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Dev Blog: Slayer Expansion

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Formerly Joy

Formerly Joy

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
Okay, so I've whined about the Abyssal Sire & Abyssal Dagger already. I will offer my feedback on the Slayer requirements for both: Abyssal Sire & Hellhound Boss.

95 Slayer = No. I believe we should reserve as many 90's as possible. We should consider making some extremely sick and intimidating creatures in the future.

I believe putting the Abyssal Sire at 85-87 is okay. Hellhound could fit nicely around 87-89. Also, task only.

18-May-2015 18:32:27

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Abstergo said :
acc number 2 said :
Not sure if stupid or troll. 95 slayer for slightly better boots? Not sure if we're heading towards good or bad here? So abyssal whip was 85 slayer and is best weapon. leaps ahead of dragon scimitar, but ohhh nooo to get plus 1 str we need a whole 95 slayer. Do people think before saying things? what's next 99 slayer req to wield bronze dagger?


It needs a Slayer requirement regardless of the drop. It's a boss version of a slayer task. 95 is the perfect place for it.


I agree completely. When Zeah comes I fully expect to see a 96/97 and 99 slayer req for something on there too. By that time a lot more people will be 99 slayer but oh well. Slayer should be rewarded similar to how high runecrafting is, they're both slow skills that require quite a lot of time to get into the 90s, right now the gp you get from slayer in the 90s doesn't reflect that.

18-May-2015 18:36:09

king lee166
Jan Member 2024

king lee166

Posts: 43 Bronze Posts by user Forum Profile RuneMetrics Profile
chances
Reduced the herb sack storage capacity from 100 to 30 of each grimy herb.

why the hell are you reducing the amount of the herb sack 100 was perfect. why would i spend 750 points on a bag that can only hold 30 each might as well just bank herbs. it cost to much for to little. you need to just add a cave where the blue dragons are instead of putting everything in slayer cave.

why am i getting wall beast from master slayer they drop nothing give no exp you really need to rework the task from each master and i was hoping for a new slayer master. maybe put the slayer master to where he is on rs3 and start putting thing down there in that cave instead sticking it all in slayer cave.

18-May-2015 18:37:08

Sybe

Sybe

Posts: 2,716 Adamant Posts by user Forum Profile RuneMetrics Profile
Jjozzie said :
Sybe said :
Imo hellhound boss and abyssal demon boss should swap lvl req. 95 slayer for a hellhound? While the original hellhounds don't even have a slayer requirement..


This would make sense with the "normal" krakens and smoke devils having the same level requirements as their boss counterparts. This can't apply for the hellhound boss because releasing a new boss with the kind of drops it's going to have with no requirement apart from a hellhound task would make the drops less valuable a lot quicker. It would also be an insult to people with "higher" level slayer.


With that logic, the hellhound boss should require no slayer level at all to kill.
“I see now that the circumstances of one's birth are irrelevant. It is what you do with the gift of life that determines who you are.”

18-May-2015 18:57:19

Jjozzie
Jun Member 2005

Jjozzie

Posts: 1,643 Mithril Posts by user Forum Profile RuneMetrics Profile
Sybe said :
Jjozzie said :
Sybe said :
Imo hellhound boss and abyssal demon boss should swap lvl req. 95 slayer for a hellhound? While the original hellhounds don't even have a slayer requirement..


This would make sense with the "normal" krakens and smoke devils having the same level requirements as their boss counterparts. This can't apply for the hellhound boss because releasing a new boss with the kind of drops it's going to have with no requirement apart from a hellhound task would make the drops less valuable a lot quicker. It would also be an insult to people with "higher" level slayer.


With that logic, the hellhound boss should require no slayer level at all to kill.


Do you think if hellhounds were never released and they came out with a hellhound boss for this update the normal ones would be 1 slayer and the boss 95? No, not at all, this is just the way it has happened to work out. 99% of the people complaining about this 95 slayer req are 60-85 slayer I bet. Stop being lazy and go and train the skill if you want to be able to fight it.

18-May-2015 19:00:32

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Make Cerberus only like 77 slayer and can only kill on a task obviously.

Reduce herb pack storage down like to like 10 of each herb but no more than 50 herbs total.. 30 is still really overpowered. Imagine how long you can stay at chaos druids this way.

Also what is the purpose of baby dragons? And if they are added to edgeville wild underground, then don't just cram them in there, make the area bigger.

Dagger spec looks fine. If you use it twice in a row does the effect stack?

18-May-2015 19:00:37 - Last edited on 18-May-2015 19:01:02 by P E A C E

Early Birdy
Aug Member 2008

Early Birdy

Posts: 871 Gold Posts by user Forum Profile RuneMetrics Profile
Three new best in slot items dropped by highest level slayer monster. Actual logic there...

For 750 points the herb sack is doa content to me.

For any "boss" slayer assignment the slayer helm should work. Getting assigned a salyer task that slayer helm does not work on is rather, smh...

18-May-2015 19:02:48

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