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Dev Blog: Slayer Expansion

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Jimbei

Jimbei

Posts: 230 Silver Posts by user Forum Profile RuneMetrics Profile
Save said :
My Feedback:
- Can the boots dropped by Cerberus look similar to the glaiven/steadfast/ragefires from Rs3?


Can the new boots please not look like the ones from RS3? Why just copy them when we will shortly have 2 talented graphic designers who can do an even better job.

I'm not against boss slayer but whats the main reason people want it? Because they can use a slayer helm for better boni. This makes the serpentine helm and their dye's even more redundant since I'll be using a slayer helm everywhere.

Slayer bosses should have the same slayer level as their corresponding slayer monster. A lot of people want a higher slayer level on them, so less people can do them, therefore the items are worth more. But that's simply just unfair. All the other bosses do have the same slayer level as their minions required aswell, just stick with it.

15-May-2015 14:48:47

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Soley said :
I really don't get what you just said there. You are suggesting to buff bandos boots instead of using them for the new best boots?


Apologies if that wasn't clear enough, I'll lay it out a different way.

Current Dragon boots stats;
Attack; -3 magic, -1 range
Defence; +16 stab, +17 slash, +18 crush
+4 strength, 0 prayer

New Primordial boots stats;
Attack; +2 stab, +2 slash, +2 crush, -4 magic, -1 range
Defence; +22 stab, +22 slash, +22 crush
+4 strength, 0 prayer

Current Bandos boots;
Attack; -5 magic, -3 range
Defence; +17 stab, +18 slash, +19 crush +15 range
0 strength, 1 prayer

New updated Bandos boots;
Attack; +2 stab, +2 slash, +2 crush, -6 magic, -3 range
Defence; +25 stab, +25 slash, +25 crush, +20 range
0 strength, 1 prayer

This is just an example, but I wouldn't mind if they offered two new melee boots, one using dragon and one using bandos to create a sink for both items, one being better for offence one being better for defence.

15-May-2015 14:49:47

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Mini Aurelia said :
Jjozzie said :
The staff of the dead is 75 attack requirement, this is only 70. Also I would be too sure about it being "much more" difficult to obtain, I will obviously be harder but to what degree? Assuming it's 1/512 drop rate. I wouldn't mind a decent special as long as it's not better than using ags/sgs/dds/crystal hally etc.


It will come from a boss that cannot be killed off-task, so abyssal daggers will come into the game far less often than abyssal whips.

I find none of your arguments compelling in regards to how useful the dagger will be. You have acknowledged that it will have a niche use for pures/alts, but I don't think that is enough for a new weapon. Currently, the hellhound boss, which doesn't even have a Slayer requirement, appears to be much more appealing.

Abyssal demons drop whips, their higher level boss version should drop something of comparable, if not greater, use.


Nowhere did I say that daggers will come into the game faster than whips, whips have a sink right now so there is a balance there.

And from your other two points I ask again, what stats do you think it should have?

15-May-2015 14:52:22

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
And from your other two points I ask again, what stats do you think it should have?


I think it should be scrapped and replaced with something else. Our discussion has shown that there isn't much room for a new stab weapon without devaluing existing content. If the dagger is made stronger, it will devalue whip/hasta/ss. If it stays the same, it will have very limited use and may as well not be made at all in my opinion.

As for what could be added instead... I'm not certain because high level melee is saturated already. Either a level 70-75 primarily crush based weapon or a whip upgrade that doesn't affect kraken tentacle too much.

15-May-2015 14:55:12 - Last edited on 15-May-2015 14:55:32 by Mini Aurelia

Soley

Soley

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
Soley said :
I really don't get what you just said there. You are suggesting to buff bandos boots instead of using them for the new best boots?


Apologies if that wasn't clear enough, I'll lay it out a different way.

Current Dragon boots stats;
Attack; -3 magic, -1 range
Defence; +16 stab, +17 slash, +18 crush
+4 strength, 0 prayer

New Primordial boots stats;
Attack; +2 stab, +2 slash, +2 crush, -4 magic, -1 range
Defence; +22 stab, +22 slash, +22 crush
+4 strength, 0 prayer

Current Bandos boots;
Attack; -5 magic, -3 range
Defence; +17 stab, +18 slash, +19 crush +15 range
0 strength, 1 prayer

New updated Bandos boots;
Attack; +2 stab, +2 slash, +2 crush, -6 magic, -3 range
Defence; +25 stab, +25 slash, +25 crush, +20 range
0 strength, 1 prayer

This is just an example, but I wouldn't mind if they offered two new melee boots, one using dragon and one using bandos to create a sink for both items, one being better for offence one being better for defence.


Alright, that seems quite fair. I seriously wouldn't mind making the new boots' stats slightly stronger to be honest. +2 attack seems very little for a drop like this. +4 would make more sense (to me). The strength bonus may increase slightly as well (+1 or +2 on top of the original bonus)

15-May-2015 14:58:25

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Monky killer said :
baby greens don't exist?? and wich lvl is hellhound boss gonna be?


Baby greens don't exist right now, you're right. However when they're release (assuming they're farmable), they could be a great new money maker for lower levels due to baby dragon bones being so quick to obtain from them. Looking at the ratio of normal dragon to baby dragon hps as they are now, I'd expect baby greens to have about 40 hp, making them very fast to kill.

Dogzie said :
This looks like a fantastic update but I think the game really needs a new crush weapon rather than another stab weapon. I feel like this Slayer update would be a perfect chance for that.


We don't need to kill waterfiends in this version and off the top of my head I can't think of another good use for a crush weapon right now.

Also can waterfiends please be removed from nieve's cave? I've never seen a single person killing them.

15-May-2015 14:58:40

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Soley said :
Alright, that seems quite fair. I seriously wouldn't mind making the new boots' stats slightly stronger to be honest. +2 attack seems very little for a drop like this. +4 would make more sense (to me). The strength bonus may increase slightly as well (+1 or +2 on top of the original bonus)


I would mind seeing the new boots +5 strength and I'm not too bothered if they stat +2 or +4 to be honest.

When it gets to high level items, people are willing to pay an extremely high amount for the smallest extra bonuses. A great example of this are Bandos Tassets. They give +2 strength (and +1 pray) and are worth ~21m compared to dragon legs which are almost identical on the defensive stats but give 0 strength and 0 pray. Granted tassets are harder to obtain but still.

15-May-2015 15:02:35

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