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Dev Blog: Wilderness 2 Thread is locked

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BUTT WINK
Mar Member 2020

BUTT WINK

Posts: 112 Iron Posts by user Forum Profile RuneMetrics Profile
Loving the new content idea's, The new staff should be availabe in pvp, you said it youselves that melee has whip, range has dark bow (both available in PVP!) so why not the mage version too, but thats just my opioin, make it PVP in the first place, then poll to make it just PVM, if the community does like the way it works, instead of pvm then polling to make it pvp. kind regards, Great ZanZag

17-Jan-2014 17:35:00

C o d y
Jun Member 2022

C o d y

Posts: 938 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
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The Dark bow only required 60 ranged to use and was a drop from a lvl 90 slayer monster. So why not even the playing field with a Dragon staff! This could be dropped from the Kraken monster.

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Dragon staff
: This staff allows an infinite amount of air and fire runes to be used.
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Special attack
: Allows you to double hit with the spell you are using and increases the max hit of the spell you are using by 50 % and uses 60 % special attack bar.
-Examples: the fire blast hits a max of 16, the special attack would allow you to hit 24 twice!

The special attack only works with the elemental spells.

The lowest level pure could be 32 just like the lvl 32 d bowers with 10 hp! But lets face it, this dragon staff could be more powerful down the road just like the dark bow!
And here's how: with the formula i made for the damage that the special attack could do, depends on the 4 basic spells you can use, earth, water, fire, and air.

So later on when you get 75 magic for fire wave, your max hit is 20 and with the special attack, your new special attack max hit would be a possible 30-30.

Even farther down the road, if Jagex decides to add surge spells back into the game. The fire surge can hit 30s with no special magical staff damage boosts or potions or prayers. The dragon staff would allow the special attack to be a whopping possible 45-45!


^



I really like this idea, not only dose it allow mages to have a weapon with just as much impact as godswords and d bows...it gives the normal spellbook some power compared to ancients. Love it

^
"Who are you really? deep... deep down... far far in... Once you figure that out you will laugh your self Silly!" - Alan Watts.

17-Jan-2014 17:38:28

whyruhiding

whyruhiding

Posts: 1,218 Mithril Posts by user Forum Profile RuneMetrics Profile
Yes yes yes remove worlds! This game needs to feel more active then it already is. Its boring without player interaction. This will make Minigames, the wildy, and even pvming pvping and bossing more fun as you'd run into more people then before. This game cant succeed without player interaction its about time they start making the worlds more filled with people. I don't see why someone would vote no to removing worlds with how much people play this game.

17-Jan-2014 17:39:28

kttyslyr4567

kttyslyr4567

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
Question: Would you like us to upgrade the Wilderness to the basic level as featured in the latest developer blog called “Rejuvenating the wilderness 2”?

Yes, but I’d prefer it with a few exceptions.

Question: Should we stop players from teleporting out of the KBD lair?

Yes, but only permit the lumbridge/home teleport that takes 10 seconds to complete.

Question: Should we add three new rune rocks to the Ice Plateau?

Yes, and make it multi so miners are less safe.

Question: Should we add the Fountain of Rune to the maze area in the far East of level 50 Wilderness?

Yes, but change something for me. I want to be able to receive 2x, 3x, or 4x the exp while there, I don’t care about “rune-free” spells. Alching/superheating would be incredibly inefficient moneymaking. Now, say the longer that you stay in the area without logging out, the more “x” experience you get. It could go up by .1 increments. Every 5 minutes the exp goes up x .1 all the way up to 4x the exp.

Question: Once we have solved the issue of luring players into the Wilderness using the trade windows, should we remove the Wilderness Ditch?

This update is not on my list of priorities, but who am I to speak about that? If in doubt, keep the ditch and fix later.

Question: Should we add a dungeon of God Wars creatures to the Wilderness?

Sure.

Question: Should a player be able to see how many times they have been killed in the Wilderness, how many players they have killed in the Wilderness and the ratio between them?

Not necessary. Even with a wilderness level 10 and beyond requirement, it won** keep people from soullessly farming that.

Question: Should we replace red dragons with lava dragons in the Wilderness?
Maybe keep red dragons in the same area and have the 2 dragons like the brimhaven irons/steels.

Question: Should we allow players to be able to attack other players in a single way combat area even if either are currently in combat with an NPC?
No.............*****;continued->

17-Jan-2014 17:44:30

T_apka

T_apka

Posts: 539 Steel Posts by user Forum Profile RuneMetrics Profile
Ye thats good idea... if they will add that useless staff .. i can take with myself mine slayer staff on dks and i will hit 18 as well ... Kinda bad idea for slay lvl 87 reward... if this lvl in slayer got around 800 people on osrs... Thats pointless to hunt something like krakens, if they will got this kinda non sense function.

17-Jan-2014 17:44:56

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