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Dev Blog: Slayer Expansion

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RAGC
Feb Member 2024

RAGC

Posts: 68 Iron Posts by user Forum Profile RuneMetrics Profile
hoping they keep the 95 requirement need more high level slayer content and items with actual value, if it has low/no slayer requirement any signature drops will be basically worthless week 1 and it will be dead content unless they make its drops broken like zulrah.

18-May-2015 19:14:43 - Last edited on 18-May-2015 19:30:15 by RAGC

Menipyelat
Dec Member 2010

Menipyelat

Posts: 154 Iron Posts by user Forum Profile RuneMetrics Profile
Yo, work with me here this is going to get crazy! I have been after vecna skull for some time. I also thought maybe, just maybe it would be a good time for bone crusher. I was thinking both of these items could come from the slayer shop bought with slayer points. It seems 650 slay points is the going rate for an item like this. I feel it would only compliment osrs and fit perfect with all this slayer hype. Also a coin pouch from slayer shop for 650 slayer points and it would hold up to 1m-10m and work very much like the herb pouch. however it would automatically pick up any gp on the ground around you as well as maybe alch coins or you can place coins into it manually. I couldn't think of any other slay shop updates for items.
However I noticed the req. for highest slayer monster is 93. How would it make any sense if you could slay any boss under level 93? I think it would only fit and keep long term players happy as well as making the game that much more in depth if that slay req. for any bosses to be quite high to gain any xp or perk for killing them. I'm think starting gwd bosses at around 95, corp maybe 96+. As these are some of the highest level and strongest monsters in the game. I was thinking the slayer level for abby boss(dagger) should be at least 90 and a slayer level of 85 for new hell hound boss(boots). Other than that I think we nailed it. I would imagine the addy dagger would have pretty nice special. Maybe very similar to a better version of dds 25% for specs. Or even 50%, 40%, or 30% if the specs are really juicy! Maybe there is ability with this dagger too. That each special attack used gets stronger and or more likely to hit if you do them back to back. Some kind of perk or extra ability that the dagger and the abby boss could share as a way to make the boss and dagger more powerful.
However i feel there is a missing item from osrs in the range department as well. Just a ranging amulet.
;)

18-May-2015 19:31:06

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
95 is way to high. Seriously here is few reasons why.

Only 2,713 players according to Highscore data can access boss if assigned.

Lastly we have enough slayer content and most of it is in the 90 ish range. Seriously can have some middle ground.

How about we poll the level it should require with the following choices:


77
82
88
95

The one that gets more than 50% wins.
My Clan

18-May-2015 19:50:49

Roadrunner

Roadrunner

Posts: 6,468 Rune Posts by user Forum Profile RuneMetrics Profile
Mod John C said :
Blog updated, keep the feedback coming!


There is no reason to completely remove broad darts, just change them from a buyable item available from a slayer master via slayer points/ Gb to a buyable ability using slayer points to make them as I described on page 22, you could make several groups happy and augment several skills at the same time.
Ha ha, made you look ;)

18-May-2015 19:51:14

White Runtz

White Runtz

Posts: 5,389 Rune Posts by user Forum Profile RuneMetrics Profile
RAGC said :
hoping they keep the 95 requirement need more high level slayer content and items with actual value, if it has low/no slayer requirement any signature drops will be basically worthless week 1 and it will be dead content unless they make its drops broken like zulrah.


I disagree we have to much level 90 slayer requriement. If you believe it will keep items high for long I doubt it. Besides the boss won't be safe like Zulrah and of course it can only be fought during task so it can't be farmed. 95 is ridicoulous. Don't get me wrong it can have a req just not 95. What are they making this game all about high content don't forget the 60's 70's and 80's. No its not the station I listen to :)
My Clan

18-May-2015 19:52:11

vQ PvM

vQ PvM

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
Slayer helmet change, absolutely fantastic love it. I was worried about this and people trying to abuse it at corporal beast etc, etc but I'm really happy with how you want to implement it.

Abyssal dagger special attack, I always felt like we were missing morrigan's javelin type special attack. Really glad this is back and can't wait to see it used in PvP :) .

Cerberus being moved to taverly is fantastic, gives us a reason to use these towns that we often never go to on a day-by-day basis and if we do it's usually for short periods like clue scrolls.

Kinda glad you removed the broad darts, if you wanted to bring something in maybe broad knives? At least Mithril/Adamant darts would still have a purpose then for blowpipe. Steel - Adamant knives are almost never used anyway so there is a niche in the range market.

Herb sack, feel like it was unnecessary IMHO. We have a lot of bank space, 30 slots isn't a huge gain. Maybe good for people doing Abberant Specter's/Druids but all in all felt a bit gimmicky.

Primordial boots +5 strength bonus. This, is what I like to see. +1 strength bonus isn't game breaking but it does give them even more of a use over dragon boots and will tempt more people into buying them, keeping them a highly valued item as they should be.

Quite happy with the adjustment in the stronghold slayer cave, as well as keeping taverly dungeon relevant.

Cerberus = 95 slayer. Honestly, I had the exact same number in mind this is a fantastic decision and I can't wait to see more like it. I wanted Sire to be around 88 slayer and I hope in future content we might see a 97 slayer assignment?

Few things I'd like to see

Amulet of ranging dropped by Ne**ryeal

Stop FFA clan wars portal healing you to annoy zulrah slayers.

Some sort of sink for barrows armour, more and more come into the game and never leave unless people die. I mean ahrims skirts used to be 4m pre-eoc, dh helm 10m, karils top 4m and veracs helm 4m. Some sort of sink for these would be nice

18-May-2015 20:04:09

vQ PvM

vQ PvM

Posts: 31 Bronze Posts by user Forum Profile RuneMetrics Profile
White Runtz said :
95 is way to high. Seriously here is few reasons why.

Only 2,713 players according to Highscore data can access boss if assigned.

Lastly we have enough slayer content and most of it is in the 90 ish range. Seriously can have some middle ground.

How about we poll the level it should require with the following choices:


77
82
88
95

The one that gets more than 50% wins.


Absolutely ridiculous. You have Wyvern* as middle ground for money as well as Zulrah and are recieving the sire boss at 85 slayer when I feel it should fit the 88 requirement. I do think Ne**ryaels should be buffed with the amulet of ranging drop but making Cerberus lower assignmets to what you're suggesting 88- is absurd! Oh and most of the slayer content is in the 90 range? The only monsters aside from cerberus at 90+ slayer are dark beasts (practically worthless drops) and Smoke devil's!

It was already polled and 95 was voted, just grind your stats out.

18-May-2015 20:09:47

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