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Dev Blog: Slayer Expansion v2

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bloodstains
Mar Member 2024

bloodstains

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Stinkowing said :
Marco m24 said :
Cerebus is a wee bit better lowering the required level a wee bit. I feel Jagex needs to agree and stick to a number though... I'm sick of having a level and then it changing every week.... ******************. Don't get bullied by the over represented max players in forums.. lower level players do care and want to experience updates, some of us just have jobs, families and like vitamin D.


100% agree. I am appalled by people saying things like "80 Slayer is low", because in my eyes it's just not .

To put it into perspective, I have played what is now RS3 since 2005 and been a member since 2006 - and yet I'm still not able to fight abyssal demons yet. Why? Because Slayer doesn't appeal to me as much as it does to others . And yet, I think I'd do pretty good at the hellhound boss once I level up some more, but even 91 slayer means I'll be waiting a LONG time. But what I say doesn't matter; what matters is that the playerbase of both games realize that there are more than just maxed players in both RS3 and OSRS. I don't see that happening here.

04-Jun-2015 18:59:30

FastRisingXP

FastRisingXP

Posts: 340 Silver Posts by user Forum Profile RuneMetrics Profile
I am very sad about the reduction from spaces in the herb bag. I had start slaying that i can get the pouche , when is implemented in the osrs game. But now i am very disappointed.

Other things how new Boss Monsters and so i think it will be fine.

04-Jun-2015 19:12:30

ThaKoray

ThaKoray

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I agree for most of it, although I am not sure if this is the correct place for further suggestions regarding slayer, although a few friends and I were discussing how much more useful bronze/iron/steel/mith bars would be if they were to be noted during slayer tasks (because all they serve for now is a cosmetic addition to the drops, no real functional purpose.)

So I would, if possible like to suggest that all bar drops during metal dragon tasks be noted so metal drags drops be more beneficial to people which slay.

Additionally, I am not sure if it has been announced previously/or scrapped but something similar to that of the feracious rings which use to provide us with additional damage support whilst slaying in the old slayer dungeon, dropped exclusively by monsters within it.

I believe these two minor additions would have a positive impact on gameplay.

Also I agree with all changes, including the addition of a new weapon as I thought the dagger by itself was not enough for a boss, overall glad to see this happening.

Regards,
A guy which only plays for slayer.

04-Jun-2015 23:48:49 - Last edited on 04-Jun-2015 23:51:28 by ThaKoray

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
I'm back again...

I really don't want to see Abyssal Dagger being dead content upon release day. Please, I'm re-posting my debate for the final time. The exact same Special Attacks for both weapons is completely lazy and does the game no favors. I love the look of the dagger and can see it becoming the next BIG thing in PvP. It also can be heavily versatile in PvM. Please consider these changes... It would be so amazing.

The current DoT effect makes more sense on the 2H Bludgeon which can deal a heavier blow for better DPS. It makes no sense on the dagger. Again, here is my argument. Please please please consider this!!

05-Jun-2015 03:18:26

Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Formerly Joy said :
I'd like to request that the Abyssal Dagger be reworked before poll. In its current state, the Abyssal Dagger is useless content. Please refer to below:


Abyssal Dagger
+75 Stab
+70 Strength

VS

Staff of The Dead
+70 Crush
+72 Strength
+Magic Fang UPGRADE: Combat spells now have a 25% chance of inflicting venomous poison on the opponent.


In short, the Abyssal Dagger is a bastardized downgrade of weapons we already have. Not to mention the alternatives are highly obtainable at little to no price. The only two uses I see here are:

1. Mains training Strength, but why? They can buy a Dragon Scimitar and obtain literally the identical EXP rate. That, or a Staff of The Dead and obtain a better EXP rate.

