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Dev Blog: Wilderness 2 Thread is locked

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Agaard

Agaard

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omg polllll old lesser + greater demon graphics please!!


and all other old graphic models!!

~CR0W
3 Word Game , Invasion , Necroancy and combat Pets , Barrows expansion , Snow Ball Arena , Lock Down Server(s) , The Trade Island by CR0W and McGee , Clan Update And Max Levels . ~/Sig


yessss


I support. Please poll old graphics for demons, dragons, etc.


THISSSSS

I paniced when i saw the old greater demon on the dev blog, so nice


What is it with you nostalgia freaks? Stop living in the past, this is a new Runescape game where we can have new stuff, most of us want HD graphics never mind ugly ass 2006 graphics!


Go play RS3, graphics are good

18-Jan-2014 11:56:41

Agaard

Agaard

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
Fish

Only manta ray

Fishing trawler need to remain at least a little attractive.......
Or a fish who give a regeneration x30 for 30 sec. (i mean 1hp/ sec)
*******************************************************************

Shields

The shield are way too overpowered.
Range
att
+6/+5
def
+18
+30


Magic
att
+2
def
same stat
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Ents

No thanks. Noted log is unrealistic, it's just crap, and nobody will go for it, too slow compare to the risk.
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Red Chinchompas

The skiller who die will normally loose the chins, i don't see why that should be changed. OR to a maximum of 300 chins.
I don't want to see a Pker who get a free kill and 15K chins.
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Edgeville Lever

Can the teleportation please put the player into the lava maze or anything completly different than the ardy lever ?
I think it's normal to get to ardy to do that, and it's too easy to just go to edge and tele.
Please just move the teleportation to another place, less close to the mage arena bank. ANYWHERE
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Question: Should we stop players from teleporting out of the KBD lair?

No. Why do you go to the KBD to loose your loot after then?
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Question: Should we add the Fountain of Rune to the maze area in the far East of level 50 Wilderness?

I just don't see who will go for it for superheat or alching lol ?
It's just seem to be a free magic pking zone, so no, no free runes (or maybe only cosmic and nats ?

18-Jan-2014 11:56:51 - Last edited on 18-Jan-2014 12:02:45 by Agaard

Agaard

Agaard

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
Question: Should we add a dungeon of God Wars creatures to the Wilderness?

Nope. Noted addy bar isn't a good thing, more with risk.
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Question: Should we replace red dragons with lava dragons in the Wilderness?

Nope. More powerful bones are not a good idea, just rework the Ectofungus.
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Question: Should we allow players to be able to attack other players in a single way combat area even if either are currently in combat with an NPC?

No way ! That will be the free kill paradise for PK.
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Question: Should we remove 10 worlds from the world list to boost activity on the other worlds?

Nope. That will just be a mess and nobody will go to Wildy after 1 month because of the risk.
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Question: Should we add a level 10 Agility shortcut to shorten the route from Varrock's west bank to the spirit tree?

Please level 45 at least. Level 10 is way too low, make people train a little their agility for good things...
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Question: Should the run energy icon near the minimap toggle your Run Mode setting when you click it?

No more easyscape please...
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Question: Should the prayer points icon near the minimap allow you to select some 'quick prayers' and toggle them on and off when you click it?

The orbs are already cheated for the PvP and now that... Seriously?
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18-Jan-2014 11:57:02

Agaard

Agaard

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
Question: Should the health icon near the minimap allow you to cure poison or cure disease when you click it, provided you have suitable items in your inventory?

NOOOOOOOOOOO ! Damn we're not handicapped ! ffs !
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Question: Should we increase the cool-down time on the minigame teleports to 1 hour?

5 hours.
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Question: Should we add new channels to the minigame grouping panel for finding Black Arm / Phoenix Gang members, finding God Wars Dungeon parties and finding Waterbirth Island parties? These channels would not have teleports associated with them.

No for the Black Arm / Phoenix Gang member, it's the difficulty of the quest to do that, i'm sorry but really no and I hope that will never pass.
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Question: Should we add 24 more bank spaces to everyone's bank?

150 should be better please OR make the quest items take no room in bank
But 150 should really be better, I cry when I need to garbage something...

What the problem to make a lot of room spaces ? There's no abuse possible no ?






