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Dev Blog: Wilderness 2 Thread is locked

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Publix Stock

Publix Stock

Posts: 248 Silver Posts by user Forum Profile RuneMetrics Profile
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The mage defende bonuses on the shields are too high. Jagex you need to realize something. In Castle wars...
The MAX mage attack bonus is 127 with 3a amulet.
The MAX mage defence bonus is 185.
The new shields will keep the max attack bonus the same, while the range shield will increase the max mage defence to 194. The mage shield will be superior to the mages' book becaue it offers just 3 attack bonus less, but you gain huge melee defence.
Not only does the shield provide the highest range attack bonus but it has the highest mage defence bonus. The mage shield..its nothing special, it just offers some defence bonuses while having some mage attack bonuses. IMO just make the damn shield have same stats as arcane and spectral. Stop making up random stats.


Mage book requires 1 def, these require 60, they should be far superior to mage book in every way.


I would explain more but no point in arguing with an arrogant kid who doesnt even understand bonuses for range/mage and then has atrocious stats in range/mage aswell.

20-Jan-2014 18:53:00

I Ate My Dds

I Ate My Dds

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Any thoughts on making the looting bag available in PVP worlds? This will promote skilling on PVP worlds along with the wilderness, which will prevent PVP worlds from dying out, and giving skillers/pkers another option. With only 2 PVP worlds, it would be very risky for skillers, so it wouldn't be overpowered.

20-Jan-2014 19:10:51

Publix Stock

Publix Stock

Posts: 248 Silver Posts by user Forum Profile RuneMetrics Profile
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The staff is still redundant even after the buff. The damage output simply isn't there. A max hit of at least 35 is necessary

or atleast 30. At the cost of 3 death, 2 chaos, and 5 fires for each charge, thats 820 gp per cast. God spells only cost about 750 gp per caast and have other side effects, as well as hitting 30s with charge. IMO they should take out the death rune requirement and add a money sink by making a npc sell a charge rune that cost like 500 gp or something. So you would need 1 charge rune, 2 chaos, and 5 fires. Take out the dumb 10 gp thing.

20-Jan-2014 19:49:17 - Last edited on 20-Jan-2014 19:52:07 by Publix Stock

Reminiscon

Reminiscon

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The staff is still redundant even after the buff. The damage output simply isn't there. A max hit of at least 35 is necessary

or atleast 30. At the cost of 3 death, 2 chaos, and 5 fires for each charge, thats 820 gp per cast. God spells only cost about 750 gp per caast and have other side effects, as well as hitting 30s with charge. IMO they should take out the death rune requirement and add a money sink by making a npc sell a charge rune that cost like 500 gp or something. So you would need 1 charge rune, 2 chaos, and 5 fires. Take out the dumb 10 gp thing.


They reduced it to 1 Death and 1 Chaos rune.

There's also two places where this staff would dominate now, which is at Barrows and Metal Dragons.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

20-Jan-2014 20:02:07 - Last edited on 20-Jan-2014 20:04:26 by Reminiscon

Ang3l

Ang3l

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
I looking forward to this new wild update, it will help more involvement in the wilderness.

Any chance of repolling question about returning to Ape Atoll after Monkey Madness with no defence exp? It was 61% back in April, but was 9 months ago.

20-Jan-2014 20:11:06

ThiccFarmBoy

ThiccFarmBoy

Posts: 492 Silver Posts by user Forum Profile RuneMetrics Profile
I think the fish should be changed. As it is now, the reward doesn't match the risk. For a fisher, you have to risk being pked and long bank runs for only 1 extra hp. Sharks you can safely fish forever in the fishing guild. I know there is a concern the new fish will instantly replace sharks but I see no reason to spend 20 mins to fish 20 of the new fish just to die by a pker.

I think the new fish should either have a higher heal, possibly 30, but have a time limit before eating again so sharks would still have better immediate heal.

or lower than 21 heal but have a passive hp regen,50 over 2mins, so it would benefit grinders or bossing but sharks would still be needed incase of high hits from boss.

or if u don't want to change the heal amount.
the fish should be caught a lot faster than sharks to allow fishers a chance to escape with a load. or be caught as a note so fishers could keep food or teles in their inventory incase of a pk.

20-Jan-2014 20:41:04

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