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Dev Blog: Nightmare Zone XP Thread is locked

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Dark_Sayajin

Dark_Sayajin

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Nat crash (if it is to do with NMZ mage training) will be balanced by the rise in deaths and bloods etc with people using higher level ancient spells for pking etc. Alching for mage xp is one of the most boring ways of training imaginable whereas training in NMZ (if you pay for a lurer like I do you actually lose money, albeit that much) is a much more sociable/fun way of levelling. Yes it's easier but it's still beneficial to the game, with a wilderness rejuv on the way more people with higher magic = more pkers = game gets more people = etc etc. All positive.

This is up to the community, and I'm glad it needs 75 percent approval to be nerfed as half the people or even more posting on this thread are either mad cos they auto clicked instead of doing something else, or used it themselves to max and now want to eliminate the competition. Lol.

30-Jan-2014 21:46:27

Gamma Male

Gamma Male

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Nat crash (if it is to do with NMZ mage training) will be balanced by the rise in deaths and bloods etc with people using higher level ancient spells for pking etc. Alching for mage xp is one of the most boring ways of training imaginable whereas training in NMZ (if you pay for a lurer like I do you actually lose money, albeit that much) is a much more sociable/fun way of levelling. Yes it's easier but it's still beneficial to the game, with a wilderness rejuv on the way more people with higher magic = more pkers = game gets more people = etc etc. All positive.

This is up to the community, and I'm glad it needs 75 percent approval to be nerfed as half the people or even more posting on this thread are either mad cos they auto clicked instead of doing something else, or used it themselves to max and now want to eliminate the competition. Lol.


Except people only rc cosmic, laws, and natures.

Edit: Oh, and astrals

30-Jan-2014 21:53:26 - Last edited on 30-Jan-2014 21:53:45 by Gamma Male

R A L L S

R A L L S

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At first I didn't want NMZ magic to get nerfed but after some time I realised it's going to absolutely destroy the purpose of getting high runecrafting level. I think this is completely unacceptable and definitely a game-breaker. Please make an exception and DON'T poll this because people don't realise what effect NMZ magic has on the game.

30-Jan-2014 22:10:02

King Awesome

King Awesome

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The poll should require 75% to keep, not 75% to remove.


Why not 50% majority either way? You are here crying about unfairness yet here you are asking for a rigged vote.


It's rigged either way. Mila is simply asking for a more reasonably framed question, considering the question is whether or not to legitimize bug abuse.

-~ Casual experience for casual play~-

30-Jan-2014 22:21:17 - Last edited on 30-Jan-2014 22:22:00 by King Awesome

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
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The poll should require 75% to keep, not 75% to remove.


Indeed. I facepalmed so hard reading this dev blog.

We didn't vote for any bloody exp rates, why the hell do we need to vote to remove them?

30-Jan-2014 22:30:11

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
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How does the impact rc community? People don't rc water/fire runes for profit and even if they did the rewards chest still floods eco with elementals.


There's also the free bloods & deaths which people train with, instead of buying nats/astrals to train magic. The prices haven't dropped that bad...yet. It's already harder to sell the runes though.

30-Jan-2014 22:36:11

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