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Dev Blog: Slayer Expansion

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589

589

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@Mod John C

Firemaking while woodcutting is OP.

The dragon axe should burn the log for more woodcutting xp (1/8) or (1/16) but training Firemaking is too OP. Burning the axes is a great way to remove d axes though.

Cheers Man.




P.S. Ideas for GP removal

Recharge Glorys at the bank for 2k ea from NPCs at Edge & GE w318 and PVP. Or telecrystal to hold teleport tabs in 1 slot requiring extremely large sums to create - similar to rune pouch and lost on death. I was thinking that this one could come in with a an entry point of 1m atleast. An option for 25m and max (10k tabs per slot) of everytype of teleport tab would take money out of the game at high levels and encourage BH to grow to collect points for ancient tabs and attracting new pkers. Maybe it will become permanent after 25m fee perhaps a BH point option equal to 25m in alchables aswell to stop top pkers from bringing in so much money from rune platelegs and dragon scim alching. I have many more ideas if anyone wants to hear more let me know.

17-May-2015 03:48:10 - Last edited on 17-May-2015 03:50:48 by 589

BIG DUKER
Jan Member 2023

BIG DUKER

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Is it just me or does it seem like the fight caves could be farmed for extremely high xp rates? Currently the caves can be complete in under 40 minutes using a blowpipe. Furthermore, if the slayer helm can be used in the fight caves this would most likely decrease the time to close to 30 minutes for efficient players. On top of this, although Jagex did not mention it, it is possible that killing the monsters in the cave from the task granting xp which would be added to the 25k bonus at the end. With all this considered, players could easily manage over 50k xp/hour slaying in the fight caves.

Obviously this is dependent on the rarity of the Tzhaar task as well, but this is something that also needs to be considered in my opinion.

17-May-2015 04:08:00

DClawsT00SRS

DClawsT00SRS

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Mini Aurelia said :


The longsword I've suggested would still be useful even if it wasn't 2.4 speed.


Nope. Only weapons wich are 2.4 speed are viable for bossing/high end PvM.

Mini Aurelia said :
The higher slash/strength bonus would make it viable for GWD/pvp, while a whip would remain superior against lower defence opponents. I didn't calculate the precise difference in dps (based on accuracy and average hit), but I'm suggesting something that is slightly better than a whip against high def opponents, while being inferior against medium-low def opponents.


It would be impossible to do that and have the weapon stay at the level required you suggested. The weapon engine isn't really built around supporting slower weapons.

17-May-2015 04:27:12

P E A C E
Jun Member 2022

P E A C E

Posts: 3,720 Adamant Posts by user Forum Profile RuneMetrics Profile
Also after this I'd like to see less PvM updates and some more focus on skilling improvement for dead skills and revamping / adding some more fun to existing mini-games. The Castle Wars Community has been asking for a few tweaks for a while now and it would be nice to see some of those (especially since most are really simple updates).

17-May-2015 06:12:14

Starcry

Starcry

Posts: 1,330 Mithril Posts by user Forum Profile RuneMetrics Profile
I think the herb sack should be degradable and have to be repaired using slayer points.

This would give a consistent use for slayer points and would also balance broad darts very well eliminating the need for them to be purchased with coins. Having the option to gather herbs more efficiently will put a more true price on broad darts so other content like mith or addy darts won't become redundant.

Having the herb patch degradable and require points to repair seems like it would offer a bit of balance to what seems like a very useful item and also help to balance broad darts, as to use the herb patch you'd need to sacrifice broad darts, so broad darts won't just be where slayer points are dumped making other darts like mith or addy redundant.

To offset this need of having to repair the herb pouch, perhaps there could be options to upgrade the herb pouch using slayer points which also requires specific slayer levels or herblore levels, rewarding higher leveled slayers or herblorists. For example, at level 80 slayer you could have the option to upgrade your herblore pouch to a reinforced herblore pouch, costing 1,000 slayer points but giving the herb pouch twice the number of uses before degrading, while still costing the same amount of points to repair.

17-May-2015 13:17:11

TribalMan
Dec Member 2023

TribalMan

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of abyssal weapons being unique, so instead of an abyssal dagger, can we have something like an abyssal Scythe? if the boss is at 85 slayer req, than make the scythe 75 attack req. maybe +80 slash bonus +50 crush bonus and -5 stab bonus and +80 strength bonus. spec can be something only useful in pvm (unlike the whip) like poison or defense down.

17-May-2015 13:46:46

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