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Dev Blog: Deadman Mode

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Fangl0l

Fangl0l

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
Like every PvP update, it will need some tweaking, but I'm very excited for this mode! I've always loved PvP. There are many maxed accounts/pures and I think deadman mode would create a lot of rarely encountered fun situations and basically turn the entire world into a big minigame! I hope it doesnt become dominated by clans like the old old bounty hunter though, safe clan-protected play would definitely turn me away from this mode.

Interesting that untradeables and quests will be some of the only safe rally points during play.

12-Jun-2015 16:40:00

Lnar

Lnar

Posts: 270 Silver Posts by user Forum Profile RuneMetrics Profile
@ IRONMUSIQ:

1.Need != wants

-No, need = what's necessary
Want = what's desired.
learn to differentiate.

2.
We don't even know how much development time it will cost to make DDM. As long as we don't know the average development time given by the osrs, it cannot be used as a pro or con aspect.

- Judging by how flawed the idea is as of the moment, they're going to need a lot of dev time on this. It's not a matter of just changing a few settings and importing the game file into another server, there's a ****load of adjustments that they need to reconsider/apply.


3.

And for ***** sake, you just don't listen. You can't compare something like DDM with ironman mode. They're completely different concepts.


Stop trying. You clearly don't know what you're talking about.

12-Jun-2015 16:45:07 - Last edited on 12-Jun-2015 16:47:43 by Lnar

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Dead B00ty said :
Cool idea, but is not needed right now. People do not want to pay a new subscription to start all over and grind skills out again. Voting no.


Just because you don't want to, doesn't mean everyone won't do it. Me and my clan already have 40+ people ready to make a new account members as soon as DMM launches.

12-Jun-2015 16:58:32

Lnar

Lnar

Posts: 270 Silver Posts by user Forum Profile RuneMetrics Profile
Greenmusiq said :
@Lnar

!= means: not equal to


here you go.

≠

EDIT:

I see what happened.

But look, we're talking about what's necessary here. Sure, a part of the community does want DDM, but honestly, these people don't seem to understand that DDM is not worth putting dev hours into. The game will be enjoyed as something new/exciting for a couple of weeks, but will then eventually die out due to the pure mechanics of such a mode. They're better off working on content that actually supports the main game.

What I meant by people not understanding : They take something at face value without actually contemplating over the reality of said proposal. The best way to actually dismiss an idea is to point out its flaws, and the best way to dismiss an opposition is to point out the flaws in their argument/ or at least provide a reasonable solution to said problem. So far, no solutions have actually been acknowledged in regards to the arguments that have been made, aside from the occasional, " look, ironman mode did well didn't it? so why can't DDM?"
Simplistic reasoning won't work here, a discussion like this actually requires a serious look at what's being proposed.

12-Jun-2015 17:06:08 - Last edited on 12-Jun-2015 17:18:46 by Lnar

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
/*
Death in deadman mode means more than respawning in Lumbridge without your items. You also face the following two consequences:

- All of your stats are lowered by 7 levels.
- A single-use key is dropped to whoever killed you that allows them access to your bank.
*/

I would like to see a change that I don't know is possible. If you die by another player, those rules should still apply.
If you die because of an attacking npc, I don't think those rules should apply. All your items are lost on death is fine by me but dropping a bank key as well as lowering all your levels by 7 is a bit too harsh for dying against an npc e.s. a quest boss.

I don't know if its possible to see by what or whom the character has died.

12-Jun-2015 17:17:34

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Lnar said: "The best way to actually dismiss an idea is to point out its flaws, and the best way to dismiss an opposition is to point out the flaws in their argument/ or at least provide a reasonable solution to said problem."

What arguments have you given me? I can't remember them except for it's a waste of development time which is an argument that can be said for literally anything.
Don't the opposing need to point out the flaws?

12-Jun-2015 17:37:52 - Last edited on 12-Jun-2015 17:41:48 by Greenmusiq

Greenmusiq
Oct Member 2014

Greenmusiq

Posts: 58 Iron Posts by user Forum Profile RuneMetrics Profile
Lnar said :
Greenmusiq said :

What I meant by people not understanding : They take something at face value without actually contemplating over the reality of said proposal. The best way to actually dismiss an idea is to point out its flaws, and the best way to dismiss an opposition is to point out the flaws in their argument/ or at least provide a reasonable solution to said problem. So far, nothing said so far acknowledges any solution to the arguments that have been made, aside from the occasional, " look, ironman mode did well didn't it? so why can't DDM?"
Simplistic reasoning won't work here, a discussion like this actually requires a serious look at what's being proposed.

