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Dev Blog: Slayer Expansion v2

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White Runtz

White Runtz

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Moksu said :
91? Nope nope nope... Make it back to 95 Slayer req.



No we aren't catering to the elite. Its high enough, if you are worried about drops crashing it won't. Even with 91 only few people can kill it. Assuming it had no slayer req we can only account those who can even kill it. Because guess what we don't know how tough the boss will be. It might be the toughest boss you know.
My Clan

02-Jun-2015 21:24:28

Forchie

Forchie

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Turkey One said :
The boss slayer redesign is actually awful. I was looking forward to maybe doing some barrows or something but I feel it isn't worth the points if I'm going to get my task to do Arma/Sara GWD at 5am and nobody to play with. I'll just be skipping nearly every boss task there is with that system. If you don't want to just have it where you can do any boss if you get a boss task then I think the best middle ground is the ability to purchase each individual boss unlock so that you can choose which are available to you.

There was nothing wrong with the previous iteration at all. The XP rates were not going to be stellar. Sure maybe people wanted to use a slay helm but they'd get over that. This change just makes boss slayer unappealing for anyone that doesn't have a wealth of varied gear, high levels and/or a lot of friends online and feels like change for the sake of change. Basically you're making mid levels and poor players unable to participate the vast majority of the time in something that would've made a nice diversion from killing Bloodveld #3423. It would've improved Slayer for everyone and now it isn't improving it for anyone but a select few.

Good gear and high levels should be exclusive for people that put in the work but fun should be for everyone.


I like the new system. Prevents everyone from just getting boss tasks and using the new-found slayer attack bonus to pwn Bandos like never before. If you're not interested in being able to be assigned Sara, Arma, DKs, or Barrows specifically, then just don't unlock the tasks. Personally, I'd like to get a Sara task or Arma task, as Sara is unavailable for slayer and Aviansies are so rare even once you unlock them. Bossing is intended for high level players, not mid level players, so I don't see why this matters. If you want to benefit from boss slaying, simply level up your combat!

02-Jun-2015 21:25:58

Forchie

Forchie

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Pie Guy 0001 said :
Woah woah woah WOAH.

What's the point of the baby green dragons if they're just going to be in the wilderness?

That was one of the few things that seemed useful about this whole debacle, especially after the pointless and ridiculous slayer requirement on Cerberus.

Seriously. That just lets the jerks that kill people on slayer tasks to be jerks KNOW that they're going after people on slayer tasks. There's no point!

I would vote for baby green dragons in the slayer cave, but I won't vote for them in the wilderness because that's NONSENSE.

Why would you go to the baby green dragons and get killed in lieu of going to the adult green dragons and getting killed? At least there's a chance of getting some reward before a murderer decides he wants your... nothing... because you brought three items because you're still using Vanna*a and don't have the money to lose on such a thing.

Early mid-level players exist. They're a meaningful audience that shouldn't be so flagrantly ignored just because some jerks want to make them have a bad day.

I can't say that I know I would've stuck around if I were an actual new player who got attacked three times while trying to do a slayer task (Seriously. I got attacked three times while I was trying to do a green dragon task). I mean, what's the point if it's just going to be like that forever, you know? They don't know that only Vannaka assigns green dragons, nor will they look it up.

People complain about "caving in" with the random, arbitrary slayer requirement for a boss that shouldn't have one at all, but I see a whole lot more issue with caving in to people who only want to scare away new players.


Uhh, you'll probably be in like level 5 wild. AKA, you'll be much safer. Green dragons have never left the wilderness if any version of RuneScape; I'd hate to see it happen in Old School.

02-Jun-2015 21:29:31

Jjozzie
Jun Member 2005

Jjozzie

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Main Collin said :
but at the end of the day its just a hellhound which requires 1 slayer, but an upgraded version. how would people feel if an imp boss was released with a 95 slayer req? it wouldnt make too much sense... just like a hellhound requiring 95 slayer wouldnt. 91 slayer is fair though, Id say.


This also doesn't make sense. To anyone using the "but hellhounds are only level one slayer req" that must mean you want the hellhound boss to be level one. If it doesn't then ANY other level you choose technically doesn't "make sense".

02-Jun-2015 21:33:54

menacemenace

menacemenace

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White Runtz said :
Moksu said :
91? Nope nope nope... Make it back to 95 Slayer req.



No we aren't catering to the elite. Its high enough, if you are worried about drops crashing it won't. Even with 91 only few people can kill it. Assuming it had no slayer req we can only account those who can even kill it. Because guess what we don't know how tough the boss will be. It might be the toughest boss you know.


You do realise how easy it is to make your argument my own in favour of 95 slayer?

