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Dev Blog: Slayer Expansion

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EZ GP 4 JED

EZ GP 4 JED

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
With the introduction of these new boots bandos boots will become pretty much useless. If there's no way to incorporate them into the update then I don't see why anyone would use bandos boots when the new boots have their stats and then some. The primordial boots give + 22 stab, slash and crush defence and +5 strength bonus with LESS negative attack bonuses (-4 mage -1 range). while bandos boots provide 17, 18, 19, 0, 15 stab/slash/crush/magic/range def,NO strength bonus, and -5 magic -3 range.


A good upgrade would be to push bandos boots into a BIS def boot by removing all negative attack bonuses, and providing it with primordial boot's def bonuses with the added range (+15) that bandos boots provide and maybe +15 magic defence bonus. The way we PvM now we basically always favor damage or defence bonuses, but it'd be nice to have a viable upgrade to bandos boots that can be used at Dag Kings to tribrid, armadyl to range, and other PvM alternatives*

**;dr Either incorporate bandos boots into the primordial boot upgrade, or make a new defence BIS boot that upgrades from them that provides flat 0 attack bonuses (no negatives) while giving strong defence bonuses to every style.

22-May-2015 02:06:52

Faraday12
Oct Member 2014

Faraday12

Posts: 170 Iron Posts by user Forum Profile RuneMetrics Profile
I mostly support this, especially since the changes in the changelog. Thankyou for listening.
Only issues I have are:

I’m a bit uncomfortable with adding Jad and Hellpup pets, but that’s just because I’m uncomfortable with pets in general, they have no real sink, in a few years everyone will be walking around with one.

I am also uncomfortable with expanding the slayer cave, there are plenty of high level monsters out there completely undisturbed. The solution to overcrowding should be balancing the slayer task lengths and probabilities as proposed. Brimhaven dungeon always seems empty, maybe make red dragons a slayer task (without adding them anywhere else!)

I am on the fence with the boots. If we do get new BIS boots then this is definitely the way to go. The high def requirement and crystal upgrade mean that they do not devalue the current BIS boots. They also have perfect stats and great names. Only issue is, do we need new BIS boots? I know for ranged for example we desperately need a new BIS cape before we think about new boots. Avas is way too low level material to be BIS, and its ugly with Armadyl armour :P Any new BIS ranged cape would probably need avas affect though in order to be popular, but that’s another issue.

Abyssal dagger spec seems a little OP, I like the effect but maybe spread it over 5-10 more seconds, or make it take up more of the spec bar.

Apart from that I totally approve of everything else. 95 Slayer is fair for the hellhound boss, bosses should be unlocked with slayer points ect.

22-May-2015 06:15:10

DamnationRS
Mar Member 2024

DamnationRS

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I think that the slayer helm effect should apply to the Giant Mole. As of now the fastest way of killing the mole is with dharok and I get like 47-50 kills p/h with max focus. I also attempted to use zammy hasta + d def and almost max strength. With hasta i got 42-44 kills p/h. Just to be clear I am and was maxed when i timed this, and i was hopping between 2-3 worlds to maximize efficiency. I think that because hasta and defender is currently slightly slower kills than dharok we might aswell get the helm bonus as it can't stack with dharok, making the absolute max kills p/h no higher than it already is. 44 x 1.15 = 50.6. It's roughly the same.

22-May-2015 17:55:05

Zozma
Mar Member 2024

Zozma

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
EZ GP 4 JED said :
With the introduction of these new boots bandos boots will become pretty much useless. If there's no way to incorporate them into the update then I don't see why anyone would use bandos boots when the new boots have their stats and then some. The primordial boots give + 22 stab, slash and crush defence and +5 strength bonus with LESS negative attack bonuses (-4 mage -1 range). while bandos boots provide 17, 18, 19, 0, 15 stab/slash/crush/magic/range def,NO strength bonus, and -5 magic -3 range.


A good upgrade would be to push bandos boots into a BIS def boot by removing all negative attack bonuses, and providing it with primordial boot's def bonuses with the added range (+15) that bandos boots provide and maybe +15 magic defence bonus. The way we PvM now we basically always favor damage or defence bonuses, but it'd be nice to have a viable upgrade to bandos boots that can be used at Dag Kings to tribrid, armadyl to range, and other PvM alternatives*

**;dr Either incorporate bandos boots into the primordial boot upgrade, or make a new defence BIS boot that upgrades from them that provides flat 0 attack bonuses (no negatives) while giving strong defence bonuses to every style.