2. Pure PvP, but again, why? It would be more so for cosmetic purpose than anything else.

In it's current state, the Abyssal Dagger is Mod Alfred's wasted legacy. I highly recommend you reconsider these laughable stats. I also recommend adding a Special Attack. I find it completely inexcusable if you planned on releasing it without one. I'd even add insult to injury by pointing out; none of this content is NEW! It's all reused ideas from RS3. So do us one favor, please? This is borderline lazy. One last thing for you all reading this to consider... Why not just buy a Dragon Scimitar for 70k? It's identical EXP and has a Special Attack.


Dragon Scimitar
+67 Slash
+66 Strength


End rant, JK one final note. Are we really going to release this terrible Abyssal boss with no useful reward? On top of crashing Abyssal Whips for no other incentive? This blog has severely disappointed me.

05-Jun-2015 03:18:56

Formerly Joy

Formerly Joy

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Formerly Joy said :
~~ Abyssal Dagger Rework: Proposal. ~~

Please first read my post above. As you see, the Abyssal Dagger desperately needs a rework to avoid becoming irrelevant. I don't believe players should vote on a boss that both lacks any new drops, and also highly devalues the Abyssal Whips at the same time. Below, I've posted my proposed stats & special attack for the dagger.


Abyssal Dagger: Requires 70 Attack.
Stab: +80
Strength: +74

Special Attack: Abyssal Puncture.
(Drains 50% of the Special Bar.)

The user aggressively lunges two attacks forward offering double accuracy.


Why these stats:

I've chosen these stats to make the Abyssal Dagger a slightly weaker alternative to the Zamorakian Hasta. Most PvM'ers will still prefer Z'Hasta's slightly better +5 Stab, +1 Strength, +13 Defences, and +2 Prayer bonuses. The Abyssal Dagger will still be a potent tool in PvM considering its Special Attack, which also makes it great for PvP!

Is it overpowered?

No, the Dragon Dagger Special Attack (Puncture) deals an extra 15% damage, and adds an extra 25% accuracy. The Dragon Dagger also offer 4x Special Attacks. The Dragon Dagger Special Attack should hit the same, or higher, considering the Abyssal Dagger will not offer any increased Strength. The Abyssal Dagger also only offers 2x Special Attacks, but is great for PvP situations, and would truly make Hybridding FUN.

05-Jun-2015 03:19:18

o Brandon o

o Brandon o

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Will be voting no on most of the poll if it reaches poll in its current state.

Same special attacks?
Who didn't come to work ready to get things done today? Be a little original please.

Why not give us an option to use bandos boots instead of dragon boots for the melee based boots upgrade? Level 60 boots > Level 65 Boots.. Come on now. Dragon boots have been BiS for too long. They should still remain useful to players that cannot afford Bandos + Upgrade. But please bring some consistency to the game. Bandos Chest and Tassets > Dragon Chain and platelegs so the boots should work the same way. Can't believe this hasn't made it to the changes yet.

Furthermore, a moderator responding to feedback would be lovely.

Last, but not least, if you guys are posting important stuff to reddit/other sites without linking it at the official website you should stop it.

05-Jun-2015 04:17:23

epiclegacy77

epiclegacy77

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i think boss tasks should give a decent amount of xp instead of not much experience and also how many times can a boss be assigned to kill and also 5k experience is not much taking in account of it being a boss task, give it like a decent amount of xp off each boss kill varying on boss, then the amount of kills you recieve all that total xp you'll recieve a bonus % of that xp like 15% of total experience or something when the task is over. corporeal beast should be assigned because you cant say its boss slayer tasks without including all bosses that would be partial boss slayer tasks and this is what people want is boss slayer tasks so all bosses but there may be less chances on different bosses.

05-Jun-2015 11:25:59

Grotius
Aug Member 2023

Grotius

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Grotius said :
I will vote no to any kind of 'bleed' effect like the suggested new special attack. Does that mean I have to vote no to the entire abyssal boss? It would be a shame, but I will if that's the only option.


Anyone know the answers to this?

05-Jun-2015 15:07:28

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