To any naysayer concerned about my offered rework:
The Abyssal Dagger can be:
1.) Eaten between hits
2.) Phoenix Necklace can be broken during either/or hits
3.) The DPS is low
4.) The DPS I proposed is still lower than its superiors, but is more on par to make it worth using much like AGS's inferiors.
5.) The best part is that I made it a combo wep. Something we don't officially have. This is brilliant. You are still more likely a low DPS roll, but it is highly likely to hit. This is unique and fun.
Abyssal dagger special attack (+114 strength bonus, +123 stab bonus)
Max hit: 72 (36-36)
Average hit: 11.77
Hit 10+: 31.37%
Hit 20+: 27.67%
Hit 30+: 21.58%
Hit 40+: 13.39%
Hit 50+: 6.59%
Hit 60+: 2.17%
Hit 70+: 0.14%
Data provided by Woox and the Combat Formula Forum.
If this data is correct then I have a perfect fix to the Abyssal Dagger nerf. It needs a slight buff to be sure it is used in PvP and helps bring back Hybrid PK'ing:
Abyssal Punture:
50% Drain Rate.
The special attack hits twice in quick succession (just like the dragon dagger) with 10% reduced damage and 50% increased accuracy. If the first hit deals damage, so will the second. Both hits deal damage or neither do.
This will ensure the max hits at least 40; taking into consideration you are willing to RISK max gear. This will also justify the dagger being without poison and will still be lower damage output than several other Spec Weps.
Seriously, is this not what we need to bring back Hybrids? Please consider this. I do not want to see the Abyssal Dagger become useless.
Note: The Abyssal Dagger is still a low DPS weapon. The Special Attack will more often than not hit too low. This isn't fair for half your Spec-Bar.