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Dev Blog: Slayer Expansion v2

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menacemenace

menacemenace

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King Jim said :
Mini Aurelia said :
Overall, I agree with the changes.

Can you give us stats for the bludgeon? I'm curious how it will compare to using a whip. I still don't think it will very useful as we have few crush-weak monsters, but a bludgeon is better than a maul at least.

The dagger will only appeal to pures. If you want this item to be worth something, consider revising the stats/intended use.

91 Slayer requirement for Cerberus is fine with me. Although 95 was more appropriate, 91 is somewhat high level.

I am still extremely wary of the description of "task refactoring". Please consult either in-game analytics or high level players before changing tasks too much. A significant increase or decrease in experience/hour could result from any update to task assignment frequencies.


You're beyond ignorant if you think the dagger only applies to pures. The bleed effect has so many uses guaranteed damage especially considering double the accuracy. The max hit with that dagger is 46, so it will bleed 8s. Do not post without doing your homework.


Why would anyone use the dagger's special attack over the bludgeon's lol? They have exactly the same special attack (very lazy on their part), the bludgeon will be obviously hit so much harder than the dagger AND it's more accurate than the dagger, leaving little use for it.

02-Jun-2015 17:53:01 - Last edited on 02-Jun-2015 17:55:38 by menacemenace

Jjozzie
Jun Member 2005

Jjozzie

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Continued from page 1;

Extending tasks; some people requested elves to be extended, I'd personally have no interest in this but I can't see why it wouldn't be offered. Also Dark Beasts, I know there is an option to extend them currently but that's only because the original amount offered was a stupidly low amount (10-20). I'd like to see rather the default changed to 100-120 and the extended changed to 130-200 or give us the option to extend them further to 130-200.

Task probability;

I'm currently on 822 tasks, I'd say 750 of these are from Duradel yet I have never seen a Waterfiend task yet they are on the list of tasks assigned by Duradel apparently. I only bring this up to ask are you going to be shuffling task probability so all the tasks have the same weigh or just change certain tasks?

Some tasks are so incredibly rare compared to others and some tasks you get a lot more commonly at Nieve than you do a Duradel. Dagannoths and Hellhounds are a good example; I've had seven Dagannoth tasks from Duradel and thirteen Hellhound tasks. They are both good tasks yet Nieve assigns them a lot more often than Duradel.

Some thoughts/suggestions;

Also will Skeletal Wyverns ever be added to Duradel's table? It seems odd that the lower slayer master assigns them without the higher doing the same.

Could we have the option to "un-buy" an upgrade we have purchased. Some people have accidentally purchased an upgrade or purchased it and later decided they don't want it but now it's stuck on their account permanently. You could pay the same amount of points it costs to unlock, but for it to re-lock so it still has a price.

02-Jun-2015 17:53:35 - Last edited on 02-Jun-2015 18:13:20 by Jjozzie

Pvm Virus

Pvm Virus

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King Jim said :
Mini Aurelia said :
King Jim said :

You're beyond ignorant if you think the dagger only applies to pures. The bleed effect has so many uses guaranteed damage especially considering double the accuracy. The max hit with that dagger is 46, so it will bleed 8s. Do not post without doing your homework.


Since you think you know more about combat than me, explain to me (with calculations) where you would use this dagger special over an alternative weapon and whether or not there would be enough of a niche use to provide long-term value to the item.


Corp, bgs is so inaccurate that a guaranteed bleed of damage would serve you better. Also any godwars boss. Simply hitting with the weapon guarantees you more damage. Think of morrigan javs. I'm confused to how you don't see uses.


You forget that corp halves all damage that isn't done by a spear and the BGS's def reduction would be a lot more useful than bleed damage
Your time is limited, so don’t waste it living someone else’s life. –Steve Jobs


#OSRS | | #HugoFC | | #TeamVirus | | #SlayStars | | @PvMVirus

02-Jun-2015 17:54:36

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
King Jim said :
@mini finbar I'll address specific math later I'm at lunch on work. But I'm curious to see this "formula" because I doubt it accounts for bleeds.


I'm not trying to make it difficult for you. I'm genuinely curious how useful this dagger would be and I haven't calculated anything myself in regards to DPS with the spec vs other weapons. I was admittedly looking more at the average use (as a regular weapon) than the special attack when I made my assessment.

