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Dev Blog: Slayer Expansion

Quick find code: 380-381-177-65622584

Tupe

Tupe

Posts: 6 Bronze Posts by user Forum Profile RuneMetrics Profile
- Should move the hellhound boss to taverley dungeon
- Should be able to buy jad pet for X amount of fire capes.
- Add clue scrolls to some monsters drop table
- Not every slayer monster should be on nieves dungeon

15-May-2015 13:37:03

Cyrax

Cyrax

Posts: 1,043 Mithril Posts by user Forum Profile RuneMetrics Profile
Looks awesome, here's some feedback:

I think the primordial boots should have +5 strength to match the serpentine helm and to give it that extra little edge over d boots.

Possibly introduce the Herbicide item as a reward for slayer points? It destroyed herbs that you toggled so that the only herbs on the ground you saw were ones you wanted.

15-May-2015 13:39:19 - Last edited on 15-May-2015 13:43:19 by Cyrax

Embah

Embah

Posts: 1,453 Mithril Posts by user Forum Profile RuneMetrics Profile
435636737365 said :
These updates are getting out of hand for an old school game, there is a perfectly good game for you to update if you wish, its RS3. Should poll your jobs next.


Lmfao, idiots like you makes me feel sick...they are going to POLL every single update listed in the dev blog...

15-May-2015 13:39:47

Lars tha God

Lars tha God

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Really love this update, and there are a lot of positives! I'll get back to those as we tend to remember the last things we read/do best ;)

First, as far as constructive criticism goes, I have the following input.
- Another reward than extra slayer experience upon completion of boss/fight cave tasks. Slayer points perhaps?
- Sacrificing firecapes should have a significantly lower chance of getting a pet than the actual completion of the caves have.

- Is it possible to make sense of primordial boots requiring rune boots somehow to revive the price of said boots? Mostly for nostalgic reasons.
- High slayer requirement for the boss?
- A reason (lore?) for granite to give smith experience? Also, personally I'd prefer if it was balanced in such a way that 200m mining won't give 99 smithing. My personal preference is not important however - as long as you, John, feel it's balanced I'm ok with it.

- A higher slayer requirement for the abyss boss.
- Can the spine(s) be used for something else than additional whip drops? We get enough of those from regular abyssal demons. If this boss can contribute to less abyss demons being killed, and less whips coming into the game thus the price of whips increasing - that would be a beautiful bonus.

- More use for slayer points? Will be hard to balance, but it would be nice to have something to offload points on when you've purchased all useful rewards and don't cancel enough tasks to break even.

Keep in mind that the above feedback isn't negative in any way. I'm still very much in favour of the update!

The positives:

- I absolutely love the boss tasks.
- Herb sack will be very handy
- Broad darts looks balanced.
- Restructuring tasks given will be the gift to slayer we've always been waiting for.

Great work on this dev blog so far, I appreciate the amount of work and thoughts that's obviously been put into this and I'm fully confident that it will be one of the best update to this game - so stoked!

15-May-2015 13:40:54

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
I have particular concern with this statement:

"So we're offering to completely re-write the task selection system for each slayer master with more sensible requirements and an equal chance of selecting each available task. "

Currently, this is not how Slayer task assignment works. The probabilities of receiving given tasks vary depending on combat level, block list, master, and Slayer level (this is what Mod Reach told me when I asked him about it anyways).

If the probability of receiving a task just becomes 1/x where x is the total # of tasks you can be assigned (max tasks - restrictions - block list), many tasks will become much rarer. This may have the unintended effect of actually making Slayer slower to train overall, as well as increasing the number of times tasks have to be cancelled.

As I said earlier, changes to how tasks are assigned need to be considered carefully, as they will have the greatest impact in Slayer xp/hr and net points/hr.


Cyrax said :
I think the primordial boots should have +5 strength to match the serpentine helm and to give it that extra little edge over d boots.


I also agree with this. As strength bonus is more valuable than accuracy bonus, these boots should have +1 strength over dragon boots so that they are truly best in slot.

Furthermore, why is the difference in magic attack for Eternal Boots +3 over infinity, while it is +4 for Pegasian Boots compared to Ranger boots? Magic attack is valuable, but in the interest of consistency, perhaps these two should both offer +4 attack over the item that they consume.

15-May-2015 13:41:38 - Last edited on 15-May-2015 13:45:02 by Mini Aurelia

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
I'll continue here from my first page post.

Broad darts being fixed at 100 gp is nice as there will still be some market for mith and addy darts, if they were 65 gp to match bolts, this market would mostly be gone. I'd like to see a higher slayer requirement than 55 to use the bolts but I understand they "should" be the same as broad bolts, although everyone using them will have a blowpipe and majority of people with a blowpipe will be quite a bit higher than 55 slayer.

I hope the Dark Beasts get a noticeable buff, nothing to the extend of Wyvern* but enough to break even/be slightly profitable whilst using prayer pots.

This is something I forgot to mention in the first post, but PLEASE can you remove the cave crawlers/banshees/basilisks/fever spiders from the two higher slayer masters? Or at least give high level variants of them as we had before. Monsters this weak shouldn't be showing up on these high level slayer lists imo.

Adding monsters to the slayer cave is nice. As someone else mentioned, you could look into making a new cave or put them in a different area for some variety but I'm not going to complain if not. With the monsters being added to the cave, can they all please be cannonable as they are outside the cave? Also it goes without saying, but I'm assuming you're adding Red Dragons to the high slayer masters? Otherwise it would be pointless adding them to the slayer cave, unless I'm missing something there.

Herb sack is a great idea. I was surprised to see 100 of each herb, seems a little generous but again nothing I'm going to complain about as I can't see a huge advantage of it being 50 or 100.

I'd like to see some 95/99 slayer requirement content in the future, hopefully not in the too distant future too as by the time than content comes out a lot more people will have the level and less rewarding for the people than achieved this earlier than others.

I'm impressed the ideas suggested and the presentation of the post.

Great job John.

15-May-2015 13:43:48

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