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Dev Blog: Slayer Expansion v2

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Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I'm becoming quite sick of lack of viable new range and mage weapons.


This. I've been using staff of the dead since level 61 as there are no other viable options.

People always tend to mention "rangers have blowpipe and mages have SoT*" when the neglection of mage/range content is brought up.

What about that piety, ags and tentacle whip then eh? Apparently it's ok for melee to keep getting more, more and more but the instant someone asks for more range/mage content..blowpipe and SoTD is mentioned.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

02-Jun-2015 18:57:18 - Last edited on 02-Jun-2015 19:02:07 by Ferocire

Xiahou Cow
Dec Member 2007

Xiahou Cow

Posts: 3,281 Adamant Posts by user Forum Profile RuneMetrics Profile
Ferocire said :
D claws done damage much faster, but when it comes to accuracy..these are going to be much worse. Not even d claws had doubled accuracy.

I totally overlooked the doubled accuracy.

All right, this special attack absolutely NEEDS to be scrapped, Jagex. It was bad enough giving it the Morrigan Javelin special, but this is a super version of it. Here's the breakdown:

- 50% energy cost
- Doubles accuracy for the hit
- Deals the damage of the hit again over a span of 6 seconds

For those curious of what Morrigan Javelins did:

- 50% energy cost
- Deals the damage of the hit again in sets of 5, with one splat appearing every 2 seconds

Please reconsider this monstrosity of a special attack, because as of right now, it blows everything else in the game out of the water.

I will adamantly be voting NO to both of these weapons, and by extension the Abyssal Boss, as long as this special attack remains.
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02-Jun-2015 18:58:11

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
At some point could we have a mod post and address at least some of the issues in the thread? I understand you're all very busy but a lot of the same points keep getting brought up.

Also is this the last dev blog there's going to be on this, i.e is all this now set it stone? Hopefully not but just wondering.

02-Jun-2015 19:04:47

BioMasterZap
Jul Member 2014

BioMasterZap

Posts: 2,542 Adamant Posts by user Forum Profile RuneMetrics Profile
Xiahou Cow said :
Ferocire said :
D claws done damage much faster, but when it comes to accuracy..these are going to be much worse. Not even d claws had doubled accuracy.

I totally overlooked the doubled accuracy.

All right, this special attack absolutely NEEDS to be scrapped, Jagex.

When it was just the Dagger, double accuracy wasn't that bad and players were still saying the dagger would be bad. But now that we have a high accuracy crush weapon, I agree the accuracy is a problem.

However, I really do love the concept of the special since I loved the Morrigan's Javelins. I don't think it should be scrapped, just removed from the Maul and give the maul a new spec. IF the double accuracy on the dagger is still too OP, it could be reduced to a lower boost (50% more accuracy?) or removed.

02-Jun-2015 19:08:23

Main Collin

Main Collin

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
i read alot of the previous comments & heres what i think. I would agree with the post saying please dont solely rely on reddit users input towards runescapes updates. I dont use reddit, im sure there are other people who dont use reddit, so "technically" alot of opinions are left out.
I think the 91 slayer level change is excellent. alot of people are saying that 95 is better because it doesnt help the lazy, etc... but at the end of the day its just a hellhound which requires 1 slayer, but an upgraded version. how would people feel if an imp boss was released with a 95 slayer req? it wouldnt make too much sense... just like a hellhound requiring 95 slayer wouldnt. 91 slayer is fair though, Id say. Please dont continue to stuff the slayer cave... it removes activity in other places around the map. I personally think 5 of each herb would be more than good for the herb pouch. The new abyssal mace being as fast as an abyssal whip? doesnt really make sense considering its 2h, but whatever I guess. I would like to see new content that hasnt been seen from rs before, rather than just bringing in stuff from rs3. Thats just my opinion, didn't intend to offend anyone.

02-Jun-2015 19:09:47

Cryogen
Mar Member 2014

Cryogen

Posts: 255 Silver Posts by user Forum Profile RuneMetrics Profile
The original design for boss slayer was a lot better. Now there's no point in unlocking the boss slayer task if you can't do pretty much every single boss in the game or aren't interested in killing the Wilderness bosses. Slayer helm working on all the tasks is big a plus, but I can't see myself voting yes unless the original design is brought back.

I still think Cerberus should not have a slayer requirement. The boss doesn't drop BiS boots, but only components necessary to make them. The BiS melee boots would still be behind a level 83 slayer requirement. At any rate, it will be interesting to see if this awesome looking doggy makes it to the game. The requirement is the only reason why I could see it failing.

Abyssal Sire's looking good. I don't know how useful the weapons are going to be for people who aren't into pking, but I hope they'll have at least some uses.

02-Jun-2015 19:18:58

Rudy V2

Rudy V2

Posts: 1,217 Mithril Posts by user Forum Profile RuneMetrics Profile
Why not make the abyssal bludgeon a bit more economy-friendly rare item? Instead of having the boss simply drop an abyssal maul, have it drop an abyssal clamp that can be applied to the already existing obsidian mauls turning them into abyssal bludgeons. I say mauls because there are two obsidian mauls. The Tzhaar-ket-om and the Tzhaar-ket-em.

The 1h maul can be the maul discussed so far in the dev blogs and have its attack requirement upped from 60 attack 1 strength requirement to a 70 attack 20 strength requirement.

Additionally though, the 2h maul can also have the clamp attached and be upped from a 1 attack and 60 strength requirement to a 20 attack 70 strength requirement.

Both mauls will also still act as obsidian weapons would when you have a berserker necklace equipped.

02-Jun-2015 19:20:25

Forchie

Forchie

Posts: 584 Steel Posts by user Forum Profile RuneMetrics Profile
91 slayer is muuuch better than 84. I'll vote yes. I would've liked to see 95, but this is a happy medium.

It's also good to see that the bludgeon has been updated to be the highest crush DPS in the game. It would have been pretty useless if it didn't, because I would've opted to use my hasta or SGS instead.

I also like that you have to be assigned a specific boss, so that people don't just use slayer to get a damage bonus on their favorite boss**

**;DR: Good revisions based on community feedback.

02-Jun-2015 19:28:54

Rudy V2

Rudy V2

Posts: 1,217 Mithril Posts by user Forum Profile RuneMetrics Profile
Why is the abyssal bludgeon a 70 attack AND strength requirement? The tzhaar-ket-om (obby maul) is the same kind of 2h crush weapon and has a pure strength requirement.

In addition, the abyssal sire requires ONLY 70 attack, not 70 attack AND strength. Shouldnt the abyssal bludgeon require only70 strength?

02-Jun-2015 19:30:18

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