Forums

Dev Blog: Nightmare Zone XP Thread is locked

Quick find code: 380-381-17-65435479

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Original message details are unavailable.
There are a number of you that are asking why we are we polling the questions. The reason is because from the previous thread there were as many people saying not to touch as there were saying to change it. This shows us that the decision is not straight forward and as such the decision should be with the right people, the community. The results of the poll will tell us what the community feels.


But why require 75% for a nerf? You added the best magic & melee training place without a poll, shouldn't 75% be required to keep it?


The update wasn't intended to be what it has become, but that doesn't mean that we should change it for that without letting the community have their say. That is the whole premise of Old School. As you can see from the posts in this thread, there is a disagreement with what should be done and the right people to make the decision is you.


The premise is that any change is voted on. NMZ changed combat training a lot, and was never voted on... I'd even consider it a bug or just a huge flaw in the system. Just because some lazyscapers enjoy it doesn't mean it's allowed to keep in the game. We didn't vote for it so it shouldn't even be here anyway.

30-Jan-2014 22:39:19

Jettrider
Nov Member 2013

Jettrider

Posts: 698 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
When bursting monkeys you told us it is costing you around 150k gp an hour, in Nightmare Zone it is costing you nothing. The impact of training magic without the need to create runes is hitting the runecrafting market considerably, this is something that we must look at as a priority.


150k gp an hour to burst at Ape Atoll? Is that a typo? 150k buys around 160 casts of ice burst, which can be cast in 8 minutes. You also need an inventory of prayer pots for each bursting trip.

Also, NMZ only marginally affects the runecrafting market, since no one crafts elemental, chaos, or death runes for profit, and the blood altar doesn't exist in this game. Nature runes have dropped no more than 10%, and much of this is due to a rampant bot problem (see the Nrunner9 account you recently banned and its related accounts for an example). Alching will always be used as a magic training option because it can be done while multitasking (and alternatively, is extremely easy to bot/autoclick).

Original message details are unavailable.
Mat's magic rates are way off, you definitely don't get 160k magic xp afking lol. More like 100k afking with a team and about 50-60k solo. 160k/hour is probably using a lurer which isn't afk.


How are you doing mage in NMZ? With 70s magic you can overload to Smoke Barrage and reach 160k exp/hour MINIMUM while AFKing (only need to re-overload). Every team should switch off luring duties, as the lurer can keep casting spells while trampling the pile. When you get good at luring, you can get 90-95% of the exp rate that you get when it's your turn to AFK. If your team pays someone to lure and not cast spells, the monster pile will be consistently bigger and the exp rate will jump, but 160k exp/hr is the baseline rate without paying someone.

30-Jan-2014 23:05:24

Whisket1

Whisket1

Posts: 89 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Also, NMZ only marginally affects the runecrafting market, since no one crafts elemental, chaos, or death runes for profit, and the blood altar doesn't exist in this game. Nature runes have dropped no more than 10%, and much of this is due to a rampant bot problem (see the Nrunner9 account you recently banned and its related accounts for an example). Alching will always be used as a magic training option because it can be done while multitasking (and alternatively, is extremely easy to bot/autoclick).


Yes, but if the demand and price for death / chaos / elemental runes were to increase because of this change, maybe they would be worth rcing for profit?

30-Jan-2014 23:16:21 - Last edited on 30-Jan-2014 23:18:30 by Whisket1

Cajjj

Cajjj

Posts: 377 Silver Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.

Yes, but if the demand and price for death / chaos / elemental runes were to increase because of this change, maybe they would be worth rcing for profit?

I know plenty of people who runecraft Nature runes on an everyday basis, but that isn't the point of this discussion.

Nobody runecrafts deaths/chaos/elemental runes, and if they do then it's either to gain a quick level or to gain a few extra runes.

Doing Slayer will give you plenty of runes, but I can't speak for the skillers since I decided to quit skilling for the long term some time ago as it offers little in terms of profit.

30-Jan-2014 23:19:57 - Last edited on 30-Jan-2014 23:20:46 by Cajjj

Masenko Ha
Jan Member 2021

Masenko Ha

Posts: 812 Gold Posts by user Forum Profile RuneMetrics Profile
I like that its finally being fixed. But at the same time I'm almost sure more than 25% of people are abusing these things, and thats just sad. im fine with runes/free magic methud being pulled. But the 5 minute logout should be just as priority as the 6 hour logout(Until now I didn't know that was broken, just thought people were afking for 6 hours, not 12+ thats insane. Even 6 hours is insane IMO).

