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RuneScape Monetisation

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Rabpyre
Oct Member 2007

Rabpyre

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
The new owners of Jagex stated the issue very clearly in an interview: "Jagex is a cash cow" . That offensive and spiteful remark showed the new owners' attitude and intent with crystal clarity. The contempt for paying players is staggering and deserves to be punished. I am nobody's cash cow!

So, like many others here I am afraid that I shall not be renewing my membership this December, nor shall I pay Jagex real-world money until the company is back in player-friendly hands. Whoever sold out to the Chinese I fear may have set the company on a path to oblivion: sad but well deserved. I just feel sorry for all the good developers that have been sold down the drain by a few greedy people.

24-Oct-2017 09:23:35 - Last edited on 24-Oct-2017 09:47:33 by Rabpyre

Mario x_x

Mario x_x

Posts: 614 Steel Posts by user Forum Profile RuneMetrics Profile
You are talking like you are barely making the cut with salary and tax payments... You made 30 million pounds (after taxes) PURE PROFIT. Stop being such a shitty game development company. Look back at what you were 4-5 years ago and take that as an example.
I don't trust easily, so when I tell you I trust you, don't make me regret it.

24-Oct-2017 09:57:13

Sharp-shin

Sharp-shin

Posts: 41,301 Sapphire Posts by user Forum Profile RuneMetrics Profile
Miu said :
Let's be honest, they're hoping we stick around until when mobile comes out. If it's successful, they won't care if we all quit because they'll have a new generation of players that are used to MTX being shoved down their throat.

A conspiracy theory I'd actually believe! > )


Post said :
Original message details are unavailable.
...we are starting a rework of Treasure Hunter, which will have greater emphasis on cosmetics and conveniences.

This sounds particularly nice.

Does it though? Conveniences sounds exactly like pay-to-win to me; it could be e.g. some kind of consumable items that double your damage for X duration in PvM.
"Volat Accipiter libera est; venandi sua natura est."
~Accipiter striatus

24-Oct-2017 09:58:24

Sharp-shin

Sharp-shin

Posts: 41,301 Sapphire Posts by user Forum Profile RuneMetrics Profile
Menaphos said :
Mario x_x said :
You are talking like you are barely making the cut with salary and tax payments... You made 30 million pounds (after taxes) PURE PROFIT.


Wow. Source?

Original message details are unavailable.
UK-based RuneScape developer Jagex posted its latest financial report today, calling 2016 its “second successive financial year of record revenue performance.” The company claims 28% year-on-year growth “to a new high of £74.4m” as of December.

“Profit after tax saw growth to £28.8m, while profits excluding exceptional costs were £37.8m, representing growth of 21.5% and 50% respectively over FY 2015, itself a record year that saw revenues of £57.9m; revenues for FY 2014 were £44.9m.”


From:
http://massivelyop.com/2017/04/05/runescape-developer-jagex-posted-another-big-financial-year/
"Volat Accipiter libera est; venandi sua natura est."
~Accipiter striatus

24-Oct-2017 10:50:47

MistyKitty
May Member 2021

MistyKitty

Posts: 2,603 Adamant Posts by user Forum Profile RuneMetrics Profile
I am torn here.

I have a very long history with RuneScape, i've seen it rise from a small free-to-play focused game into a powerhouse of a P2P game that had fantastic weekly content that kept me engaged.

I took an extended break during the years of 2009-2015, and in that time, the face of the game took a VERY sharp turn. Since i've returned, it's only gotten worse. Membership prices continue to go up (as expected, i'm not expecting to pay $4.00/month like I used to), and issues arose like 2015's premier membership which was nearly double the cost that many of your long-time players are paying. You brought on the overwhelmingly negative feedback on this and changed it for 2016, a very big positive.

Unlike many others, i'm not all fussed over MTX. If I don't agree with it, I don't support it. Cosmetic-focused microtransactions are a thing i'm OK with, but as the game is now, I feel that the sense of accomplishment is all but gone. A few hundred dollars into Treasure Hunter and you've bought a number of level 99 skills. At the end of the day, yes, we're staring at a computer screen clicking a mouse, there's no real accomplishment there, but there was once a journey that was half the fun of getting to the destination.

