I think the herb sack should be degradable and have to be repaired using slayer points.
This would give a consistent use for slayer points and would also balance broad darts very well eliminating the need for them to be purchased with coins. Having the option to gather herbs more efficiently will put a more true price on broad darts so other content like mith or addy darts won't become redundant.
Having the herb patch degradable and require points to repair seems like it would offer a bit of balance to what seems like a very useful item and also help to balance broad darts, as to use the herb patch you'd need to sacrifice broad darts, so broad darts won't just be where slayer points are dumped making other darts like mith or addy redundant.
To offset this need of having to repair the herb pouch, perhaps there could be options to upgrade the herb pouch using slayer points which also requires specific slayer levels or herblore levels, rewarding higher leveled slayers or herblorists. For example, at level 80 slayer you could have the option to upgrade your herblore pouch to a reinforced herblore pouch, costing 1,000 slayer points but giving the herb pouch twice the number of uses before degrading, while still costing the same amount of points to repair.
17-May-2015 13:17:11