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Dev Blog: Slayer Expansion v2

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Adampewpew

Adampewpew

Posts: 24 Bronze Posts by user Forum Profile RuneMetrics Profile
Well i guess the guthan afkers got the 95 slayer requirement knocked down so they can make it more like babyscape(RS3) where they dont have to do very much to get rewarded.

I would like the 95 slayer to be put back so the content says fresh for longer.

03-Jun-2015 07:53:57

Faraday12
Oct Member 2014

Faraday12

Posts: 170 Iron Posts by user Forum Profile RuneMetrics Profile
Support these changes, especially raising the slayer requirement of Cerebus, getting rid of broad darts and lowering the herb pouch storage capacity. At risk of sounding like a broken record -- only things I'm worried about are

1. I don't really support pets on principle since they have no real sink and they change the feel of the game quite a bit. Adding more and more of them to the game will just mean in several years everyone will be walking around with a pet and it will be very cluttered / petscape

2. Worried about how overused the slayer cave is compared to other caves, maybe the new monsters should go somewhere else.

3. 91 seems like a bare minimum for cerebus to me, I'm satisfied with it but I wouldnt be happy with any lower, but higher would be more appropriate

It would also be cool to see what the proposed BIS boots will look like.

03-Jun-2015 08:07:34

Zools

Zools

Posts: 100 Iron Posts by user Forum Profile RuneMetrics Profile
Abyssal bludgeon looks like it'd be ** on release. Think about it.. 70 Attack 70 Strength req, attacks as fast as a whip. 2 Handed. Its strength bonus will be good deal higher than an abyssal whip, it'd smash through platebodies and that spec seems crazy considering you can do it TWICE.
Please think about this weapon before just releasing it.

03-Jun-2015 09:18:46

Sanotsuto
Mar Member 2014

Sanotsuto

Posts: 5,941 Rune Posts by user Forum Profile RuneMetrics Profile
This will be the first poll where I vote no to every question.

Stop updating the game based on 12% of people answering slayer on a survey!


Other skills need attention, especially useless moneypits like firemaking. Construction is useless since we can just use other people's altars. Smithing is relatively useless. C'mon, do what is good for the game, and not what a bunch of reddit circlejerk whiners keep making shartposts about.

03-Jun-2015 09:46:10

Billtaker

Billtaker

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
The 91 slayer requirement is somewhat better but I'd preffer it higher even though I'm only 89 myself. Those are BiS boots we're talking about, a preparation for Zeah - If you want something, you should work for it. If you don't agree go play RS3 or even World of Warcraft. Half of the people I pass by whilist doing slayer have 99 combat stats but low slayer (~80ish)... A NMZ product or so to call. You can't reward people for being afk.

03-Jun-2015 10:06:44

Ze Human Fly
May Member 2018

Ze Human Fly

Posts: 78 Iron Posts by user Forum Profile RuneMetrics Profile
Abyssal sire drops 2 weapons now? Maybe this could be spread over a few bosses in the future (I'm thinking maybe dark beast boss for the "abyssal bludgeon&quot ;) .

Maybe make abyssal sire 91 (this way there is a level difference between the demons and the boss itself). Else the boss will get farmed on 85 slayer and abyssal demons will become dead content (just look at cave krakens).

Cerberus' slayer requirement is too low! Make it 95 again. Or make it so that he can only be killed if u get the cerberus task (not hellhound). Or maybe that u need to get killcount for this boss (lets say 20) before u can enter it's lair. This way only a % of a task can be done on a boss instead off the whole task.

Add skeletal wyverns to the Nieve cave so people on task can actually do these.

So:
- Abyssal sire to 91 slayer.
- Remove the bludgeon.
- Cerberus to 95
- If not to 95 add kc to the boss' lair.
- Add skeletal wyverns to stronghold.

This is all.

03-Jun-2015 10:34:30 - Last edited on 03-Jun-2015 15:32:54 by Ze Human Fly

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