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Dev Blog: Abyssal Weapons

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dubomb2112

dubomb2112

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Jagex,

Great work coming out with an updated version of the abyssal specials in a timely manner. The community truly values such expediency.

The updated bludgeon special attack appears to be a worthwhile special for those with high prayer. Perhaps the special could also have some small base multiplier or effect that works regardless of prayer, as to appeal to a large part of the community. Also I do hope the bludgeon is not strictly a strength weapon as, a controlled and defence attack would additionally make the weapon more viable and appealing to more players.

As far as the abyssal dagger special attack I am quite pleased. Though I feel equally in favor of the bleed special attack as originally proposed for the dagger. The current updated dagger proposal seems to be an equally viable alternative.

Great work jagex
Survival of the fittest

08-Jun-2015 22:30:48

Kill Them AI

Kill Them AI

Posts: 584 Steel Posts by user Forum Profile RuneMetrics Profile
While the abbysal dagger has -15% Accuracy.

It offers I believe higher attack bonusses.
And since it requires 70 Attack it partially negates the -15% accuracy not counting pots/prayer.

Now giving it the option to either have it hit both or not that brings the interesting part.
This dagger will chew magers and rangers since they have verry low defence bonus gear.

And somehow mods find this not overpowered. A guarentueed 4 hit combo can easily combo out magers/rangers.

I guess the close gap would be way cooler. giving the ability to travel like a abbysal demon.
This would bring somewhat diffrent strategies to the game making it more amuzing to watch.

Besides since when do pkers only go full mage or range these days ? Mostly off them are hybrids and they can benefit from this aswell.

08-Jun-2015 22:30:56

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
King Jim said :
Afro Teddy said :
Yes please

Formerly Joy said :
Abyssal dagger special attack (+114 strength bonus, +123 stab bonus)
Max hit: 72 (36-36)
Average hit: 11.77
Hit 10+: 31.37%
Hit 20+: 27.67%
Hit 30+: 21.58%
Hit 40+: 13.39%
Hit 50+: 6.59%
Hit 60+: 2.17%
Hit 70+: 0.14%


Data provided by Woox and the Combat Formula Forum.
If this data is correct then I have a perfect fix to the Abyssal Dagger nerf. It needs a slight buff to be sure it is used in PvP and helps bring back Hybrid PK'ing:


Abyssal Punture:
50% Drain Rate.

The special attack hits twice in quick succession (just like the dragon dagger) with 10% reduced damage and 50% increased accuracy. If the first hit deals damage, so will the second. Both hits deal damage or neither do.


This will ensure the max hits at least 40; taking into consideration you are willing to RISK max gear. This will also justify the dagger being without poison and will still be lower damage output than several other Spec Weps.


Seriously, is this not what we need to bring back Hybrids? Please consider this. I do not want to see the Abyssal Dagger become useless.

Note: The Abyssal Dagger is still a low DPS weapon. The Special Attack will more often than not hit too low. This isn't fair for half your Spec-Bar.


again that math isnt right so idk why everybody is quoting it just because woox put it out


If it isn't and the attack is weaker. I'd demand a 0% damage reduce. If he is right then my suggestion is solid.

08-Jun-2015 22:31:07

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Kill Them AI said :
While the abbysal dagger has -15% Accuracy.

It offers I believe higher attack bonusses.
And since it requires 70 Attack it partially negates the -15% accuracy not counting pots/prayer.

Now giving it the option to either have it hit both or not that brings the interesting part.
This dagger will chew magers and rangers since they have verry low defence bonus gear.

And somehow mods find this not overpowered. A guarentueed 4 hit combo can easily combo out magers/rangers.

I guess the close gap would be way cooler. giving the ability to travel like a abbysal demon.
This would bring somewhat diffrent strategies to the game making it more amuzing to watch.

Besides since when do pkers only go full mage or range these days ? Mostly off them are hybrids and they can benefit from this aswell.


1.) Already having 70 attack doesn't justify anything. You now have access to both Daggers and can now gather appropriate data from both as such.

2.) The Abyssal Dagger does not have 15% Accuracy increase. It has 15% Damage decrease and no Accuracy bonuses whatsoever.

