick, sadistic **** that would just love to dominate all of those around him in extremely brutal ways or struggle to survive in the most intense survival situations. Even though I love the idea of how it is, I think there should be some support for other players who aren't as crazy for carnage as someone like me.
-----------Teleportation System Idea----------
One thing that I believe that this should consider, though, is teleportation methods between towns. I don't think it should be exactly what RS3 has, but yet I feel that some "safer" method between the main cities could ease up a lot of the tension if you need to get to Varrock and you're the only one of your friends online.
-----------Banking System Idea----------
I feel that with the idea of the key opening up a whole player's bank is very brutal and quite wonderful, but yet I also feel that it should be eased up just a bit. My main idea for this is that every city has it's own banking system and that the items put into it will only be able to be accessed from that one sector of the map unless the player wants to pay a small to large fee (depending on distance) to have it transferred to that banking district.
To balance this and prevent players from storing their rarest items in somewhere like Burgh De Rott so that they won't even have to worry, all excess banks will fall under the Varrock bank system (or maybe just always be accessible).
I feel this will make killing other players a little more risky and balanced because of the gamble sense to it. You could win big and ruin the killed player or flop and the killed player will be let off a bit easy that one time. Losing parts of their stats is bad enough, there is no need to pour salt into the wound of losing hard work.
14-Jun-2015 08:57:09
- Last edited on
14-Jun-2015 09:06:21
by
Theomenz