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Dev Blog: Abyssal Weapons

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Im Nate

Im Nate

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Formerly Joy said :
Ronan,

Can you confirm the Abyssal Dagger (spec) Max Hit? I believe -15% is a step back and will not make it a popular choice unlike the Dragon Dagger. There is no increased accuracy. This isn't the way to go...

People should much rather get 4x Dragon Daggers for the 25% Accuracy and 15% Damage unless the Abyssal Dagger has a much higher Strength bonus.


Wrong. Abyssal dagger is MUCH more accurate.

Just a short example as I have to go in a minute.

Lets say you have 30% chance of hitting someone, in order to hit with BOTH hits with a dds it is .3 * .3 = .09 or 9% to hit with both hits.

With the new dagger if you have a 30% chance of hitting someone you also have a 30% of hitting with both hits as it automatically hits with the second. This is a HUGE accuracy boost.
Maxed Sept 24th, 2015 - 134th to max

08-Jun-2015 21:41:32

BioMasterZap
Jul Member 2014

BioMasterZap

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Formerly Joy said :
I highly propose the Dagger is given a 10% Damage BOOST. Not a nerf. This is a step BACKWARDS. You asked for weapons to revive PvP.

I really think you have the right idea, but for 50% just for a nerf damage... This is a downgraded DDS not an upgraded one. Please please please reconsider!!!!

With a damage boost, or no damage reduction, it could 1 hit kill players. It may be less max damage than DDS, but its "both hit or both miss" mechanic make it more accurate than the DDS. There is a table on that a page or two back.

08-Jun-2015 21:41:54

Formerly Joy

Formerly Joy

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Abyssal Dagger is currently in a slump:

50% Drain for -15% Damage and no increased Accuracy does not justify it. Jagex asked for a weapon that would revive PvP. If they take boost the damage to a 10% it will still only match the Dragon Dagger, but will be more beneficial for hybrids and other scenarios.

This is what Runescape needs. Not a useless weapon that ties to the Dragon Dagger. For 4x Specs and the chance to hit about 20% higher I believe players WILL stick to the Dragon Daggers. Especially low Def accounts.

08-Jun-2015 21:43:18

Formerly Joy

Formerly Joy

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BioMasterZap said :
Formerly Joy said :
I highly propose the Dagger is given a 10% Damage BOOST. Not a nerf. This is a step BACKWARDS. You asked for weapons to revive PvP.

I really think you have the right idea, but for 50% just for a nerf damage... This is a downgraded DDS not an upgraded one. Please please please reconsider!!!!

With a damage boost, or no damage reduction, it could 1 hit kill players. It may be less max damage than DDS, but its "both hit or both miss" mechanic make it more accurate than the DDS. There is a table on that a page or two back.


Almost every Special Attack weapon in-game has 100% KO potential

Granite Maul at about 130 Damage,
Dark Bow at about 96 Damage,
Dragon Dagger at about 86 Damage,
AGS at about 80 Damage.

All of these are without stacking ranged/magic, or poison. This argument does not justify the fact that no one will use the Abyssal Dagger in PvP. Jagex ASKED for suggestions to bring a new utility to PvP. As a very proficient PK'er, I see the current -15% boost ruining the potential this weapon has.

08-Jun-2015 21:45:04

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
Abyssal Dagger is currently in a slump:

50% Drain for -15% Damage and no increased Accuracy does not justify it. Jagex asked for a weapon that would revive PvP. If they take boost the damage to a 10% it will still only match the Dragon Dagger, but will be more beneficial for hybrids and other scenarios.

This is what Runescape needs. Not a useless weapon that ties to the Dragon Dagger. For 4x Specs and the chance to hit about 20% higher I believe players WILL stick to the Dragon Daggers. Especially low Def accounts.

