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Dev Blog: Slayer Expansion v2

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isolate 2020
Dec Member 2017

isolate 2020

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"I think that the slayer level should go to 95 because I have 95 slayer or maybe make it 96 because I should have that level by the time it comes out"

how about make the slayer level 105, so none of these selfish little over represented forum huggers can access it like over 99% of players.

also... don't make a sink for ranger boots.

03-Jun-2015 19:01:13

cVesper

cVesper

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Wow. These slayer blogs get worse and worse. Honestly the feel of the abyssal weapons seems a bit insane. First of all; terrible job giving them both the same spec. That is simply pure laziness and who in their right mind would use the dagger for its spec when the bludgeon is just as fast and much more accurate? The proposed "bleed" DoT spec seems suitable for the dagger in my opinion ;albeit with a needed spec bar.. 60% is fine. Two back to back garunteed double accuracy specs that ALSO inflict 1/2 bleed damage would be way too much for PvP. This would destroy the value of the AGS as its 2x double accuracy on top of double bleed would be complete overkill. Also saw another post regarding how would it work in multi? Cuz 6 ppl could just spam this **** on KBD (weak to stab) or even a stronger boss (bandos?) and easily overwhelm the boss with 1 spec + bleed and then switching back to your main weapon for one attack (assuming the OP spec doesn't already kill it)

As for the abyssal bludgeon. I absolutely love the idea of it! Just give it a different spec that doesn't devalue godswords as they are a higher tiered weapon (hence the good specs). But yes aside from the spec problem I've been wishing for a better addition to the crush weapons in the game as stab and slash win by a landslide even when using a crush weapon against a crush-weakness enemy (whips at wyverns vs hasta for example). So yes plz I need a good crush weapon to fight jellies, maybe even do my waterfiend tasks, kill KQs, and all that fun smashing stuff there is to do. This means a good WEAPON; which doesn't always apply to a good spec!!! Look at the current abyssal spec on whip. No one minds that we never use it. It's the primary weapon not your spec weapon! That's how the bludgeon should be. Good to use as a main weapon vs crush-weak enemies not some OP 2h strength training whip speed knockout tool

03-Jun-2015 20:26:48

cVesper

cVesper

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As for boss takes I have yet again hit a wall with you guys. I like the idea of assigning a certain monster so certain things can't be camped (Sara GWD solos with slay helm comes to mind) but then again... What if I finally get my boss task (assuming they are rare) but this one and the last 3 others have all been wildly bosses? Well yay now I get to either skip a much wanted boss task or be forced to trek out into the wilderness to potentially waste my time, lose my loots, and possibly even get skulled to lose my items?? This is where the ability to do any boss was nice. Also to boss you need decent gear/supplies appropriate to that boss. So if said player doesn't have the gear for that boss he will be forced to skip the task and miss out on that nice rare boss task he has been waiting for.

The proposed idea on the original devblog (after tweaks) was a nice one. You got to choose which boss you wanted to kill (that's fine as long as the slayer helm only applies to SLAYER monsters, such as: K'ril, Kree'ara, KQ, KBD, DKs, Kraken, Thermy, Cerberus, and Abyssal Sire NOT bosses such as Zilyana, Graardor, Zulrah, Corp, Mole, so on and so on.
Getting slayer exp for killing these bosses for their HP value is already enough extra cherry on top to make boss slayer worthwhile. Throw in a little bonus exp at the end as you already plan to do and we are golden!! Make corp/zulrah/bandos/mole/chaos ele easier by 15% then you have my absolute NO vote.

Also; how can I vote yes or no on this bludgeon without stats? If it whipes out whips for beat overall damage no thanks. If it completely makes AGS special attack seem weakly then NO. We just want a good crush stats weapon not a game ruiner

03-Jun-2015 20:49:49

cVesper

cVesper

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menacemenace said :
And STILL we wait for any sort of jagex mods to talk to us about the 11 pages of feedback we've given all ready. Not good at all.



THIS. Bludgeon stats please. Does slay helm bonus now always work on boss task since you don't get to choose which one? WE NEED ANSWERS OR WE ARE FORCED TO VOTE NO

03-Jun-2015 21:01:46

epiclegacy77

epiclegacy77

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i think the term slayer helmet should help with your slayer assignments even if its bosses especially because its term slayer helmet. duradel and nieve already surve the purpose they have served for a long time and since people are asking for extended slayer assignments how about just making an advanced slayer master that anyone any slayer level can go to that will give a great chance of extended assignments for anything that their capable of and you can choose if you want boss assignments added in varying with difficulty depending on slayer level and combat level and can change that any time and change any time if they want the chance of boss assignments mixed in.

This new slayer master will provide this and there will still be a good use for other slayer masters because people can decide to go to them for less extensive tasks if they choose to and another thing that can also help keep the use for the other slayer masters is if you go to this other slayer master that gives extensive slayer tasks he can also give other tasks that other slayer masters won't usually give that can be sometimes extremely tough and extra tough tasks that other slayer masters don't usually give can pertain to any slayer level with varying difficulty such as hunt down 15 players in the wilderness and this slayer master can give additional rewards compared to other slayer masters.this way if people of any slayer level want a tougher slayer master they have the choice of these things and still a good use for other slayer masters as well.

for the fee of like 100 slayer assignments completed at this slayer master you can recieve a special item that can be added to your slayer helmet that increases damage against bosses that are slayer assignments and the power will be channeled to you when fighting them from this slayer master when fighting a boss thats slayer assigned from him.This way the term slayer helmet that is suppose to help against slayer monsters still works.

03-Jun-2015 21:48:30

NetStorm
May Member 2022

NetStorm

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For the new bosses I'd rather the normal versions of the Hellhounds and Abyssal Demons to drop a rare item (page/key) of some kind that allows access to kill the boss versions for the provided kill count amount. Then there after the page/key vanishes and will have to obtain the item to kill the boss variant again.

03-Jun-2015 23:27:11

Stickylemo1
Mar Member 2024

Stickylemo1

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Can we remove the combat level to get tasks from duardel, as the 100 combat level limits some accounts as that's very close to max and it is fairly easy to get to the 50 slayer level requirement to use him as a master. I think it would be much better to have him just as a lvl 50 slayer requirement
I think it would also be nice to add the slayer dart rune packages in the reward system as well.

04-Jun-2015 03:11:59

Stickylemo1
Mar Member 2024

Stickylemo1

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Can we remove the combat level to get tasks from duardel, as the 100 combat level limits some accounts as that's very close to max and it is fairly easy to get to the 50 slayer level requirement to use him as a master. I think it would be much better to have him just as a lvl 50 slayer requirement
I think it would also be nice to add the slayer dart rune packages in the reward system as well.

04-Jun-2015 03:18:40

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