As far as i'm concerned, i've chalked up the year of 2017 to be a complete disaster on your end. There's been very little content that's brought any value to me, and most of what has, is attributed to finally resolving things that your community has been asking for, in some cases, for literally a decade.

I can't help but feel that You, Jagex, as a company need to evaluate your goals. I understand that you need ambition, you need to expand your horizons beyond your brainchild success, but in the three years that i've returned, i've watched you abandon projects like they don't matter.
(¯`·._.·(¯`·._.· MistyKitty ·._.·´¯)·._.·´¯)

Hangin' around since 2005

¸.-~·*`¨¯¨`*~-.,-_MissTeaKitty_-,.-~*´¨¯¨`*·~-.¸

24-Oct-2017 11:28:31

MistyKitty
May Member 2021

MistyKitty

Posts: 2,603 Adamant Posts by user Forum Profile RuneMetrics Profile
DarkScape.
Resources, time, and subsequently, money were dedicated to this. it was shut down.

Chronicle: RuneScape Legends.
For all intents and purposes, abandoned. It had promise, it had interesting gameplay, it wasn't just another hearthstone copy (or rather a copy of a copy, as Hearthstone was not the first in its' genre) and it was well hyped. Then, everything just stopped, cold turkey, nothing. it's dead. Many players have quit playing because of this, and it will be an uphill battle to try and get them to return, if you have any desire to continue it. Again, resources, time, funds dedicated to this for what lead to nowhere.

RuneScape: Idle Adventures.
Didn't even make it out of Beta before it was shut down. Had the cripplingly fatal flaw of offering in-game purchases (if I remember correctly) for a game that was subject to significant change.

Then there's the failures that go back even further. MechScape, which, to my understanding became a somewhat completed project, and then was completely scrapped. It was renamed to Stellar Dawn, and then put on hold indefinitely for your foray into Transformers, another botched title that never saw the light of day.

Ace of Spades, great game before Jagex purchased rights to it. Re-released, and it was met with lukewarm pessimism as it was not nearly as fleshed out as it was when it was free. It ultimately lead to Block 'N Load, a well received game, I can only hope that you keep it that way, but it was a failure outright that you needed help to fix.

I have zero desire to participate, use, or invest time into RuneScape Mobile. I can't help but fear that it will become another checkmark on the list of abandoned or cancelled ventures.

I'd wager that there's many more out there that I don't know about. These failed ventures are burdened largely by your RuneScape paying members; as a company you need to earn profit, and to offset these failures, it's passed to us.
(¯`·._.·(¯`·._.· MistyKitty ·._.·´¯)·._.·´¯)

Hangin' around since 2005

¸.-~·*`¨¯¨`*~-.,-_MissTeaKitty_-,.-~*´¨¯¨`*·~-.¸

24-Oct-2017 11:28:51 - Last edited on 24-Oct-2017 11:44:47 by MistyKitty

MistyKitty
May Member 2021

MistyKitty

Posts: 2,603 Adamant Posts by user Forum Profile RuneMetrics Profile
So, through all that, yes, Microtransactions are a significant source of income for you, again, I think you need to take a step back and think about these future projects before you dedicate to them.

I don't hope that RuneScape Mobile fails, but my optimism at this point is hoping that it simply doesn't become abandoned. It may be my own personal bias speaking here, but I don't see it being a viable source of monetary investment. Generally speaking, MMO's don't do well on mobile. When you have to implement so many mechanics onto a relatively small space, you have to make sacrifices, and I find, almost always, the control scheme is one that simply does not work out well.

I also can't help but feel that it's going to impact the future of this game as well. Design decisions will be made that will compromise between traditional M/K and touch screens, creating a situation where it's not wholly optimized for either.

At the end of the day, the honest truth in my being here is entirely based upon social interaction, i'm here because I want to interact with friends i've made, most of which i'll never meet in person. RuneScape, at least in 2017, has turned into little more than interactive social networking for me. A far departure from the days when I first started, when I couldn't wait to go on my next adventure.
(¯`·._.·(¯`·._.· MistyKitty ·._.·´¯)·._.·´¯)

Hangin' around since 2005

¸.-~·*`¨¯¨`*~-.,-_MissTeaKitty_-,.-~*´¨¯¨`*·~-.¸

24-Oct-2017 11:28:57 - Last edited on 24-Oct-2017 11:56:26 by MistyKitty

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