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Goedgemutst
Jul Member 2023

Goedgemutst

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It seems to me all the people that didn't take advantage of the NMZ are becoming extremely jealous of those that are. It's called new content people. We voted for this thing. The magic xp rates were halved to begin with, so in my opinion if players are capable of figuring out a way to gain this much xp with HALVED experience then we should be able to keep it.

Oh no! Some kid figured out how to get more xp than me! NERF PL0X!!


Obviously the exp rates were unintended. Jagex was unaware of such training methods when they tested the minigame. You're also wrong on the voting.

What we voted for: minigame to re-battle some old quest bosses. Rewards: resources to battle the bot markets.
What we didn't vote for: Best melee exp in-game, free runes for magic training, afk with guthans.

This shouldn't even be here in the first place, that's why I wonder why Jagex is so stubborn to keep it. They say: Any change (nerfing NMZ) needs to be polled. But this change (best melee exp, afk part, free runes) wasn't even polled to begin with... Makes so much sense.

I also consider the free runes and the afking as a bug.

01-Feb-2014 21:27:44

A Lazy Scrub

A Lazy Scrub

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@ Travis

Players that use their brains, players that realise how unbalanced some content is/was. Until finally Jagex was convinced into nerfing Pest Control: profiting, extremely fast melee exp.
Now that we have a similar situation going on, I find it sad how Jagex can't spot the similarities and needs the community to decide for them... The outcomes are obvious already :(

Also that gold sink that you mention is a joke compared to the amount of resources that get pumped into the game from the NMZ rewards. You pay like what, 10k max to start a NMZ game that lasts for hours?


I'm not using my brain? The exp rates on average are not that far of the highest rates outside of NMZ, the only different is the amount of money you pay. Overall, I think the way things are keep a majority of players happy, and I am aiming to please the majority, not the minority.

People getting exp so that they can PvM/PvP from fresh accounts (that they have to re-grind, as if though the first time wasn't already monotonous and lengthy) is not affecting me. Is it affecting you? That is the real question you should be asking.

The resources being added to the game are resources that normally would have come from bots. So, are you telling me we should remove rewards and let the bots continue what they used to do? No thanks.

01-Feb-2014 21:39:37

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
@ Travis
Pleasing the majority? Why? There might be some riots or complainers, but who cares. Can't be that much of a big deal. Is 'pleasing the majority' a valid reason to keep something unbalanced as NMZ in-game?

Also I don't care how long you grinded for previously on eoc. This is an entire new game and I hope we have many years to come to spend our free time on. Just because you're used to being high-leveled doesn't mean it should come easy. High levels have to be earned through time and dedication, not by becoming easier and faster. And when you finally reach your goals, there's respect from others.

Also I didn't say anything about removing the resources rewards. I said that the gold sink is kinda low for the amount of resources you get in return.
I would like to see a cap on every item though, just like the herb boxes.

01-Feb-2014 22:04:17

A Lazy Scrub

A Lazy Scrub

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@ Travis
Pleasing the majority? Why? There might be some riots or complainers, but who cares. Can't be that much of a big deal. Is 'pleasing the majority' a valid reason to keep something unbalanced as NMZ in-game?

Also I don't care how long you grinded for previously on eoc. This is an entire new game and I hope we have many years to come to spend our free time on. Just because you're used to being high-leveled doesn't mean it should come easy. High levels have to be earned through time and dedication, not by becoming easier and faster. And when you finally reach your goals, there's respect from others.

Also I didn't say anything about removing the resources rewards. I said that the gold sink is kinda low for the amount of resources you get in return.
I would like to see a cap on every item though, just like the herb boxes.


Again, it comes back to this: does people training in NMZ affect you? It does not affect me and that is why I do not care. It is a game and I do not care if you spend 500 hours or 100 hours getting 99 strength. But OMGGGG people are getting 99s so easily!!!! The data just showed you are still putting in comparable time to get 99s with differing amounts of money spent. Not sure why people believe combat should lose money. When you grind combat in other MMOs you profit while training combat levels. So how do you judge balance?

Combat has always been huge as far as how many people get 99s. It is easily devalued over time compared to other skills like slayer, herblore, runecrafting, etc. Prayer is still hard to get 99. I know this may seem foreign to you, but a big reason many people didn't play or quit was because of the re-grind. This game is not hard, but it takes forever to get the stats you want. Of course, if you never played before it would be ok starting from scratch, but not if you are doing it all over again.

01-Feb-2014 22:14:45 - Last edited on 01-Feb-2014 22:16:08 by A Lazy Scrub

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
@ Travis

It affects peoples hiscores ranks and it just ruins my oldschool-feels. I care if you spend 500 or 100 hours.

I'm not saying combat should lose you money. What I believe is that the fastest exp rates should come with a price. Which in the end means: balanced.

Non-buyable like Mining: fastest is iron or granite, you obviously drop your ores. That's the price you pay for fast exp: no profit.
Buyable: construction: mahogany planks is faster but also much more expensive than oak planks. It's the price you pay for the speed.

I can come up with one of these for every single skill.

About the re-grind part, I don't know why everybody is in such a hurry. This game should stay around forever if it were up to me. If you used to grind for 6 hours a day, but now don't have time anymore, you can still grind for 2 hours a day. Your goal will just take 3 times longer than when you had more free time. Which isn't a problem, since this game will be around for a while, that's for sure.

