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Dev blog: PDC & Poll #12 Thread is locked

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Jayden
Jan Member 2013

Jayden

Posts: 4,573 Adamant Posts by user Forum Profile RuneMetrics Profile
AGILITY UPDATE WOOO! I feel it needs some more explaining though if it isn't a shortcut.. i didn't get the idea it'd be a course which i'd be happy with anyway! More xp than Dorgesh Kaan would cause complaints but that doesn't mean it can't be the same! I'd like a new course :P Anyway im looking forward to see how this'll work..

28-Oct-2013 09:52:22

Wizardio

Wizardio

Posts: 776 Gold Posts by user Forum Profile RuneMetrics Profile
I don't see why we can't have all the ideas put into the game, as they were all good, but for me there's two which stood out:

Roof Leaping: Agility reborn!

- This could be very interesting and could compensate for the lack of advanced courses with the ability to make new shortcuts (both roof jumping and jumping over other obsticles such as logs, rocks etc. which you previously couldn't) and courses, as well as the ability to bring the agile set back into the game. The agile top and legs where both good looking and useful. They also show some sort of a skill achievement, as you need 85/90 agility to obtain and wear them.


Soul Snathcer

- There should be some sort of reward. What kind? I have no idea. Could be exp, armour, herbs&ingredients or anything else useful. But the concept itself is good. The question is whether or not people will spend time doing something they will get nothing for completing.

28-Oct-2013 10:58:00

dunforgiven

dunforgiven

Posts: 102,158 Ruby Posts by user Forum Profile RuneMetrics Profile
there can be multiple courses that give different levels of exps. there is no reason it cant give more than the current courses if its higher levels. frankly my dear, I couldn't give a dam. never had a river to build one on.
veteran of 4 runescapes

28-Oct-2013 11:02:39

I make acid

I make acid

Posts: 235 Silver Posts by user Forum Profile RuneMetrics Profile
How about no player made content, I haven't even gotten my fill of gwd yet why would we need more updates. This game is old school we don't need random children ideas added just to please the 3k ppl who have voted in this poll.

NO PLAYER MADE CONTENT

28-Oct-2013 13:32:32

2006
May Member 2019

2006

Posts: 977 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
why not add all 3 updates that currently have ~30% support?


Too much work most likely- plus too much content at a time is pretty pointless, it would be better to roll them out over-time. I doubt the other suggestions will be pushed aside because they're so close in the poll.

Wonder what the xp and level requirements will be.

They're all great suggestions, can't wait to give the ones that pass a try. :)
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28-Oct-2013 14:58:23

2006
May Member 2019

2006

Posts: 977 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
How about no player made content, I haven't even gotten my fill of gwd yet why would we need more updates. This game is old school we don't need random children ideas added just to please the 3k ppl who have voted in this poll.

NO PLAYER MADE CONTENT


Lighten up- it's great interaction between community and developer. If you don't like the new content then don't use it, it will have no detrimental effect on your fill of God Wars.
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28-Oct-2013 15:01:34

Mila of 2013

Mila of 2013

Posts: 3,197 Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
AGILITY UPDATE WOOO! I feel it needs some more explaining though if it isn't a shortcut.. i didn't get the idea it'd be a course which i'd be happy with anyway! More xp than Dorgesh Kaan would cause complaints but that doesn't mean it can't be the same! I'd like a new course :P Anyway im looking forward to see how this'll work..


I like the idea, but i don't really understand the benefit unless it's a new agility course with semi decent experience rates.

There should be some lootable chests on top of the roofs with maybe some random weight reducing items and perhaps very rare "potent" super energy pots that restore energy continuously for 30 seconds.

There should be a 75-85+ agility requirement for the weight reducing items, for sure.

28-Oct-2013 17:53:20

Tacitvs
Jun Member 2008

Tacitvs

Posts: 842 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Original message details are unavailable.
why not add all 3 updates that currently have ~30% support?


Too much work most likely- plus too much content at a time is pretty pointless, it would be better to roll them out over-time. I doubt the other suggestions will be pushed aside because they're so close in the poll.

Wonder what the xp and level requirements will be.

They're all great suggestions, can't wait to give the ones that pass a try. :)


I hope they do follow through and give at least serious consideration to the other two that are sitting at around 30%, as all three seem popular.

I also don't see why two things shouldn't be rolled out simultaneously. For the handful of people that actually do agility they'll get their fill and for those that prefer bossing/minigames they'll have something to do too.

Agility update will be dead content either way, if it's low level stuff it'll not encourage people who don't like agility to train it, and when they do they'll quickly progress to higher levels/better courses, and if it's best exp people will rage even though virtually nobody can do it. I think at rank 1000 for agility the level is only 71 or 72 so it's not like people really train it that much, if it's high level content it'll be available to just a handful of people.

28-Oct-2013 18:12:58

Mod Ash

Mod Ash

Jagex Moderator Forum Profile Posts by user
Original message details are unavailable.
Original message details are unavailable.
why not add all 3 updates that currently have ~30% support?


Too much work most likely- plus too much content at a time is pretty pointless, it would be better to roll them out over-time.

If we commit to 3 big projects, we'll be booked up for months, during which time we wouldn't be able to respond to much else. I'd rather we committed to 1 project, then afterwards look around and see what the next priority should be, based on how you all feel at that time.

Besides, once one of these is in the system, I want to get on with a Slayer-themed poll.

The other ideas - including the other 4 Mat's put on this survey and the 70-odd other ideas that didn't make it - can stick around for future use, especially if you all keep showing interest in them.

28-Oct-2013 19:20:53 - Last edited on 28-Oct-2013 19:21:57 by Mod Ash

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