So... the dagger kind does need some help. The bleed effect was a nice little addition to the game, and although I'd rather see it attached to a range weapon (like it initially was) I'm ok with putting it on the dagger. Someone new, something we don't have. Good damage stack to go with it.
As for the bludgeon...not so much. My idea for that one is simple: It's a mace/maul type weapon, correct? Well, the Dragon Mace has a 25% damage increase for a 25% reduction in accuracy... so why not add the old abyssal special to it?
Special attack: Max or nothing.
-Upon use, you will guarantee your maximum hit with the weapon, or hit a zero. Accuracy reduced by 25% for. 50% usage
In absolute maximum gear, you're looking at a 48 damage splat. Not overpowered, but certainly better than relying on low prayer.
Nope.
08-Jun-2015 22:55:44