3.) No, before you say it: Adding a "D-Blow" for both hits landing or neither is not increasing the accuracy. It only increases the combo and DPS potential slightly. The DPS is still low output.

This weapon is weak.

08-Jun-2015 22:33:22

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
King Jim said :
again that math isnt right so idk why everybody is quoting it just because woox put it out

I quote it because it seemed about right from my estimates and I don't see anyone else giving numbers. I may very well be wrong, but I don't think it is wrong enough to be irrelevant.

08-Jun-2015 22:34:25

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
BioMasterZap said :
King Jim said :
again that math isnt right so idk why everybody is quoting it just because woox put it out

I quote it because it seemed about right from my estimates and I don't see anyone else giving numbers. I may very well be wrong, but I don't think it is wrong enough to be irrelevant.


I agree with this statement. I wish we could have some confirmation. Regardless, I do not need Jagex to post the max and probability of hit. It is obvious to anyone with an appreciation for PvP to see that the Abyssal Dagger is a downgrade to the Dragon Dagger.

Why? Just why? :(

08-Jun-2015 22:36:07

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
The current max str bonus in the game for armor is this...

Serpertine helm = 5
BCP / Torso = 4
Tassets = 2
DFS = 7
Dragon boots = 4 (5) pending a poll passes
Strength Amulet = 10
Barrows gloves = 12
Fire cape = 4
Berserker ring (i) = 8

Which gives you a strength bonus total of 56 with no weapon.

A dds has a strength bonus of 40 bringing your strength bonus to 96 with a max base hit of ~39.5.
The max with special attack which is a +15% to damage would make your max about 45.43.

The abyssal dagger has a strength bonus of 75 bringing your strength bonus to 131 with a base max hit of 48.
The max with the special attack which is a -15% to damage would make your max ~40.8


** yea the dagger is worse than dds which means its going to be dead content.
"I've been playing since 2006 but jagex made me quit 11/20/2013"

08-Jun-2015 22:39:17 - Last edited on 08-Jun-2015 22:39:48 by King Jim

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
King Jim said :
The current max str bonus in the game for armor is this...

Serpertine helm = 5
BCP / Torso = 4
Tassets = 2
DFS = 7
Dragon boots = 4 (5) pending a poll passes
Strength Amulet = 10
Barrows gloves = 12
Fire cape = 4
Berserker ring (i) = 8

Which gives you a strength bonus total of 56 with no weapon.

A dds has a strength bonus of 40 bringing your strength bonus to 96 with a max base hit of ~39.5.
The max with special attack which is a +15% to damage would make your max about 45.43.

The abyssal dagger has a strength bonus of 75 bringing your strength bonus to 131 with a base max hit of 48.
The max with the special attack which is a -15% to damage would make your max ~40.8


** yea the dagger is worse than dds which means its going to be dead content.


This calc is still wrong. I've never seen a 45 DD. It's unheard of. I've hit 43s at best. I've seen 43/43 at best on YouTube.

08-Jun-2015 22:41:40

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
King Jim said :
The current max str bonus in the game for armor is this...

Serpertine helm = 5
BCP / Torso = 4
Tassets = 2
DFS = 7
Dragon boots = 4 (5) pending a poll passes
Strength Amulet = 10
Barrows gloves = 12
Fire cape = 4
Berserker ring (i) = 8

Which gives you a strength bonus total of 56 with no weapon.

A dds has a strength bonus of 40 bringing your strength bonus to 96 with a max base hit of ~39.5.
The max with special attack which is a +15% to damage would make your max about 45.43.

The abyssal dagger has a strength bonus of 75 bringing your strength bonus to 131 with a base max hit of 48.
The max with the special attack which is a -15% to damage would make your max ~40.8


** yea the dagger is worse than dds which means its going to be dead content.


This calc is still wrong. I've never seen a 45 DD. It's unheard of. I've hit 43s at best. I've seen 43/43 at best on YouTube.


the fact you just quoted that "you've never seen it on youtube" makes anything you say from here on out irrelevant.
"I've been playing since 2006 but jagex made me quit 11/20/2013"

08-Jun-2015 22:42:33 - Last edited on 08-Jun-2015 22:42:51 by King Jim

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