Abyssal Dagger | DDS
Max hit: 72 (36-36)| 80 (40-40)
Average hit: 11.77 | 12.22
Hit 10+: 31.37% | 41.11%
Hit 20+: 27.67% * 29.90%
Hit 30+: 21.58% * 18.14%
Hit 40+: 13.39% | 5.81%
Hit 50+: 6.59% * 2.75%
Hit 60+: 2.17% | 1.28%
Hit 70+: 0.14% | 0.37%
Hit 80+: N/A | < 0.01%

As you can see it has a greater chance of hitting 30-60 damage per special than the DDS by a notable amount. And as I mentioned before, a damage boost would give it a chance to 1 hit 99 hp player...

08-Jun-2015 21:46:34

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
BioMasterZap said :
Formerly Joy said :
I highly propose the Dagger is given a 10% Damage BOOST. Not a nerf. This is a step BACKWARDS. You asked for weapons to revive PvP.

I really think you have the right idea, but for 50% just for a nerf damage... This is a downgraded DDS not an upgraded one. Please please please reconsider!!!!

With a damage boost, or no damage reduction, it could 1 hit kill players. It may be less max damage than DDS, but its "both hit or both miss" mechanic make it more accurate than the DDS. There is a table on that a page or two back.


Almost every Special Attack weapon in-game has 100% KO potential

Granite Maul at about 130 Damage,
Dark Bow at about 96 Damage,
Dragon Dagger at about 86 Damage,
AGS at about 80 Damage.

All of these are without stacking ranged/magic, or poison. This argument does not justify the fact that no one will use the Abyssal Dagger in PvP. Jagex ASKED for suggestions to bring a new utility to PvP. As a very proficient PK'er, I see the current -15% boost ruining the potential this weapon has.

So you want them to add a weapon that can hit 98s? Might as well just bring on the chaotics and turmoil while you are at it.

08-Jun-2015 21:48:10

Formerly Joy

Formerly Joy

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Bio,

I'm requesting the MAX hit of an Abyssal Dagger. Currently, I believe the -15% will ruin it. The MAX shouldn't be 99, but a minimum of 42 imo. Yes, it should have KO potential especially if the first hit causes 100% miss. This is a huge risk for downgrading over a Dragon Dagger.

Also, where did you get this math so quick? Can you provide a source?

08-Jun-2015 21:49:10

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
Bio,

I'm requesting the MAX hit of an Abyssal Dagger. Currently, I believe the -15% will ruin it. The MAX shouldn't be 99, but a minimum of 42 imo. Yes, it should have KO potential especially if the first hit causes 100% miss. This is a huge risk for downgrading over a Dragon Dagger.

Also, where did you get this math so quick? Can you provide a source?

Woox posted it a few pages back. I wouldn't mind if it had a slightly higher max, but it still needs a damage reduction of some sort.

08-Jun-2015 21:51:23

Formerly Joy

Formerly Joy

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No,

I did not ask for Chaotics/Curses and I also wouldn't mind them if the community wants them. I try to voice for the community. This time the dead hybridding PvP community. The Abyssal Dagger is 100% the only time we'll ever see a chance to revive Easts/Wests/MB.

This could be it. This must be done right. -15% Is too much. The only solutions I see are:

1.) Remove the reduced damage completely
2.) Increase the accuracy of the Special Attack and offer a 30% Drain Rate
3.) Calculate max and adjust the damage boost positively if necessary

100% Guarantee though... unless that STR bonus is worthy of 40s after -15% we are looking at a problem. It's not worth using. Especially with no Accuracy increase.

08-Jun-2015 21:51:54

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Bio,

I am all for finding common grounds too, but I really speak for the PvP hybrid community which has been long dead due to no risks, AGScape, and ddosing issues. Abyssal Dagger is the ultimate solution and I want this done right!

15% Is too much... AGS and Dragon Dagger will continue to be used over it.

Please Jagex reconsider. There are several options and roads you can take, but 15% redux for no Accuracy? It's ridiculous! You asked to revive PvP, but what is this mockery? :( :|

08-Jun-2015 21:54:26

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