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Dev Blog: Slayer Expansion

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Mini Aurelia

Mini Aurelia

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DClawsT00SRS said :
Nope. Only weapons wich are 2.4 speed are viable for bossing/high end PvM.


You are wrong. Look at the CLS pre-eoc for evidence.

DClawsT00SRS said :
It would be impossible to do that and have the weapon stay at the level required you suggested. The weapon engine isn't really built around supporting slower weapons.


It was accomplished successfully pre eoc, I believe it can be done in OSRS. The attack requirement would need to be 75 though, rather than 70.

17-May-2015 14:40:57 - Last edited on 17-May-2015 14:45:45 by Mini Aurelia

Mini Aurelia

Mini Aurelia

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acc number 2 said :
Wasn't chaotic longsword like 124 slash 120 str? that destroys whip 82 slash and 82 str lol


The stats I suggested are quite a bit less than that. Obviously, the abyssal longsword could not have equivalent stats to the pre-eoc CLS.

A high slash weapon that hits every 3 ticks could become the ideal choice for cannoning Slayer tasks, GWD, and some Pvp situations. However, a whip would remain superior for overall DPS against medium-low def opponents. A whip would also be significantly cheaper and have a lower attack requirement (70 vs 75).

17-May-2015 14:56:13 - Last edited on 17-May-2015 15:10:16 by Mini Aurelia

acc number 2
Dec Member 2020

acc number 2

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Mini Aurelia said :
acc number 2 said :
Wasn't chaotic longsword like 124 slash 120 str? that destroys whip 82 slash and 82 str lol


The stats I suggested are quite a bit less than that. Obviously, the abyssal longsword could not have equivalent stats to the pre-eoc CLS.

A high slash weapon that hits every 3 ticks could become the ideal choice for cannoning Slayer tasks, GWD, and some Pvp situations. However, a whip would remain superior for overall DPS against medium-low def opponents. A whip would also be significantly cheaper and have a lower attack requirement (70 vs 75).

TBH dude, I'm with you on this 100%. I am sick of everything being tier 70 on osrs. Nothing is past level 75. We need a new tier 80 weapon that is better than whip on high def bosses in gwd but weaker than whip in dps.
Don't tread on me.
Slay Squad

17-May-2015 15:12:24

Booker T

Booker T

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We already have Aviansie and Greater Demon tasks for Zamorak and Armadyl GWD.

So why not just add a Ork or Ourg (future slayer monster) task for Bandos GWD?

This task would work the same was as greater and Aviansie tasks by allowing you to either kill Or*s in Gwd (which arnt bad exp and are pretty afkable similar to Greater Demons) or use your task to kill the General himself, Graardor!

Personally I don't think Saradomin should have a task due to her nature but if people would want it she could be classified as a Elven task maybe or add her true species?

Neither Corp or Zulrah should have slayer tasks aimed towards them.

Another suggestion (please dont shoot me) is for a similar task choice system to RS3, I recently played RS3 breifly to trial slayer and the combat system, while I do in no way agree with their combat system, their slayer system is much better than OSRS'.
this suggestion is to allow us to "Prefer" certain tasks using up slayer points to do so, The prefer list would be limited to the same amount of tasks as the block list currently is and it would also cost around 100 - 150 points for each "Prefer"

Finally my last suggestion is instead of having the Hellhound Boss drop 3 boots, it should drop a Dragon Warhammer with a special attack similar to Statius warhammer but instead uses up 75% special energy per spec.

The boots could be dropped by a future boss in Zeah instead.

Finally Abyssal Dagger? How about Abyssal Shortsword! with similar spec to Vesta Sword won't hit as high as Vesta due to much lower stats


Please let me know what you guys think about this

17-May-2015 21:11:27

Chopperemon
Apr Member 2014

Chopperemon

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I would hope that both bosses can be instanced like the Kraken... I would also hope for a good set of drops and improved unique drops for the Abyssal sire, because the abyssal dagger is somewhat laughable.

As for the Cerberus boss... Given the proposed unique drops, I feel it should be given a rather high requirement slayer wise. 90+ Slayer would be a start. Perhaps set it at 95.

17-May-2015 22:06:04

Wiked

Wiked

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This is a recap of what needs to be taken into account / changed before releasing this slayer update (summary of 30 pages):

- Boss slayer task could become unbalanced if Zulrah or Corp can be killed with slayer helm buff.

- TzHaar task looks like it will be too fast slayer exp because of the 25k bonus slayer exp for completing the fight caves in addition to normal slayer exp from monsters in the cave.

- Some people would prefer a fixed number of fight caves completed to get the Jad pet, for example 100 or 200 Jad kills as opposed to pure luck.

- Cerberus currently has no slayer level requirement announced. Proposals have varied between requiring no slayer level or 80-95 slayer requirement.

- Cerberus new best in slot boots require existing boots to create (d boots, infinity and ranger).
Bandos boots have been proposed in place of d boots.
Ranger boots being a rare treasure trail item there has been a concern that the price of ranger boots might rise even more, extending the gap between cheap snakeskin boots and very expensive ranger boots even further.
Eternal boots giving ranged defence bonus is odd.
Some people think Primordial boots should give more strength bonus than dragon boots.

- Dragon warhammer drop for Cerberus has been suggested many times.

- Infernal tools have gotten a mixed reception. Some think they are useless, others call them overpowered and the rest would rather see those ideas left to RS3.

- Abyssal dagger has been declared useless because of low base stats. Various special attacks involving a teleblock as well as changing the dagger to a longsword have been discussed.

- There is a concern broad darts will make mithril and adamant darts obsolete thus crashing bar prices.

- Many people have expressed that they do not wish to see any more monsters added to the Stronghold slayer cave as it feels like every monster in RS is crammed there.

- Reworking slayer masters assignment lists might have unwanted consequences on slayer xp/hour.

17-May-2015 23:40:36

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