Question: Would you like us to upgrade the Wilderness to the basic level as featured in the latest developer blog called “Rejuvenating the wilderness 2”?
Yes, but I’d prefer it with a few exceptions.
Question: Should we stop players from teleporting out of the KBD lair?
Yes, but only permit the lumbridge/home teleport that takes 10 seconds to complete.
Question: Should we add three new rune rocks to the Ice Plateau?
Yes, and make it multi so miners are less safe.
Question: Should we add the Fountain of Rune to the maze area in the far East of level 50 Wilderness?
Yes, but change something for me. I want to be able to receive 2x, 3x, or 4x the exp while there, I don’t care about “rune-free” spells. Alching/superheating would be incredibly inefficient moneymaking. Now, say the longer that you stay in the area without logging out, the more “x” experience you get. It could go up by .1 increments. Every 5 minutes the exp goes up x .1 all the way up to 4x the exp.
Question: Once we have solved the issue of luring players into the Wilderness using the trade windows, should we remove the Wilderness Ditch?
This update is not on my list of priorities, but who am I to speak about that? If in doubt, keep the ditch and fix later.
Question: Should we add a dungeon of God Wars creatures to the Wilderness?
Sure.
Question: Should a player be able to see how many times they have been killed in the Wilderness, how many players they have killed in the Wilderness and the ratio between them?
Not necessary. Even with a wilderness level 10 and beyond requirement, it won** keep people from soullessly farming that.
Question: Should we replace red dragons with lava dragons in the Wilderness?
Maybe keep red dragons in the same area and have the 2 dragons like the brimhaven irons/steels.
Question: Should we allow players to be able to attack other players in a single way combat area even if either are currently in combat with an NPC?
No.............*****;continued->
17-Jan-2014 17:44:30