No we aren't catering to the lazy noobs who can't be bothered to get their slayer any higher, they should have to work for their reward, not just let it be given on a golden platter to the masses. This update is most likely not coming for a whole 2 more months and yet they still ask for a lower slayer level. If it had no slayer requirement literally everyone has the means to kill it with nightmare zone and splashing practically *giving* everyone 99s through doing no work whatsoever other than logging in. From what Ghost has told us, he wanted a toned down difficulty from zulrah meaning it's going to be minutely 'harder' than a simple click and eat boss.

02-Jun-2015 21:36:21 - Last edited on 02-Jun-2015 21:37:05 by menacemenace

MamaAfrika

MamaAfrika

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I'm disapointed that only dark beasts and spiritual mages got the drop buff. Theese two monsters are already killed for their good drops. Dark beast has the dark bow and mages have dboots.

And still, there is a massive ammount of cool monsters that have bad drops and are only killed on slayer assignments as a result (as far my knowledge goes). Theese monsters are: Ne**ryaels, bloodvelds, hellhounds, jellies, kurasks etc.

You should update the drop tables on at least theese monsters so that they would be at least worth killing off-task.

Also, i think that with all theese new awesome content, you are making the game to easy. The xp rewards on boss slayer are too high. Then there are the new boots. They are literally the old school version of steadfast and the other high level boots of rs3. So is the tentacle whip the oldschool version of vine whip. When will we have torva armour then?

But on the other hand, i like the slayer expansion but you should reconsider some of the rewards, boosts and items. You shouldn't make them to overpowered.

Keep it up!

02-Jun-2015 21:38:05

Forchie

Forchie

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Hypertrophic said :
I can get on board with a 91 slayer requirement, that seems reasonable. I also like the idea for the abbysal bludgeon. However, I'm worried about how "OP" these weapons may be in PvP.


... what I have trouble with is the special attack. The special attack only uses 50%, is twice as accurate, and will have a bleed effect for the same amount of damage. Let's just say, for example, you spec a 40 (not even a max hit for mains, and the spec is 2x as accurate). If you stack that with another weapon's special, or even just spec again, that would be devastating. If you were 1 iteming with the dagger, you could easily hit 40 + 40 bleed followed immediately by 40+40 bleed at the speed of a dagger. Many people will argue that ags can hit just as high...but AGS is a lot slower than a dagger, and generally can't be used effectively as a primary weapon.


It doesn't do much good to just complain, so my solution is a simple one. Just change the spec to 65% instead of 50%. This would prevent any over-powered spec weapons in PvP, and it's still a useful


Assuming you can't stack bleed effects, which you never could before, that's not really all that powerful. Ok, so you hit 40 then 40 PvPing (that'd be a sick combo no matter what you're using and would often KO), your opponent sees the first 40 -- eats a shark. So now he's down 20 damage. Second 40 comes in + 8 bleed damage, the player would eat another shark. Overall, down 48 hp after a sick combo, pretty normal. If they were at 60 hp before, they'd still have 12 hp left. And let's be real, everyone shark+karambwans. Especially after a 40-40 combo. So that'd be 76 damage healed and 88 damage taken. Unless the pker started going HAM when they were at 12 HP (which would've required some sick combos beforehand), the victim of the abyssal dagger/maul specs would be fine*

**;DR: Abyssal specs are not OP; DDS / AGS specs are better alternatives for PvPing.

02-Jun-2015 21:38:13

Forchie

Forchie

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MamaAfrika said :
I'm disapointed that only dark beasts and spiritual mages got the drop buff. Theese two monsters are already killed for their good drops. Dark beast has the dark bow and mages have dboots.

And still, there is a massive ammount of cool monsters that have bad drops and are only killed on slayer assignments as a result (as far my knowledge goes). Theese monsters are: Ne**ryaels, bloodvelds, hellhounds, jellies, kurasks etc.

You should update the drop tables on at least theese monsters so that they would be at least worth killing off-task.

Keep it up!


I agree with this regarding Ne**raels and Gargoyles. Kurasks drop decent in terms of herbs and runes. Hellhounds are useful for their high clue drop rate. Bloodvelds are some of the best slayer xp in the game. Jellies are such a low slayer level they don't even deserve a buff (they also have the lowest cmb level for hard clues).

TLDR: Nechs and Gargoyles deserve a drop table buff, too.

02-Jun-2015 21:41:42

Ferocire

Ferocire

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Original message details are unavailable.
**;DR: Abyssal specs are not OP; DDS / AGS specs are better alternatives for PvPing.


You're ignoring the doubled accuracy. Doubled accuracy with guaranteed DoT if the first hit makes contact is defiantly overpowered, especially for the bludgeon.

The fact that it's melee content makes it a balance issue by itself.

Original message details are unavailable.
not just let it be given on a golden platter to the masses


I wasn't aware that a 91 slayer requirement was giving things to the masses.

You guys can get 95 slayer content later or would you rather the main continent get everything leaving very few options for Zeah?
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

02-Jun-2015 22:06:55 - Last edited on 02-Jun-2015 22:14:42 by Ferocire

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