Cerberus
I feel the 95 Slayer requirement for Cerberus is a bit overkill. It being a Slayer Boss I think a Slayer requirement makes sense, however, I feel the level requirement definitely needs to be voted on through the official channels (In-game poll/website poll). In my opinion 90 Slayer would suffice.
I like the idea of upgrading items instead of replacing them completely, unfortunately with boots it really doesn't make sense to me. If there were already current slayer dropped boots for Range and Mage I could get behind this idea easier. Infinity boots/Ranger boots have nothing to do with slayer but if lower tier slayer dropped boots were released along side an item to make them best in slot it would ruin Ranger/Infinity. In my eyes the biggest problem with this situation is the fact we've waited so long to address the giant gap between Snakeskin boots and Ranger boots. I see a few possible options here:
1) Trash the upgraded boots idea
2) Have a Slayer item upgrade mini-game/treasure trail item and make 0 sense. (Might as well have Bandos boots be upgraded instead).
3) Have the "yet unnamed crystals" be completely trade-able and the ability to upgrade by "x" amount and then require 75 of the corresponding stat to equip and this would be available to Snakeskin boots, Ranger boots, Wizard boots, Infinity boots, etc. So Ranger boots are currently +8 range attack when "yet unnamed crystals" is applied +12 is achieved, for Snakeskin boots current is +3 when "yet unnamed crystals" is applied +7 is achieved. Obviously this really isn't a solution since it creates many other additional problems.
Abyssal Dagger
Even as this was being designed on stream I thought to myself *Why are they even designing a dagger that will be useless*... Trash the idea and start over. Abyssal demon drops an awesome unique weapon and the Abyssal Sire drops a dagger? Seriously?
21-May-2015 19:14:35