@IRONMUSIQ
In response to your arguments.
1. Hmm, who are these people who've quit, and what was it about the game that made them quit? What makes you think that these people will involve themselves in a game that penalises a player as has been suggested? Also, what's the shelf-life of such a game. How long until these people quit again?
2.Too optimistic. There are going to be a lot of solo players trying to play on their own. You've also got the problem of timezones, not everyone can be on at the same time - meaning your own experience relies on the fact that you need 5-10 friends on at the same time as you.
-3: It's different, doesn't mean it's good.
My problem is that people are going to be limited to levels 1-60, apart from those who are in bigger clans. The penalties alone are enough to put anyone off a long-term investment in the game.
4) Who's to assign people to these roles? You assume that teams will just find these volunteers who are willing to stick to one job. What happens when these skillers are targeted in clan wars? are these people willing to just grind through that exp over again? Is this really the sort of "unique" experience you're going for?
^ adding onto the last two points. There's also the fact that there's most likely going to be resource wars. People are going to contest resource spots for training their levels/gathering resources. IMO, we're looking at fally massacres happening over salmon farming spots.
Also. I have pointed out flaws in previous posts. Not sure what you're talking about.
12-Jun-2015 18:01:30
- Last edited on
12-Jun-2015 18:07:45
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Lnar