Been reading through lots of the suggestions for the last couple weeks and figured i'd throw in my two cents.
Now, we all know that it is pretty much impossible to find a happy medium between all of the things players are requesting, but i figured spicing them up a bit and making one PvP oriented and one PvM oriented would at the very least satisfy a larger fan base.
The Abyssal Dagger:
Problems:
The DDS can still hit higher, thus it will be better than the abyssal dagger.
The special attack is unoriginal and seems like a cheap copy of the classic DDS special.
Special Attack: Phase Shift - PvP oriented
My proposed new special attack would fix the unoriginal feeling of the current special attack, while compensating for the smaller hit potential of the dagger compared to the DDS.
The speical attack will stay the same as stated in the blog, with a couple small additions.
The addition will be that before each hit you will perform a teleport to a random side of the player/npc the special attack is used on, using the same animation as the abyssal demon uses to teleport. *** The attack will NOT move the opponent and you must already be in melee distance to unleash the special
The attack will also cause the opponent to stop attacking you and they will be forced to click on you to attack again, making the opponent unable to attack for a minimum of one tick.
Use:
Attack will be primarily used in PvP as a strong, and possibly defensive attack to force your opponent to re-engage. This has the possibility of giving you time to heal before the next incoming hit if your opponent is slow to react. Teleporting to a random square around the opponent will keep them on their toes, as they must manually re-engage and they will have no way of telling which square you will land on.
09-Jun-2015 03:42:07