It's yes for all the rest ;) Except for untradeables ...
About the untradeables, i think there should be swapped to gold. A simple noob Pker shouldn't be able to get a fire cape if he's pure str or if he just can't get ride of Jad. Same for fighter torso, if he can't play a role at B.E properly and just playing it for some hours, he shouldn't be able to get that.
So for me, untradeables shouldn't be dropped at death in the Wildy.

18-Jan-2014 11:57:30 - Last edited on 18-Jan-2014 11:59:52 by Agaard

Stemeister1

Stemeister1

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1000 bank spaces please, what the hell is 24 going to do? really? 24, that's the number you guys though of? 20 + 4? come on get real...

minimum 150 pleaseeeeeeeeee it cant be that hard? take up to much space? your jagex for crying out loud, 24 I cant believe I just read that...

whoever thought of that number wants smacking around the ear...have a re think of 150 minimum please, but 1000 would be nice.

Thanks

18-Jan-2014 12:09:59

Goedgemutst
Jul Member 2023

Goedgemutst

Posts: 9,606 Rune Posts by user Forum Profile RuneMetrics Profile
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1000 bank spaces please, what the hell is 24 going to do? really? 24, that's the number you guys though of? 20 + 4? come on get real...

minimum 150 pleaseeeeeeeeee it cant be that hard? take up to much space? your jagex for crying out loud, 24 I cant believe I just read that...

whoever thought of that number wants smacking around the ear...have a re think of 150 minimum please, but 1000 would be nice.

Thanks


24 = 3 rows

18-Jan-2014 12:12:21

Agaard

Agaard

Posts: 785 Gold Posts by user Forum Profile RuneMetrics Profile
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1000 bank spaces please, what the hell is 24 going to do? really? 24, that's the number you guys though of? 20 + 4? come on get real...

minimum 150 pleaseeeeeeeeee it cant be that hard? take up to much space? your jagex for crying out loud, 24 I cant believe I just read that...

whoever thought of that number wants smacking around the ear...have a re think of 150 minimum please, but 1000 would be nice.

Thanks


24 = 3 rows


It's not enough anyway, and more with the new items coming.

18-Jan-2014 12:16:42

Spreedo

Spreedo

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
Should we stop players from teleporting out of the KBD lair?
You should, I think doing so would add that extra element of risk and reward. You'd also be forced to rely on your peers for support getting back, you could even strategies ways of getting your loot back safely****: Have one person run the loot, and others act to suppress anyone who dare to interfere.

Should we add three new rune rocks to the Ice Plateau?
I don't see why not, the more rune to mine, the more attractive the location is to miners. Yes, they'd be able to gather rune faster to make their escape, but that appears to be an advantage to a miner that I wouldn't want to take away from them.

Should we add the Fountain of Rune to the maze area in the far East of level 50 Wilderness? I'd prefer it in a less closed off area, because once you go to the rune obelisk it could prove difficult to get off (with only one way to do so). The risk seems too high for the trouble of going that far out, I'd rather go back to a safe zone in that case and do what I need to.

Once we have solved the issue of luring players into the Wilderness using the trade windows, should we remove the Wilderness Ditch? I like the idea of the ditch, it safeguards players from crossing a threshold they may never come back from (without items at least). I think there should be some indicator to take the ditches place in the event you do remove it, so that players are aware they're crossing the threshold into dangerville.

Should we add a dungeon of God Wars creatures to the Wilderness?
While I don't like the idea of spreading players from the original GWD. Those who seek better rewards, without the risk of being PKed (unless outside of the dungeon) will be attracted to it, and I think it's a nice setup to have a spot with reward and lower risk among the many new features that see a lot of group and risk based business. The only question I have is will they be allowed to teleport out of the dungeon?

18-Jan-2014 12:27:56

Saxo
Mar Member 2020

Saxo

Posts: 7,687 Rune Posts by user Forum Profile RuneMetrics Profile
Not sure if you're serious on some of your replies Agaard.

As for the bank space, they are limited by the engine. If they add too many slots it messes up the bank somehow (not sure how exactly, just remember ash saying this)

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i have another idea. when you look at your xp in a given skill it would be nice if it would also show the remainder xp.


Ash said he wnated to keep that until he does the xp goal system aswell and do both at one time.

18-Jan-2014 12:31:47 - Last edited on 18-Jan-2014 12:32:30 by Saxo

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