Pro arguments:
1) Quit players will try this game mode out. I've told some of my quit acquaintances about this new game mode and they wanted to form a team to try it out. They were not interested at all when I told them about ironman mode.

2) Teams will be formed to try to survive in this harsh environment. The team should consist of skillers and protectors. Skillers and a couple of protectors gather resources for the team via skilling or killing creatures. The other protectors need to protect over them from other people. This will make rs players more communicative.

3) This game mode (Ironman mode also but less) gives you new angles to look at everything from areas to monsters. The areas you know for specific things but on DMM, these areas will have completely different meanings via usage.

4) Skills and items will be given new purposes. Now e.s. fishing is just fishing+banking+repeat with purpose of exp and/or profit. With DMM your fisherman fishes and probably also cooks food for the team mates to be able to withstand attacks from npc's while training or other players. This goes for every skill.

12-Jun-2015 17:38:20 - Last edited on 12-Jun-2015 17:57:50 by Greenmusiq

Lnar

Lnar

Posts: 270 Silver Posts by user Forum Profile RuneMetrics Profile
@IRONMUSIQ
In response to your arguments.

1. Hmm, who are these people who've quit, and what was it about the game that made them quit? What makes you think that these people will involve themselves in a game that penalises a player as has been suggested? Also, what's the shelf-life of such a game. How long until these people quit again?


2.Too optimistic. There are going to be a lot of solo players trying to play on their own. You've also got the problem of timezones, not everyone can be on at the same time - meaning your own experience relies on the fact that you need 5-10 friends on at the same time as you.

-3: It's different, doesn't mean it's good.
My problem is that people are going to be limited to levels 1-60, apart from those who are in bigger clans. The penalties alone are enough to put anyone off a long-term investment in the game.


4) Who's to assign people to these roles? You assume that teams will just find these volunteers who are willing to stick to one job. What happens when these skillers are targeted in clan wars? are these people willing to just grind through that exp over again? Is this really the sort of "unique" experience you're going for?

^ adding onto the last two points. There's also the fact that there's most likely going to be resource wars. People are going to contest resource spots for training their levels/gathering resources. IMO, we're looking at fally massacres happening over salmon farming spots.


Also. I have pointed out flaws in previous posts. Not sure what you're talking about.

12-Jun-2015 18:01:30 - Last edited on 12-Jun-2015 18:07:45 by Lnar

Ga Whoon
Sep Member 2009

Ga Whoon

Posts: 3,158 Adamant Posts by user Forum Profile RuneMetrics Profile
PLEASE READ, *FACTIONS/DEADMAN ADVICE*

Please just take this into consideration, not telling you how to run the show,
i've just played and ran faction servers on different games so just hear me out.

This is Factions, many games do factions.

1# rule, Don't think RuneScape, Think FACTIONS, RuneScape Edition.

I would recommend MANY different spawn locations for players, this is a general rule of thumb for most faction games still allowing friends to meet up and random alliances to form while inadvertently causing less spawn camping, this is part of the thrill of factions, ultimately leading to an easier flow of play.

Quests.

Locations requiring quest be removed entirely, all faction based games have a fluid and open map, every last one, keep it a free open map. In example if I'd like to use the underpass for camping at klanks base-camp for experience/food/free Armour. I'm going to want to get the required items to get there and run right there, skilling the quest level requirements and doing the pre-quests would take many more hours for something so simple, the possibility of dying and resetting your progress is just an unbalance to skill/time/reward.


Jagex you're going to have to ask yourself which quests would benifit the game and players from being automatically complete.
giving example wielding the ainchen** staff; It's not very likely people will painstakingly quest and get their skills to complete desert treasure, just to die at any point and lose their progress during the quest or requirements.

personally, I would remove quest requirements on items. (
not level
) and implicate a random generation of the quest required items anywhere on the map of runescape.

(like the old holiday event with h'weens and Party hats but quite literally anywhere.)

I have pages on experience rates/mele-skills/non-mele skills, etc.
feel free to message in game or message center.

Thank you.

12-Jun-2015 22:34:41

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