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Dev Blog: Wilderness 2 Thread is locked

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Venenatis
Sep Member 2007

Venenatis

Posts: 664 Steel Posts by user Forum Profile RuneMetrics Profile
This could be one of the best updates in runescape history, and what's even more amazing about this is the community worked together with Jagex to create this.

I can't wait to vote for all of this, and see it in game. I'm especially looking forward to the spider boss. If you guys want to use any of the ideas in the Spider thread I created feel free to. Good work Mat, Reach, Ash, John.


:)
VnG
pride! QFC: Here

18-Jan-2014 00:45:03

gingo100

gingo100

Posts: 1,906 Mithril Posts by user Forum Profile RuneMetrics Profile
A lot of great ideas in here but I really don't think the first question will pass unless each change is polled separately or at least split up into different sections, far too many changes that will leave quite a few people obliged to vote no because they don't want certain things passing

A ton of poll questions isn't really that bad a thing especially when things are getting voted for or against, to make sure the players opinions are being heard properly

18-Jan-2014 00:48:35

Edgy Atheist

Edgy Atheist

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Two criticisms/critiques/suggestions.
1. When assigned aviansies on a slayer task, addy bar drops should be noted. Make the task profitable.
2. The cost of the new slayer staff (runes/cast) needs to be lower. Once prices stabilize, you'll be paying 10m+ for a weapon that you then have to "feed" 800+ gp/hit to use, and you can only use it in PVM. I'm personally in favor of it being PVM only, but I want it to be a logical way to train magic through combat. I don't want it to be so expensive that it's only worth using when at DKs or metal dragons. I'm all for the idea of it using GP to cast; maybe a cost of just 100 gp/cast would be more reasonable. There's no reason for people using mage to have to spend so much gp to train compared to a one time payment of 1.6m to get a whip and get close to the best melee xp available.

18-Jan-2014 00:49:50

Gulma1

Gulma1

Posts: 597 Steel Posts by user Forum Profile RuneMetrics Profile
Limiting the worlds
Many of you have asked us to limit the amount of worlds available to Old School to boost activity on some of the quieter worlds. This is particularly relevant to the Wilderness as increasing activity there is a big aim.

Question: Should we remove 10 worlds from the world list to boost activity on the other worlds?
____________________________________



Remove the PvP Worlds

18-Jan-2014 00:50:07

FU WakaKills

FU WakaKills

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm not open to change and new items comming into the game like this. So I'll be voting no on most besdes the orbs and some slayer keep the wilderness the same but just delete several worlds and maybe add a bh target system on 1 or 2 worlds easy fix for the wild.

18-Jan-2014 00:52:16

VS0P
Aug Member 2019

VS0P

Posts: 18 Bronze Posts by user Forum Profile RuneMetrics Profile
Can't wait to call this era of Runescape Post-EoC. Wildy is dead with PvP taking over. You're splitting up interactions between players, half of the people in world 1 are merch bots. World 2 is infesting with them in Edgeville, about 50 pkers and the rest camping in bank spamming crap. Oh at least the F2p servers have 20 people in them.. The most fun I have since I can't find anyone to fight in Edgeville is running around F2p worlds seeing how many people I can find. This should be a mini-game in the next poll? Target-System, we can call it Where's Waldo? Consider it please Jagex I thought about this for a whole 5 minutes.

18-Jan-2014 00:56:01

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