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Dev Blog: Slayer Expansion v2

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Life Cycle

Life Cycle

Posts: 1,137 Mithril Posts by user Forum Profile RuneMetrics Profile
Quit complaining about lack of updates for mages/rangers.
-Armadyl Crossbow
-Full armadyl armour
-Toxic blowpipe
-Trident
-Toxic trident
-Staff of the dead
-Toxic staff of the dead
-Odium ward
-Malediction ward
-Added new books from Horror from the deep(Ancients-Armadyl)
-Now your getting new boots. Just like people that melee. Rangers-magers have been involved in every update that has benefited people that melee. Including this one.
Also i have 99 magic so dont say im melee based and biased<3
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R.I.P Gidget<33
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03-Jun-2015 05:13:30

Life Cycle

Life Cycle

Posts: 1,137 Mithril Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
I'm re-posting this here and adding:

The Abyssal Sire has been doomed to worthless content. This is a cool boss my friends & I would love to vote yes to, but we simply have to vote NO. The Abyssal Whip will become heavily devalued for two useless weapons: The Abyssal Dagger and Abyssal Bludgeon.

The Abyssal Dagger is completely useless and is outclassed by every weapon it is compared to. Don't believe me? SEE MY ARGUMENT BELOW. The Special Attack is not only worthless, but makes no sense. A heavy impact bleed would make more sense to the Bludgeon, but instead we've been given identical Special Attacks? How LAZY does this team get? Please for the final time; reconsider?

I honestly hope Abyssal Sire goes to the wasted content bin otherwise. We don't need worthless items. Thanks.
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R.I.P Gidget<33
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03-Jun-2015 05:14:58

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm posting the argument since I was quoted on it. Apologies for double post, but I don't want my quote being misunderstood.

Formerly Joy said :
I'd like to request that the Abyssal Dagger be reworked before poll. In its current state, the Abyssal Dagger is useless content. Please refer to below:


Abyssal Dagger
+75 Stab
+70 Strength

VS

Staff of The Dead
+70 Crush
+72 Strength
+Magic Fang UPGRADE: Combat spells now have a 25% chance of inflicting venomous poison on the opponent.


In short, the Abyssal Dagger is a bastardized downgrade of weapons we already have. Not to mention the alternatives are highly obtainable at little to no price. The only two uses I see here are:

1. Mains training Strength, but why? They can buy a Dragon Scimitar and obtain literally the identical EXP rate. That, or a Staff of The Dead and obtain a better EXP rate.

2. Pure PvP, but again, why? It would be more so for cosmetic purpose than anything else.

In it's current state, the Abyssal Dagger is Mod Alfred's wasted legacy. I highly recommend you reconsider these laughable stats. I also recommend adding a Special Attack. I find it completely inexcusable if you planned on releasing it without one. I'd even add insult to injury by pointing out; none of this content is NEW! It's all reused ideas from RS3. So do us one favor, please? This is borderline lazy. One last thing for you all reading this to consider... Why not just buy a Dragon Scimitar for 70k? It's identical EXP and has a Special Attack.


Dragon Scimitar
+67 Slash
+66 Strength


End rant, JK one final note. Are we really going to release this terrible Abyssal boss with no useful reward? On top of crashing Abyssal Whips for no other incentive? This blog has severely disappointed me.

03-Jun-2015 05:28:17

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
~~ Abyssal Dagger Rework: Proposal. ~~

Please first read my post above. As you see, the Abyssal Dagger desperately needs a rework to avoid becoming irrelevant. I don't believe players should vote on a boss that both lacks any new drops, and also highly devalues the Abyssal Whips at the same time. Below, I've posted my proposed stats & special attack for the dagger.


Abyssal Dagger: Requires 70 Attack.
Stab: +80
Strength: +74

Special Attack: Abyssal Puncture.
(Drains 50% of the Special Bar.)

The user aggressively lunges two attacks forward offering double accuracy.


