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Dev Blog: Abyssal Weapons

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Turkey One

Turkey One

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Both specs seem cool but their tuning is pretty poor. The flavor of the special ability is fine and doesn't particularly need a change but they both do need larger numbers to make the spec, and by extension the weapons, worthwhile for basically anyone. If they're comparable to a DDS and D mace then that's a problem. We don't need more crap like Torag hammers. Weapons that are useless have no business being tier 70 weapons.

09-Jun-2015 03:10:01

Mycmbt lvl2

Mycmbt lvl2

Posts: 505 Steel Posts by user Forum Profile RuneMetrics Profile
Risky Trade said :
Oh, and I should note that the Special Attacks are perfect. Please do not change them, unless it is for the better (really neat idea with the damage boost based on Prayer points loss).


The crush wep is worse than a BGS though. So they'll NEED to change it for the better.

+102 crush
+85 str

With a drag defender it's +125 crush and +91 strength

BGS is +132 slash and +132 strength


BGS max with all max str gear = 71 (using Piety and Super STR pot)

Bludeon max hit will be 53x1.294 (assuming you have 99 prayer and use all 98 points at the exact moment you spec, good luck with that) = 68

More realistically, since few pkers have 99 prayer, it'll be a 70 prayer account with maybe 10-15 prayer left while specing.

53x1.165 = 61.7

Not to mention the fact that BGS lowers the defense of the opponent so you can easily combo on the next few hits.

I don't see the use for it? BGS is like 5M? This wep will be less useful than a 5M godsword.

As for the dagger, 50% spec bar vs 25% from the DDS, does 15% less damage. Period. Only positive is you'll never spec ##-0. Can still spec 0-0 quite often.

4x DDS specs will be more damage than 2x Abyssal dagger specs.

These items will be dead content the moment they launch if no buffs are made

09-Jun-2015 03:15:13 - Last edited on 09-Jun-2015 03:17:49 by Mycmbt lvl2

Mycmbt lvl2

Mycmbt lvl2

Posts: 505 Steel Posts by user Forum Profile RuneMetrics Profile
To further drive home my above point, a zer*er with 99 strength and 31 prayer with a BGS would do comparable damage to an absolutely maxed main with 85+ prayer points used with Bludeon.

Wearing a standard zerker set up (rune, torso, z helm) with a Z ring would spec 67 at 94 combat vs maxed mains at, 126 combat, with 20M+ risk, specing 67s in a perfect storm of prayer usage lol

09-Jun-2015 03:27:18 - Last edited on 09-Jun-2015 03:31:53 by Mycmbt lvl2

Masenko Ha
Jan Member 2021

Masenko Ha

Posts: 812 Gold Posts by user Forum Profile RuneMetrics Profile
The bludgeon hits at the speed as a scimitar(same as a whip if you didn't know).

Plus it only uses 50% compared to 65% on bgs, that means 2 back to back specs, both hitting at the speed of a scimitar, by your math that's 136 max dmg in the same time you will only get off a single spec with a BGS.

Duh.

09-Jun-2015 03:39:45

Grenthyl
Jun Member 2023

Grenthyl

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Been reading through lots of the suggestions for the last couple weeks and figured i'd throw in my two cents.

Now, we all know that it is pretty much impossible to find a happy medium between all of the things players are requesting, but i figured spicing them up a bit and making one PvP oriented and one PvM oriented would at the very least satisfy a larger fan base.

The Abyssal Dagger:

Problems:
The DDS can still hit higher, thus it will be better than the abyssal dagger.
The special attack is unoriginal and seems like a cheap copy of the classic DDS special.


Special Attack: Phase Shift - PvP oriented

My proposed new special attack would fix the unoriginal feeling of the current special attack, while compensating for the smaller hit potential of the dagger compared to the DDS.

The speical attack will stay the same as stated in the blog, with a couple small additions.

The addition will be that before each hit you will perform a teleport to a random side of the player/npc the special attack is used on, using the same animation as the abyssal demon uses to teleport. *** The attack will NOT move the opponent and you must already be in melee distance to unleash the special
The attack will also cause the opponent to stop attacking you and they will be forced to click on you to attack again, making the opponent unable to attack for a minimum of one tick.

Use:

Attack will be primarily used in PvP as a strong, and possibly defensive attack to force your opponent to re-engage. This has the possibility of giving you time to heal before the next incoming hit if your opponent is slow to react. Teleporting to a random square around the opponent will keep them on their toes, as they must manually re-engage and they will have no way of telling which square you will land on.

09-Jun-2015 03:42:07

Grenthyl
Jun Member 2023

Grenthyl

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Cont:

The Abyssal Bludgeon:

Problems:
The special attack is possibly too situational.
The special attack carries too much risk to outclass the current more powerful AGS

Speical Attack: Devastate - PvM Oriented

The new special will completely ditch the idea in the dev blog. The original idea could work, but again, seems too lack luster. These are abyssal weapons after all.

The special will use 100% of the special attack bar.

The player uses all the power of the abyssal bludgeon, smashing the ground with all of it's force. The force of the bludgeon smashing into the ground causes an abyssal rift to spawn.

Any entity standing inside the uncontrollable energy of the abyssal rift will be damaged rapidly for the next 12 seconds, hitting for 5 damage every second. An experienced PvMer who is able to keep the monster/player in the abyssal rift for all 12 seconds will damage the monster for 60 damage over the whole special --- *** The damage is subject to change to make it more randomized should a good idea come up.
The rift will only be able to hit 3 entities at a time, given they are in multi-combat. Multiple enemies will only be damaged if they are all standing within the confines of the rift. --- *** the amount of entities the special can hit is also subject to change depending on what the community deems too powerful.

***It is worth noting that monsters bigger than 1 square should not be able to be hit multiple times every second by an abyssal rift. This will negate players using multiple Abyssal Bludgeons to put multiple rifts under a boss

Use: Attack will be primarily used in PvM as a player will easily be able to move outside the rift. Provides a sure amount of damage to an enemy, albeit over a length of time and depending on if you can keep it in the rift. The attack will also have a use of hitting multiple enemies at a time

09-Jun-2015 03:42:43 - Last edited on 09-Jun-2015 03:43:54 by Grenthyl

Mycmbt lvl2

Mycmbt lvl2

Posts: 505 Steel Posts by user Forum Profile RuneMetrics Profile
Masenko Ha said :
Should really read thoroughly before posting a whole bunch of good math that was ultimately fumbled by your lack of a single variable.


Then it's not a KO wep. In that case the special attack is pointless and no one will risk it.

No point in risking what will be an expensive weapon during a PvP fight when the KO wep slot will still belong to a God Sword of some sort.

+3 str over a basic whip wont make it more viable.

Says right in the description "Will do less DPS than a Whip/Drag Defender".

People are going to risk it for less damage (over time) than a whip? With the special attack being far weaker (20% weaker) than an AGS, it will be stuck in limbo. Not reasonable to use as a primary weapon, too weak to use as a KO weapon.

09-Jun-2015 03:52:49

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