This also came to mind:

menacemenace said :
Why would anyone use the dagger's special attack over the bludgeon's lol? They have exactly the same special attack (very lazy on their part), the bludgeon will be obviously hit so much harder than the more accurately than the dagger, leaving little use for it.

02-Jun-2015 17:54:48 - Last edited on 02-Jun-2015 17:55:48 by Mini Aurelia

Wee
Nov Member 2013

Wee

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I think the abyssal dagger would be quite useful in pvp situations, even for mains....Most of these skillers complaining have probably never pked so they shouldn't talk. playing rs since 1976, 40 year vet cape soon

02-Jun-2015 17:54:50

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
menacemenace said :
King Jim said :
Mini Aurelia said :
Overall, I agree with the changes.

Can you give us stats for the bludgeon? I'm curious how it will compare to using a whip. I still don't think it will very useful as we have few crush-weak monsters, but a bludgeon is better than a maul at least.

The dagger will only appeal to pures. If you want this item to be worth something, consider revising the stats/intended use.

91 Slayer requirement for Cerberus is fine with me. Although 95 was more appropriate, 91 is somewhat high level.

I am still extremely wary of the description of "task refactoring". Please consult either in-game analytics or high level players before changing tasks too much. A significant increase or decrease in experience/hour could result from any update to task assignment frequencies.


You're beyond ignorant if you think the dagger only applies to pures. The bleed effect has so many uses guaranteed damage especially considering double the accuracy. The max hit with that dagger is 46, so it will bleed 8s. Do not post without doing your homework.


Why would anyone use the dagger's special attack over the bludgeon's lol? They have exactly the same special attack (very lazy on their part), the bludgeon will be obviously hit so much harder than the more accurately than the dagger, leaving little use for it.


Ok I see what you're saying, he didn't address it like this. But if it's what he meant I retract my statement.
"I've been playing since 2006 but jagex made me quit 11/20/2013"

02-Jun-2015 17:55:16

BioMasterZap
Jul Member 2014

BioMasterZap

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For people wondering what the stats of the Abyssal Bludgeon are, I'd assume it will be around the Saradomin Sword since both are same speed and train strength. My personal guess is +86 attack and +80 strength, so 2 less str but 4 more atk. Although, it could have same strength bonus and +90 or more attack I suppose; I mean it will be a rarer weapon.

I also saw another post commenting on how the new Abyssal weapons are melee focused... And they are right. Even with the Dagger and Maul, the Sire is still a bit lacking compared to Cerebus. Think we could see a new ranged weapon and possibly a staff as well? I remember seeing an idea while back for a staff that casts spells slower but deals higher damage; this seems like a good place to add it as the Abyssal Staff. And I'd love to see an Abyssal Shortbow to finally give us a high tier shortbow; I hate how the 3rd Age Bow is currently the best shortbow in the game...

Edit: Just had another idea. To go with the new shortbow, maybe you could fletch new arrows from the Kraken Tentacle? Thus providing a sink for it. Also, think all the new abyssal items could get Tentacle upgrades; maybe just bow and staff if they happen?

02-Jun-2015 17:55:44 - Last edited on 02-Jun-2015 18:00:32 by BioMasterZap

King Jim
Dec Member 2023

King Jim

Posts: 3,066 Adamant Posts by user Forum Profile RuneMetrics Profile
Mini Aurelia said :
King Jim said :
@mini finbar I'll address specific math later I'm at lunch on work. But I'm curious to see this "formula" because I doubt it accounts for bleeds.


I'm not trying to make it difficult for you. I'm genuinely curious how useful this dagger would be and I haven't calculated anything myself in regards to DPS with the spec vs other weapons. I was admittedly looking more at the average use (as a regular weapon) than the special attack when I made my assessment.


Lower level content not for mains
"I've been playing since 2006 but jagex made me quit 11/20/2013"

02-Jun-2015 17:56:15

Ferocire

Ferocire

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A staff would be a difficult weapon to add without devaluing SoT*. (Then again..it is ridiculous that SoT* is the only viable option so I wouldn't mind.) Range weapons would be much easier though as Blowpipe and R/ACB will likely always have uses.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

02-Jun-2015 17:58:41 - Last edited on 02-Jun-2015 18:00:29 by Ferocire

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