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Dev Blog: Nightmare Zone XP Thread is locked

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Jettrider
Nov Member 2013

Jettrider

Posts: 698 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.


How are you doing mage in NMZ? With 70s magic you can overload to Smoke Barrage and reach 160k exp/hour MINIMUM while AFKing (only need to re-overload). Every team should switch off luring duties, as the lurer can keep casting spells while trampling the pile. When you get good at luring, you can get 90-95% of the exp rate that you get when it's your turn to AFK. If your team pays someone to lure and not cast spells, the monster pile will be consistently bigger and the exp rate will jump, but 160k exp/hr is the baseline rate without paying someone.
It seems someone is confused as to what constitutes AFKing.

In this context I, and many others assumed it meant overnight blood bursting requiring absolutely 0 interaction with the game client. If that is what Mat indeed meant, then those results are horribly skewed, it isn't possible to get more than 55kish xp/hr AFK. I think your definition of AFKing is supposed to be just the normal exp rate in the blog.


Ah, I see what you mean. I believe Jagex meant AFK as in "not-paying-attention-AFKing", since they published a melee AFK rate that is greater than what you get with Guthans, which is the only truly AFK method if you define AFK as being away for hours. In this context, their exp rates make sense, but you would have to append AFK to Bursting Monkeys as well.

31-Jan-2014 00:49:43

RVD
Jan Member 2023

RVD

Posts: 1,116 Mithril Posts by user Forum Profile RuneMetrics Profile
To be honest, I don't think that NMZ is 'considerably' impacting the runecrafting market, as there never was a large number of players that chose to burst at ape toll. Most people alch for magic, and the price of Natures did not significantly change since the introduction of NMZ.

I don't think that NMZ should be updated. I started playing again mostly because of great new updates such as NMZ, and most recently the slayer caves.

31-Jan-2014 01:22:33

darn im bann

darn im bann

Posts: 168 Iron Posts by user Forum Profile RuneMetrics Profile
I'd like to go on the record and I say that you mods are handling this extremely well.

Although this seems like an obvious change that needs to happen, it is not right for you guys to step in when you 'know' it's necessary.

People are getting mad at you because you're leaving it up to us, but, that's exactly what this entire OS RS is supposed to be about - as you've stated before.

Doing a change without our approval would **** of a lot of people, and would open up a huge can of worms. Anytime you wanted to you could make a change because you felt it was right. That's a slippery slope. Before you know it, you're making all the decisions again.

Good call not stepping in. Although the community will probably not make the right decision and get the 75% votes, we need to be be able to reap what we sow and live with our decisions.

31-Jan-2014 01:34:12

Ghosttalon
Oct Member 2020

Ghosttalon

Posts: 6,596 Rune Posts by user Forum Profile RuneMetrics Profile
I still can't get past the decision for 5 minutes, wherein depending on what one is doing in-game, "pushing keys on the keyboard" or 'rotating the camera angle" may be absolutely valid as not-afk gameplay. This is still a MMO, right? Does no one at times have conversations, for example? Or as I said last page, maybe one rotates the camera angle to stay logged in, at a particularly long-lasting but productive fishing spot or something?

So I'd like that clarification I asked for last page. If clicking something, somewhere, every 5 minutes is going to be considered the only valid interface instruction, from the player, to the game, I'm going to have to be against that.

Despite the fact that I very much want something to prevent people from abusing absolutely afk xp-gain. But reacting to those who've abused what's in place for over 6 hours, by cutting allowable so-called 'afk' (based on the criteria of disallowed input listed) down to 5-minute increments, seems a bit overboard.

Jagex, you have often done this. In punishing the few who have taken advantage of something inappropriately, and blatantly and egregiously so, you then go off the deep end and extend the punishment to the rest of us.

31-Jan-2014 01:49:03

Its Not Easy

Its Not Easy

Posts: 496 Silver Posts by user Forum Profile RuneMetrics Profile
Polling these questions the way they are being polled seems stupid.

These xp rates were introduced unintentionally and without a poll (aka a mistake), so why should a poll be required to remove (or 'fix' them). Granted it's been a long time so players have adapted to take advantage of this, but that's no excuse.

Considering they were introduced unintentionally in the first place should be reason enough to change the function of the poll.

Either:
a) Change the poll so that it requires 75% to keep the 'unintentional' xp rates in. (therefore compensating for them not being introduced with a poll)

or

b) Change the poll so that the MAJORITY vote wins. It should be quantity vs quantity when it comes to such a controversial topic.

31-Jan-2014 02:08:17

HElSENBERG
Aug Member 2022

HElSENBERG

Posts: 190 Iron Posts by user Forum Profile RuneMetrics Profile
Fortunately, the Old School team hasn't succumbed to the voices of the 20ish avid and very vocal forum users and continues to honor the code of listening to the entire community's wishes.

Whether the community is well-informed or blissfully ignorant when voting during each poll, that's not the point.

The point is that Jagex is learning from their long record of mistakes that arose from not listening to the community (i.e. removal of wilderness and free trade, EOC, etc.) and resulted in devastation of the community, so Old School has grown to be solely driven by the community.

Whether that is the best decision the company has ever made or whether it will lead to the game's imminent demise - that fate now rests in the community's hands.

In short, please stop blaming the Old School team for not polling this update. They'd be doing the game and the community a much larger disservice by not polling the change as it would offend many more than the vocal minority here on the forums.

31-Jan-2014 02:20:30

Void Rift

Void Rift

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I disagree with people saying that this shouldn't be polled. OSRS is power to the players. If Jagex starts no-polling things, it'll be just the way it used to be. Updates..that a majority of the people don't like. Everything is going fine with the way it is now. Implementing updates upon players confirmation.

31-Jan-2014 02:59:30

King Awesome

King Awesome

Posts: 6,453 Rune Posts by user Forum Profile RuneMetrics Profile
Runescape is a grind. That's the idea.

Levels in Runescape are learned by grinding items against other items, and earning experience points.

If one grinds enough steel bars against an anvil, then he will earn the right to grind mithril bars against an anvil. If one grinds enough seeds into the ground, then he will earn the right to grind better seeds into the same ground.

Players who grind skills casually have the right to boast casual skill levels. No-Lifers earn the right to boast higher skill levels.

Nightmare Zone robs both sets of players of their natural gaming rights. It gives players who play less than casually the opportunity to brag high skills, which bypasses grind requirements at both tiers of skill level.

Runescape is a grinding game, meant for grinders and allowing for others. The real Runescape community does not, will not, welcome some easy access to high levels in skills, without effort, cost, or risk. The real Runescape community sees Nightmare Zone as a problem.

-~ Casual experience for casual play~-

31-Jan-2014 03:47:46

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