I've killed zulrah over 4500 times and i have probably made about 400m + profit.
You lose nothing on death, not sure thats true it costs money to kill it you know. At least 20-30k a kill sometimes more for some players and thats no way near as much as any other boss
I think its a balanced drop table given the fact its a 2-3 minute a kill boss and requires high attention to kill it, players who dont kill it often or kill it at all seem to not understand the real problem of zulrah, it is NOT the drop table!
Believe me it takes so much attention and consistency to really profit from zulrah which takes it toll, if a player wishes to grind a boss 10 hours a day all week it should be rewarding, its a solo boss there isnt many?
The real problem being is, its so easy to get to. I teleport to zulrah, I kill zulrah, I duel ring to clan wars, bank and into the portal to refresh my stats, repeat.
NOW imagine if you could do this for say sara, many people can solo sara and im pretty sure if i had a zilyanna teleport, it would be a problem to. Make it harder/longer to get to zulrah, longer walkway, remove teleports completely or make them rarer, The idea of mabye kill-count same as godwars? i'm sure we a community can come up with something imaginative.
Nerfing this boss's drop table will make a great update into a pointless one in my opinion and i dont think zulrah should become pointless.
It has its benefits killing zulrah and i am not saying any of this for my own benefit, just the truth.If i grind another boss all day its not as profitable i can admit because its so easy to get to, if there was no kc at godwars i would be camping there all day in complete honesty.
CONCLUSION = ZUL*AH EASIEST BOSS TO GET TO
Splashing is obvious, lack of attention needed is 0, it's cheap and hey even a world for it, 6H anyone? Remove it, or say after 30 mins of splashing you get no xp. Polling this would not pass, you should take this one into your own hands imo.
21-May-2015 00:10:36
- Last edited on
21-May-2015 00:17:53
by
Chris On Pc