Nobody use bandos boots mate, and if they use it is people with low level that cant have another bandos item for GWD.

22-May-2015 17:55:37

Zozma
Mar Member 2024

Zozma

Posts: 48 Bronze Posts by user Forum Profile RuneMetrics Profile
95 Slayer for hellhound boss is pretty good, it would be bad having a low req cause low levels would camp it and the BIS boots will be low price.

If people complain about this req is cause they are too lazy to level up some slayer, slayer is one of the best skills in game and needs to have the best stuff.

Great Job!

22-May-2015 18:01:20

Ferocire

Ferocire

Posts: 10,978 Opal Posts by user Forum Profile RuneMetrics Profile
A maxed mage with Eternal boots + DFS tank gear would have ~15% higher dps than a maxed 75attack piety meleer assuming that the meleer has a max hit of 45 with tenc whip. (3.145 vs 2.718)

A maxed mage with Primordial boots + DFS tank gear would have ~14% higher dps than the same opponent. (2.898 vs 2.531)

This makes it to where the Eternal boots are better for mages than the meleer boots by a grand total of...1-2%.

Is it ironic that the melee boots are about as useful to a mage as the Eternal boots are? In PvM, since many areas such as barrows do not really require a mage bonus at all, the melee boots would be just flat out better. This just goes to show how limited the usefulness of Eternal boots are going to be. They need their defenses slightly raised, even if it means dropping the mage attack a bit.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's just as valid of a Pking style as melee and range is.

22-May-2015 19:41:37 - Last edited on 23-May-2015 04:31:02 by Ferocire

Thieverpedia

Thieverpedia

Posts: 906 Gold Posts by user Forum Profile RuneMetrics Profile
Tempting to go back to 07 while on my Ironman now. Abyssal dagger seems pretty nice for annoying metal dragon tasks. Still, I don't like the fact that I still have to grind at Nightmare Zone just to infuse a black mask for slayer. Could have worked better to introduce hexcrests/focus sights and having imbued versions give better bonuses...
The Famous Thieverped*a is absolutely fabulous! Location: EVERYWHERE!

22-May-2015 20:41:21

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
i think the term slayer helmet should help with your slayer assignments even if its bosses especially because its term slayer helmet. duradel and nieve already surve the purpose they have served for a long time and since people are asking for extended slayer assignments how about just making an advanced slayer master that anyone any slayer level can go to that will give a great chance of extended assignments for anything that their capable of and you can choose if you want boss assignments added in varying with difficulty depending on slayer level and combat level and can change that any time and change any time if they want the chance of boss assignments mixed in.

This new slayer master will provide this and there will still be a good use for other slayer masters because people can decide to go to them for less extensive tasks if they choose to and another thing that can also help keep the use for the other slayer masters is if you go to this other slayer master that gives extensive slayer tasks he can also give other tasks that other slayer masters won't usually give that can be sometimes extremely tough and extra tough tasks that other slayer masters don't usually give can pertain to any slayer level with varying difficulty such as hunt down 15 players in the wilderness and this slayer master can give additional rewards compared to other slayer masters.this way if people of any slayer level want a tougher slayer master they have the choice of these things and still a good use for other slayer masters as well.

for the fee of like 100 slayer assignments completed at this slayer master you can recieve a special item that can be added to your slayer helmet that increases damage against bosses that are slayer assignments and the power will be channeled to you when fighting them from this slayer master when fighting a boss thats slayer assigned from him.This way the term slayer helmet that is suppose to help against slayer monsters still works.

23-May-2015 02:15:21 - Last edited on 03-Jun-2015 21:46:43 by epiclegacy77

epiclegacy77

epiclegacy77

Posts: 532 Steel Posts by user Forum Profile RuneMetrics Profile
please stop hiding all the cool stuff far down in a cave far away from society the point is to introduce new cool stuff that people can be interested in and take part of, please start making things that can be anywhere from weak to boss closer to the public and maybe have a bigger area they walk around in please

23-May-2015 02:23:26

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