Why these stats:

I've chosen these stats to make the Abyssal Dagger a slightly weaker alternative to the Zamorakian Hasta. Most PvM'ers will still prefer Z'Hasta's slightly better +5 Stab, +1 Strength, +13 Defences, and +2 Prayer bonuses. The Abyssal Dagger will still be a potent tool in PvM considering its Special Attack, which also makes it great for PvP!

Is it overpowered?

No, the Dragon Dagger Special Attack (Puncture) deals an extra 15% damage, and adds an extra 25% accuracy. The Dragon Dagger also offer 4x Special Attacks. The Dragon Dagger Special Attack should hit the same, or higher, considering the Abyssal Dagger will not offer any increased Strength. The Abyssal Dagger also only offers 2x Special Attacks, but is great for PvP situations, and would truly make Hybridding FUN.

03-Jun-2015 05:28:29

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
It's okay. I award credit to the Old School team for taking my idea on Double Accuracy, but a DoT... WHY? It does nothing. The Abyssal Dagger will max around 45. 1 In 45 chance, if you even hit, to deal a moderate DPS output. Otherwise again, Abyssal Dagger is subject to complete bastardization. At least the Special Attack would make sense on the Abyssal Bludgeon. It is a Strength Based 2H weapon that may be able to deal an excess of 50. I imagine the bleeding Special Attack is better on the Bludgeon.

Identical Special Attacks is unacceptable at any rate. Above is an amazing solution that will benefit PvP and not be overpowered. It will also be completely praised among the Hybridding community. What excuse is there not to consider this? Keep identical Special Attacks and we've now created 1 useless Weapon and 1 recycled Weapon that will eventually be outclassed.

03-Jun-2015 05:35:51

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
This, or at least consider making the Bludgeon comparable to Whip, but with the Strength option. So at least the two Weapons aren't completely mock ups of each other. I really can't believe I'm reading this. How can someone design something as great as the Hellhound drops, but not even give 1% of a damn on the Abyssal Sire drops.

03-Jun-2015 05:37:33

Reminiscon

Reminiscon

Posts: 3,528 Adamant Posts by user Forum Profile RuneMetrics Profile
A bit disappointed with the 91 Slayer requirement, but it is nowhere near as disgraceful as 84 (I was most happy with 95).

Overall this update seems to have been improved, and the Abyssal Bludgeon is an excellent idea. The main thing I do not like is the Bludgeon and Dagger sharing the same special attack. Keep that to the Bludgeon, and give the Dagger its own special attack. One big reason for this is that the Bludgeon definitely outclasses the Dagger... it has the same attack speed and the same special attack, but with probably a far higher max hit, which boosts the special attack DPS.

Alternatively, you could give the Abyssal Dagger an attack speed that is one higher than that of an Abyssal Whip and lower its stats slightly to compensate. Now that would be interesting.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

03-Jun-2015 05:39:38 - Last edited on 03-Jun-2015 05:45:48 by Reminiscon

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
^Point in case. The majority who support Abyssal Sire do not agree with the identical Special Attacks.

I've written a perfect solution which will turn the Abyssal Dagger into a utility for all PvP'ers and PvM'ers. The 2H already has the potential of outputting high DPS and could already be a PvP threat. Keeping the current Special Attack of the Bludgeon will keep the weapon a pure DPS threat. I don't think the Abyssal Bludgeon needs changing.

Consider my Dagger re-work! ^_^

Otherwise, it looks like we'll be recycling the old Statius Warhammer Special Attack. God knows our PvM DOESN'T NEED IT! A maxed main can almost certainly solo every boss in the game in 1 inventory. Weaking PvM further, no thanks.

03-Jun-2015 05:44:30

Ravenspire
Jun Member 2010

Ravenspire

Posts: 597 Steel Posts by user Forum Profile RuneMetrics Profile
Apologies if I've missed it somewhere, but if you get a Slayer Boss as a task will the Boss assigned:

be based on or near your combat level?
or
is it random which Boss it is, such as being a much higher combat level than yours?

03-Jun-2015 06:35:35

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