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Dev Blog: Slayer Expansion v2

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Hypertrophic
Nov Member 2014

Hypertrophic

Posts: 16 Bronze Posts by user Forum Profile RuneMetrics Profile
I can get on board with a 91 slayer requirement, that seems reasonable. I also like the idea for the abbysal bludgeon. However, I'm worried about how "OP" these weapons may be in PvP.

The dagger is +75 stab and +70 strength. If you compare this to a dragon scimitar, which has +67 slash and +66 strength, we can approximate some maximum hits pretty quickly. A 45 def zerker with 99 strength (zerker/torso/climb boots/b gloves/f cape/str ammy/r def) can hit 39 with a d scim in PvP. Mains with the same gear plus piety, d boots, and drag defender can hit 42. This means that the abbysal dagger will hit 1 higher than the d scim, and more accurately (40 for zerkers and 43 for mains).

Those stats are just fine if you ask me, what I have trouble with is the special attack. The special attack only uses 50%, is twice as accurate, and will have a bleed effect for the same amount of damage. Let's just say, for example, you spec a 40 (not even a max hit for mains, and the spec is 2x as accurate). If you stack that with another weapon's special, or even just spec again, that would be devastating. If you were 1 iteming with the dagger, you could easily hit 40 + 40 bleed followed immediately by 40+40 bleed at the speed of a dagger. Many people will argue that ags can hit just as high...but AGS is a lot slower than a dagger, and generally can't be used effectively as a primary weapon.

Now, lets say you aren't 1 iteming. You could combo your 80 total damage abby dagger spec followed immediately by 2 more dds specs, for an insane amount of damage splats on your opponent. Alternatively, you could switch to gmaul and sneak in a quick spec hit then a regular hit, or maybe you're a high roller and switch to ags for a big spec.

It doesn't do much good to just complain, so my solution is a simple one. Just change the spec to 65% instead of 50%. This would prevent any over-powered spec weapons in PvP, and it's still a useful spec for PvM (better than abby whip or ACB anyways).

02-Jun-2015 21:03:01

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
menacemenace said :
91 slayer, meh, better than before I guess. There were so many threads supported in which were against lowering the requirement, I honestly thought they would man up and put it back to 95. Shame.


Really? because I saw on the forums not reddit where players were upset with 95. You know how much elite content you guys get? Let the little guy get some content too. Only a small percentage basically 1% of 1% can fight the boss in terms of level. You guys make it seem that if the level is lowered everybody will kill it. We don't know how difficult it will be it could be harder than Zulrah so if you are concerned about drops crashing it will happen regardless of slayer level and it will take a long time. No need to be selfish, not a lot of people have 95 and if it were 95 a lot of folks would vote no precisely because of it. So be glad they only lowered it by 4 more levels. If it were me I'd choose 88.
My Clan

02-Jun-2015 21:12:53

Ice Tea Plz

Ice Tea Plz

Posts: 1,379 Mithril Posts by user Forum Profile RuneMetrics Profile
I like it but I think the Melee Boots Should Require 10 Dragon boots or Dragon lumps (use a chisel on the Dragon boots)


That way more dragon boots can be taken out of the game

02-Jun-2015 21:17:49 - Last edited on 02-Jun-2015 21:18:09 by Ice Tea Plz

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