But whatever, hopefully the people who already are abusing it, see it as wrong still and will vote in favor I guess. Sad yes, but I still want it fixed.

Guess this will give us our clear answer as to whether its right or not.

30-Jan-2014 23:57:45

Dark Zero
Aug Member 2008

Dark Zero

Posts: 5,029 Rune Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.


How are you doing mage in NMZ? With 70s magic you can overload to Smoke Barrage and reach 160k exp/hour MINIMUM while AFKing (only need to re-overload). Every team should switch off luring duties, as the lurer can keep casting spells while trampling the pile. When you get good at luring, you can get 90-95% of the exp rate that you get when it's your turn to AFK. If your team pays someone to lure and not cast spells, the monster pile will be consistently bigger and the exp rate will jump, but 160k exp/hr is the baseline rate without paying someone.
It seems someone is confused as to what constitutes AFKing.

In this context I, and many others assumed it meant overnight blood bursting requiring absolutely 0 interaction with the game client. If that is what Mat indeed meant, then those results are horribly skewed, it isn't possible to get more than 55kish xp/hr AFK. I think your definition of AFKing is supposed to be just the normal exp rate in the blog.

31-Jan-2014 00:04:35

Ghosttalon
Oct Member 2020

Ghosttalon

Posts: 6,596 Rune Posts by user Forum Profile RuneMetrics Profile
I am all for removing the ability to completely AFK for multiple hours. No one should expect to be able to log on, not play the game, come back after sleeping, going to school, working, whatever, and have loads of xp gained. Obviously that's ridiculous.

That said, this needs clarification:

"Moving your camera or pressing keyboard keys will not count as interacting with the game."

I've had random good fishing spots last longer than 5 minutes, and often I'm nudging the arrow keys or some such to stay logged in, while semi-afk, checking e-mail, looking at another site, writing in these forums or whatever.

What then does count as "interacting with the game"? Are you going to make it where more clicking is necessary even where it wasn't in the past? It seems a bit extreme that seemingly this could punish semi-afk activities as much as it punishes those whom it should target: the people gone for hours and hours at a time but still "playing".

So for all you thinking this is cut-and-dried, and they should just patch it, no questions asked ... think again please.


As for the NMZ, magic and runes, that's a yes by all means. Magic wasn't supposed to be free, and there was a reason we have Runecrafting as a support skill. If a skill like Rc is not profitable, then we really aren't "Old School" are we? I'm not saying non-combats have to be the best profit per unit time, but for those of us who enjoy the entire game, part of that is being able to have something to show for the non-combats besides 13M xp.

31-Jan-2014 00:05:18

Huerfano

Huerfano

Posts: 348 Silver Posts by user Forum Profile RuneMetrics Profile
I would like to add my voice to the "these changes should not be polled, they should just be added" list.

I haven't played NMZ yet, but the way it's being played is definitely not in the spirit of what it is meant to be. Even though it would appear that I am losing out, I'd much rather "earn" my rewards from NMZ while I am present in the game rather than waking up in the morning to them.

31-Jan-2014 00:33:06

Jettrider
Nov Member 2013

Jettrider

Posts: 698 Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
Also, NMZ only marginally affects the runecrafting market, since no one crafts elemental, chaos, or death runes for profit, and the blood altar doesn't exist in this game. Nature runes have dropped no more than 10%, and much of this is due to a rampant bot problem (see the Nrunner9 account you recently banned and its related accounts for an example). Alching will always be used as a magic training option because it can be done while multitasking (and alternatively, is extremely easy to bot/autoclick).


Yes, but if the demand and price for death / chaos / elemental runes were to increase because of this change, maybe they would be worth rcing for profit?


No, because their prices are controlled by shop prices. Throughout RS2 and pre-NMZ OSRS, there was never enough demand for these runes to make it worthwhile for bots to hop and buy out their stocks. In contrast, you'll see bots buying out the stocks of natures at Mage Bank and Mage Guild.

31-Jan-2014 00:41:48 - Last edited on 31-Jan-2014 00:45:05 by Jettrider

Quick find code: 380-381-17-65435479 Back to Top