I like the idea of the new staff, I don't like the enormous rune cost. Essentially you're making people spend 3x as much to cast their spell while holding this expensive staff, for the benefit that they can be on lunars. Cost efficiency is the problem with magic right now, that's one reason why there's no point to be on a spellbook other than lunars while doing slayer. If the staff were to be released right now, it would be dead content.
The point of this staff should be create a magic item that has a high upfront cost, but reduces the variable cost so that combat with magic is actually viable.
Do this comparison with me: Slayer staff vs. New Staff. At level 75 probably through the low 80s, they both hit 17-18ish damage. (If I recall, slayer dart hits 15-20 on a linear curve from level 55 to 99). As you approach 99, the new staff can hit 22, 2 damage more than the slayer dart. Even if you could use slayer dart with lunars,
even if
the new staff consumed only one death rune, this is clearly dead content. Sure, with those assumptions it's a marginal improvement, but it's not enough to make anyone think "I'm going to train magic with combat."
Some possible solutions: First and foremost, reduce the cost significantly. In my opinion, chaos/death runes already have enough demand. Perhaps make the staff consume underused runes, like cosmic/body/soul.
Secondly, improve the damage. It's a single area attack with no effect, why can't it hit as much as ice barrage at level 99 magic? I'd say make the staff start at ~20 damage at level 75, and grow to ~30 at 99.
On another note, please be careful when deciding what items to include on the new drop tables. Don't do another bounty hunter where portions of the main game's economy was destroyed from lack of thought. (I was ignored when I made a myriad of posts back then regarding how infinity/dragon full helms spawning into the game was a horrible idea).
18-Jan-2014 17:06:21
- Last edited on
18-Jan-2014 17:07:36
by
UncleTuggles