I still don't understand why you guys can't split the first question up into multiple sections. It will literally take 5 minutes of your time and allow a more accurate poll.
I believe more attention should be given to the wilderness in terms of scarcity. That is, if players are able to world-hop to a world with literally nobody in the wild, then these resources will not be as rare as intended. This may not be a problem, but it should certainly be watched.
For example, I agree with everyone else that both the new shields are overpowered for old school Runescape. And considered mid range at that!
As a design tip: Stay away from 1 size fits all gear. A shield that gives magic bonus and magic defense is a no brainer for a mage. A mage should have to choose between offense or defense. This is why we have splitbark and mystic, for example. The only exception is Ahrims, a super high-level rare degrading armor set.
My suggestion: Either delete these shields or rethink them. The magic shield should not give any magic bonus, but rather give a 0 bonus (most defensive shields have a negative magic attack, so having a 0 is actually good) and provide about 8 magic defense (better version of elemental shield - a shield designed for magic)
Same theory goes for range. A shield that increases range bonus will leave bows in the dust. This is an unfair balance change. Do not add a range attack bonus to the shield. Make it a very strong range defense shield. (See: granite shield)
I appreciate the ideas, but please, let the players have a real choice. Do not group these updates together. They are not all universally accepted and I find it odd that you would assume they are.
18-Jan-2014 08:53:43
- Last edited on
18-Jan-2014 08:58:37
by
KeithCharles