Forums

Corporeal Beast - Discussion

Quick find code: 380-381-0-65435437

Monkey xx
Jan Member 2023

Monkey xx

Posts: 1,470 Mithril Posts by user Forum Profile RuneMetrics Profile
Personally I do not think releasing the spirit shields as they were would be a good idea. I think they were too powerful compared to existing items. I take on the point that we need to see progression in weapons and armour, please can we just take it slow? Part of the charm of old school is that the old weapons and armour are still viable - items we all love and do not want to see continually devalued. I would like to avoid adding content that makes current content redundant or too out-classed. I'd like to see the new very rare and elite items have their own advantages whilst still ensuring existing items are still viable.

I think the QP requirement is a good idea but should not be the single requirement. Questing should not be forced for content that is relevant mainly to combat. Perhaps 150QP+. I quite liked the 'combining boss keys' idea someone else suggested, this would also ensure the experience of players who want to attempt the hardest boss in the game. I think a cb requirement of 100+ is enough (110 max). There are many incredible accounts at this level. I'd like to see a new quest in the game which ties together all these requirements and gives us some lore. I don't mind if that takes you a few months.

If spirit shields are released then can we consider ideas such as making them degradable? I think it's important we start adding more degradable items to help the economy and also think it's warranted with such powerful gear.

I don't want to see this update rushed. Let's tie it in with everything else, make sure everything is clearly thought through and the majority of players are happy.

28-Jul-2014 09:25:11

Matt PvM

Matt PvM

Posts: 1,132 Mithril Posts by user Forum Profile RuneMetrics Profile
Monkey xx said :
Personally I do not think releasing the spirit shields as they were would be a good idea. I think they were too powerful compared to existing items. I take on the point that we need to see progression in weapons and armour, please can we just take it slow? Part of the charm of old school is that the old weapons and armour are still viable - items we all love and do not want to see continually devalued. I would like to avoid adding content that makes current content redundant or too out-classed. I'd like to see the new very rare and elite items have their own advantages whilst still ensuring existing items are still viable.


I'm not sure how one can read that and not see its complete ....

We're talking spirit shields, they won't make all current armours redundant, the dfs has +7 str and is super tanky, what it doesn't do is reduce max hits, instead increases them (for melee atleast).

As for every other slot, each item that is currently the best, remains the best.

Will only be voting in favour of corp if ely/div pass. The boss itself is pretty boring, fun to do every now and then but I could never grind it. No ovls, no yak, no turm, no ss it'll be pure effort, which is why the shields won't be op, they will be ridiculously expensive.

28-Jul-2014 09:45:40

bf4

bf4

Posts: 28 Bronze Posts by user Forum Profile RuneMetrics Profile
Combat level requirement (50+/60+/70+/80+

Introduce Spirit Shields as rare drops - Change no stats or effects.

-----------------------------------------------------

I prefer the exact thing from the other runescape. the way its meant to be played.

28-Jul-2014 10:00:21

Focus Teemo

Focus Teemo

Posts: 13 Bronze Posts by user Forum Profile RuneMetrics Profile
I'm against adding the shields back as they were just far too overpowered, however I wouldn't mind seeing them back if the stats were changed around a bit and the effects changed to something less overpowered/more useful in other ways.

Either way I think the lower tiered shields should be introduced as they were a decent mid level shield to use while maging in multi wilderness.

28-Jul-2014 10:08:27

Monkey xx
Jan Member 2023

Monkey xx

Posts: 1,470 Mithril Posts by user Forum Profile RuneMetrics Profile
Matt PvM said :
We're talking spirit shields, they won't make all current armours redundant, the dfs has +7 str and is super tanky, what it doesn't do is reduce max hits, instead increases them (for melee atleast).

I'm not just talking spirit shields, this is also about future progression. If this update passed it would be a large indication towards what direction the community wants to see 07 evolve. I think it is in our best interest to do this at a slow pace. Whilst if we continually add more powerful gear it will make current items redundant, at the moment it is more about devaluing current content.

The spirit shields were too powerful. I think the stats should look similar to the below:

Divine's damage absorb would be 15% rather than 30%.
Spectral's magic defense bonus would be +15 rather than +30 (DFS gives +10 magic defense).
Arcane's magic offensive bonus would be +10 rather than +20.
Elysian's damage absorb would be 20% at a 50% rate.

Just because an overpowered item is rare that doesn't make it acceptable. A rare, overpowered item is still overpowered and will also be more prevalent in time to come. The spirit shields will be insanely expensive even if they aren't released in their original form. They'll still be incredibly rare and powerful and players will want them.

I am not against progression, it is clear that both Jagex and the majority of players want to see some form of progression. Let's just avoid the mistake that were made in the past.

28-Jul-2014 10:11:39 - Last edited on 28-Jul-2014 10:18:20 by Monkey xx

Matt PvM

Matt PvM

Posts: 1,132 Mithril Posts by user Forum Profile RuneMetrics Profile
Monkey xx said :

The spirit shields were too powerful. I think the stats should look similar to the below:

Divine's damage absorb would be 15% rather than 30%.
Spectral's magic defense bonus would be +15 rather than +30 (DFS gives +10 magic defense).
Arcane's magic offensive bonus would be +10 rather than +20.
Elysian's damage absorb would be 20% at a 50% rate.


I like how you just compared a spec with a dfs. Dfs has far superior range/melee defences and +7 str, okay spec has abit of prayer but nerfing a spec is stupid.

All spirit shields will be far harder to obtain(yes I get that you made the point about future progression) than any other item currently ingame. Talking about nerfing spec/arcane is a complete joke, I would assume that you've never had any of the shields.

I feel as if this is a needless convo anyway, I do get you're point about progression, the further we go, the closer to EoC we become. Jagex have done a good job up until now releasing content which covers gaps without making the slot overpowered. Shields are lacking, this would be a good update.

28-Jul-2014 10:29:58

Monkey xx
Jan Member 2023

Monkey xx

Posts: 1,470 Mithril Posts by user Forum Profile RuneMetrics Profile
Matt PvM said :
I like how you just compared a spec with a dfs. Dfs has far superior range/melee defences and +7 str, okay spec has abit of prayer but nerfing a spec is stupid.

All spirit shields will be far harder to obtain(yes I get that you made the point about future progression) than any other item currently ingame. Talking about nerfing spec/arcane is a complete joke, I would assume that you've never had any of the shields.

I feel as if this is a needless convo anyway, I do get you're point about progression, the further we go, the closer to EoC we become. Jagex have done a good job up until now releasing content which covers gaps without making the slot overpowered. Shields are lacking, this would be a good update.


I've owned the spectral and arcane pre-eoc but I don't see how that is relevant. I don't think any conversation is needless when talking about updates. It is important that we explore different options and gather different opinions.

I admit my suggested stats for the shields are probably out. I don't see why you can't compare the spirit shield spec to the dfs. All I'm trying to do it make them fit in with current content as much as possible whilst adding a small progression. I think the spirit shields as they were, especially the divine, are overpowered and it looks like you also want to avoid that.

28-Jul-2014 10:43:38

Matt PvM

Matt PvM

Posts: 1,132 Mithril Posts by user Forum Profile RuneMetrics Profile
Monkey xx said :
I think the spirit shields as they were, especially the divine, are overpowered and it looks like you also want to avoid that.


I want to avoid the game becoming like EoC yes, however jagex recently turned down opening f2p on a perm basis. Doing so pretty much dooms this game to failure without a fighting chance. We may as well back these updates before everyone quits and its 2 late anyway.

28-Jul-2014 10:52:39

Quick find code: 380-381-0-65435437 Back to Top