Bludgeon:
I stand by my suggestion to couple the bludgeon's special attack with a 'only if you're skulled'. Because at this moment, people
will
3-4 item if they want to use its special attack to maximize their spec and minimize the risk. Encouraging not to skull in PvP -> it should be the other way around: encourage people to skull in PvP.
If the special was made so that it is strong in PvP when skulled and strong in PvM when unskulled, there would be no 3 iteming with this new weapon in PvP.
Dagger:
To have a similar special attack to the dragon dagger seems incredibly unoriginal and does get no support from me.
Something more original would be to delay the second hit (by 4 ticks), making it somewhere in between a dds spec and the bleed effect spec (instead of multiple extra hit splats after the spec is done (=bleed effect), just one extra hit splat, and a big one)
08-Jun-2015 17:30:50
- Last edited on
08-Jun-2015 17:35:17
by
lnfinite God