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Stop TH Promo Oversaturation

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Kalea Sprite

Kalea Sprite

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If there is an oversaturation then Immortalized is right:

Immortalized said :
i agree, you should be able to use divination to convert tokens too. like i should be able to make a black santa hat token with enough tokens.


A healthy economy would invent a way to craft more interesting items with these tokens.

Using divine energy would help increase market participation and productivity, and help prevent turbulent hyper-inflation rates.

Strong growth in goods and cosmetics; plus, strong growth in market participation are essential for a healthy economy.
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21-Nov-2019 06:57:37 - Last edited on 21-Nov-2019 07:01:34 by Kalea Sprite

Theos
Aug
fmod Member
2008

Theos

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Kalea Sprite said :
Theos said :
~ I think TH tokens need to have an "exit" or shouldn't be oversaturated...

Certainly, the tokens look like coins.

So, perhaps they should be given an alchemy value 1m-10m, that's also a good way to keep a check on market speculation and manipulation, just alch the tokens for x million gold pieces.

It's worthwhile noting that high risk, volatile market fluctuations are generally signs of an unhealthy economy. In this context it also increases unofficial speculation activities.

So, to stabilize the value, the tokens should be alchable like First Age Coins but with an increased alch value.


I like the idea of an alch value. The alch value doesn't need to be too high, for obvious reasons but even putting it at 200k - 1M depending on the rarity (red or yellow slot) or 5m -10m for purple slot rares on TH could help create a "price floor".
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21-Nov-2019 14:28:16

Theos
Aug
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2008

Theos

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Kalea Sprite said :
If there is an oversaturation then Immortalized is right:

Immortalized said :
i agree, you should be able to use divination to convert tokens too. like i should be able to make a black santa hat token with enough tokens.


A healthy economy would invent a way to craft more interesting items with these tokens.

Using divine energy would help increase market participation and productivity, and help prevent turbulent hyper-inflation rates.

Strong growth in goods and cosmetics; plus, strong growth in market participation are essential for a healthy economy.


I agree with Immortalized, while the reintroduction of Black Santa hat may be a tad bit controversial...his suggestion at it's core is excellent. Being able to use divination, or invention to convert these tokens into something else will help create value and a proper "exit" for them within the game.
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21-Nov-2019 14:29:22

Theos
Aug
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2008

Theos

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Jeremy Cheng said :
We can start solving this problem by reintroducing the Zombie Walk promo, and often too.


Controversial, but yes...reintroducing *all* items such as Zombie Walk, Assassin Walk, and Gem items (some of which have 1B+ values such as the Gem Sack) would make things more fair and consistent. As it currently stands, it looks like Jagex turns a blind eye toward certain items and selectively reintroduces items that they want to have low value. What's the best way to prove that isn't the case? Reintroduce all of them, not just some of them.

This would help make the current situation more "fair", but it isn't solving the "proper exit" suggestion. I defer to some of the good suggestions other folks have posted as far as possible exits these tokens can have.
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21-Nov-2019 14:31:30

Kalea Sprite

Kalea Sprite

Posts: 1,658 Mithril Posts by user Forum Profile RuneMetrics Profile
Theos said :
Jeremy Cheng said :
We can start solving this problem by reintroducing the Zombie Walk promo, and often too.
~ As it currently stands, it looks like Jagex turns a blind eye toward certain items and selectively reintroduces items that they want to have low value. What's the best way to prove that isn't the case? Reintroduce all of them, not just some of them ~

Yes, reintroduce all of them, and often too.

Generally speaking they should reintroduce all "Discontinued Items" in order to prevent fabricated market volatility and other types of unofficial speculation activities, etc.

Additionally, with Immortalized's Divination skills and with the help of everyone's Artisan Skills many more tokens will be needed which means that TH Promo's need to be increased.

So, TH Token Promo's will need to be increased, this also helps increase sales.

Theos said :
Kalea Sprite said :
~ So, to stabilize the value, the tokens should be alchable like First Age Coins but with an increased alch value.

I like the idea of an alch value. The alch value doesn't need to be too high, for obvious reasons but even putting it at 200k - 1M depending on the rarity (red or yellow slot) or 5m -10m for purple slot rares on TH could help create a "price floor".

Certainly, a balanced monetary injection rate seems possible as well as "price floor."

Additionally, a "price ceiling" would also be necessary in order to prevent manipulation and other types of unofficial speculation activities, etc.

Tuffty said :
Nice easy fix is make them none tradeable and they can't use used or manipulated for high prices within the Community ~

So, alchable tokens shouldn't be tradeable, make them none tradeable, they should be untradeable just like the First Age Coins.
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22-Nov-2019 02:30:38

ELITE STACK
Mar Member 2014

ELITE STACK

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I don't see why they should be untradable I see nothing wrong with merching. Just like pvm, Only a minority of players will make tons of money. Not everyone can kill solak or do 7 man aod and just like merching, Not everyone will be able to make billions, so it's balanced around that. Pvmers can also make money by selling leeches so i would argue Pvm is just as profitable as merching. I need my blue charms back.

22-Nov-2019 03:07:24

Kalea Sprite

Kalea Sprite

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ELITE STACK said :
~ Not everyone can kill solak or do 7 man~
ELITE STACK said :
~ Look at how combat has been made easier over the years ~

Additionally, it's noted that the combat mechanics are accessible to everyone.

The combat mechanics are more intense compared to bankstanding, afk skilling, rockertunities, etc.

The mechanics of merching, flipping, investing, etc., are low intensity afk bank staking, the mechanics are unclear. It also appears to be similar to an "Unofficial Game of Chance."

So, the red flag is that the merch/flip/invest mechanics are unclear and appear to yield results that appear too good to be true, so it's a basic primary alert. Generally speaking, calculations of "street price" projections or "price checking" threads, etc., are unclear, the data is unverifiable, thus red flag.

Therefore, alchable tokens shouldn't be tradeable, make them none tradeable, they should be untradeable just like the First Age Coins.

Also, TH Token Promo's will need to be increased as skilled players employ their Divination Skills to invent ways to transmute tokens into other goods and cosmetics.

It's essential for a healthy economy to increase market participation by employing the skilled players of the game to harness the divine energies and, invent methods to craft tokens into the whole array of goods and cosmetics, etc., and helps complete the item life cycle and strengthen healthy economic growth.

The solution then is to increase TH Promo's and make the tokens untradeable.
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22-Nov-2019 04:53:49

ELITE STACK
Mar Member 2014

ELITE STACK

Posts: 8,082 Rune Posts by user Forum Profile RuneMetrics Profile
You misunderstood my point. I was comparing pvm and merching in the sense that only a small minority of pvmers and merchers will have alot of money. Richest pvmers are the one's who sell leeches and steal money from you and take advantage of someone's inability to do the boss. Majority of pvm is easy for everyone except a few bosses. Ed3 gp farming is up to 6m/hr for a low effort activity. Vindicta is up to 8-10m/hr but that's mostly rare drops. Merching does not affect the economy, the wealth is just spread around. Pvmers sell leeches but why is it not ok in your opinion for someone to buy an item and sell it for more gp? The economy is based on supply and demand.


I can agree to bring some items back like zombie walk and make use of other tokens to make those tokens. I just think it's too selective in what is brought back like gem sack, zombie walk and now shadow gem items, would support bringing back those items while still making them rare. I don't see why they should be alchable that would just add more inflation.
I need my blue charms back.

22-Nov-2019 11:19:47

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