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@ Travis
Pleasing the majority? Why? There might be some riots or complainers, but who cares. Can't be that much of a big deal. Is 'pleasing the majority' a valid reason to keep something unbalanced as NMZ in-game?
Also I don't care how long you grinded for previously on eoc. This is an entire new game and I hope we have many years to come to spend our free time on. Just because you're used to being high-leveled doesn't mean it should come easy. High levels have to be earned through time and dedication, not by becoming easier and faster. And when you finally reach your goals, there's respect from others.
Also I didn't say anything about removing the resources rewards. I said that the gold sink is kinda low for the amount of resources you get in return.
I would like to see a cap on every item though, just like the herb boxes.
Again, it comes back to this: does people training in NMZ affect you? It does not affect me and that is why I do not care. It is a game and I do not care if you spend 500 hours or 100 hours getting 99 strength. But OMGGGG people are getting 99s so easily!!!! The data just showed you are still putting in comparable time to get 99s with differing amounts of money spent. Not sure why people believe combat should lose money. When you grind combat in other MMOs you profit while training combat levels. So how do you judge balance?
Combat has always been huge as far as how many people get 99s. It is easily devalued over time compared to other skills like slayer, herblore, runecrafting, etc. Prayer is still hard to get 99. I know this may seem foreign to you, but a big reason many people didn't play or quit was because of the re-grind. This game is not hard, but it takes forever to get the stats you want. Of course, if you never played before it would be ok starting from scratch, but not if you are doing it all over again.
01-Feb-2014 22:14:45
- Last edited on
01-Feb-2014 22:16:08
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A Lazy Scrub