01-Feb-2014 22:28:22

A Lazy Scrub

A Lazy Scrub

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@ TravisIt affects peoples hiscores ranks and it just ruins my oldschool-feels. I care if you spend 500 or 100 hours. I'm not saying combat should lose you money. What I believe is that the fastest exp rates should come with a price. Which in the end means: balanced. Non-buyable like Mining: fastest is iron or granite, you obviously drop your ores. That's the price you pay for fast exp: no profit.Buyable: construction: mahogany planks is faster but also much more expensive than oak planks. It's the price you pay for the speed.I can come up with one of these for every single skill. About the re-grind part, I don't know why everybody is in such a hurry. This game should stay around forever if it were up to me. If you used to grind for 6 hours a day, but now don't have time anymore, you can still grind for 2 hours a day. Your goal will just take 3 times longer than when you had more free time. Which isn't a problem, since this game will be around for a while, that's for sure.


I don't care about my highscore rank and most people don't. In fact, the poll about us stated only 5% of the community wanted to compete in the highscores. Faster experience still does come at a cost in NMZ. If you use max prayer bonus you profit while having a significantly lower exp rate. When going for strength bonus, Dhing, piety, etc...that'll cost you. So technically, it does come at a cost. So this validates your opinion.

The re-grind is a big deal especially when this community is filled with much more mature people with less time than before. This in itself makes so much sense it is irrefutable. But many want to get high stats for pking/PvMing which constitutes the majority of the player base as shown by the polls.

I am in favor of allowing people to have a small leg up in order to do what they want to for the mere fact they are re-grinding.

01-Feb-2014 22:36:52 - Last edited on 01-Feb-2014 22:38:27 by A Lazy Scrub

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
@ travis

Yeah it's true about the cost for the max str etc., but it's not comparable to what people used to lose doing bandits or ape atoll skellies/zombies, where you get not a single reward in return.

And I'm not in favor of helping people out with easier exp rates. There's no hurry to get your high stats. Spending your free time and dedicating yourself to reach your OSRS goals should be enough to get your stats in a considerable amount of time. If people expect grinds to become easier just because they don't have the time anymore, they're perhaps not playing the right game.

01-Feb-2014 22:48:51

A Lazy Scrub

A Lazy Scrub

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For bandits you really don't lose much. Skeles you lose a lot, but only the minority of wealthy people use these methods so it is not a big deal.

The exp rates are not that much different than outside of NMZ, and certainly nowhere near the boundaries of RS3. I would have liked to have seen the old PC back in action as many others, but this minigame is a less OP alternative.

Again, most people on here spent their time achieving goals on the mini game from whenever they started to when they quit. I mean, could you imagine what would happen if Jagex reset stats for people moving to RS2 from classic (only imagine classic being out for roughly 9 years and the players with higher stats)? Same deal here, those who have to re-grind would potentially quit/not play.

And how do you play this game "right"? It is either a low grind or a faster grind. It is a point and click game and people get upset over slightly higher exp rates on average. Almost everyone, including myself, has experienced the ridiculous grind. It is not fun and unwanted by most people--but is easily do-able the first time around. I know many players have come back as a result of NMZ. I actually got one of my IRL friends to play again because of NMZ (as he was a pker).

Anything that attracts players or benefits the majority is immediately declared for a nerf. I mean, seriously. People expect others to look at their screen 24/7 because they believe afking is against the rules. Others expect you to get exp capped an hour and believe they know that the max amount of exp you SHOULD be getting for the good of the game.

I am playing this game and looking at every update logically and with the facts. I don't see NMZ as a massive detriment to the game, but rather, the opposite. It has simply been out for far too long now and most of the damage is done. Surely if NMZ was SO BAD the player count would have been substantially lower by now...but that is false.

01-Feb-2014 23:18:48 - Last edited on 01-Feb-2014 23:21:46 by A Lazy Scrub

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
@ Travis

This is going to sound harsh, but I feel that those who would potentially quit due to the re-grind should probably not play this game. I'd rather have a smaller player base with less lazyscapers than a game with an enormous playerbase full of easyscapers.

Grinding is part of runescape, always has been. Grinding is what makes OSRS different from a private server where everything is handed easy to you. Taking away grinds will just kill the game in the end. It's why me and a lot of others quit in the past: easyscape, devalueing all your previous achievements with some bonus exp or OP method released.

I don't care for how long NMZ has been around. There have been several big threads about the OP exp vs. rewards, but they have been ignored ever since the release of NMZ. Just because many people have abused it, doesn't mean it can't be nerfed now. I'd rather have it nerfed now than this game going into history as easy-combatscape.

And obviously the playercount wouldn't be low because of NMZ. There are too many people who enjoy abusing it, enjoying the easy levels. That's why this poll is so useless. It's sad that many people and Jagex just don't see, or don't want to see, the bigger picture called balance.

01-Feb-2014 23:37:08

whyruhiding

whyruhiding

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Polling these? seriously jagex? As if any of them are going to pass. It needs FIXING, not POLLING. Honestly starting to regret becoming a member again....

And talking about fixing the 6 hour Timer, as if being able to AFK for 6 hours should even be allowed in the first place? Ridiculous.

01-Feb-2014 23:38:12

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