Both special attacks seem particularly underpowered. Especially in a game that already has godswords.
The AGS for example is two handed, like the bludgeon, but has a +132 strength bonus and a special attack that does 37.5% extra damage.
Now I get that the bludgeon is faster, but with only + 85 strength and a maximum bonus of +33% extra damage (at which point you would lose damage boosts from prayer), this design seems pretty lacking to me.
I like the idea of making something cool and new, like a form of damage boosting that relates to prayer - but this just isn't it.
Personally I liked the boost to accuracy - this seemed like it had a use.
08-Jun-2015 19:24:28