I'll continue here from my first page post.
Broad darts being fixed at 100 gp is nice as there will still be some market for mith and addy darts, if they were 65 gp to match bolts, this market would mostly be gone. I'd like to see a higher slayer requirement than 55 to use the bolts but I understand they "should" be the same as broad bolts, although everyone using them will have a blowpipe and majority of people with a blowpipe will be quite a bit higher than 55 slayer.
I hope the Dark Beasts get a noticeable buff, nothing to the extend of Wyvern* but enough to break even/be slightly profitable whilst using prayer pots.
This is something I forgot to mention in the first post, but PLEASE can you remove the cave crawlers/banshees/basilisks/fever spiders from the two higher slayer masters? Or at least give high level variants of them as we had before. Monsters this weak shouldn't be showing up on these high level slayer lists imo.
Adding monsters to the slayer cave is nice. As someone else mentioned, you could look into making a new cave or put them in a different area for some variety but I'm not going to complain if not. With the monsters being added to the cave, can they all please be cannonable as they are outside the cave? Also it goes without saying, but I'm assuming you're adding Red Dragons to the high slayer masters? Otherwise it would be pointless adding them to the slayer cave, unless I'm missing something there.
Herb sack is a great idea. I was surprised to see 100 of each herb, seems a little generous but again nothing I'm going to complain about as I can't see a huge advantage of it being 50 or 100.
I'd like to see some 95/99 slayer requirement content in the future, hopefully not in the too distant future too as by the time than content comes out a lot more people will have the level and less rewarding for the people than achieved this earlier than others.
I'm impressed the ideas suggested and the presentation of the post.
Great job John.
15-May-2015 13:43:48