Kalea Sprite
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ELITE STACK
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Nope they bought all those santas and failed to push the price past 1b like they thought they could. They ran out of gp. If they sold them the price would have crashed to 250-400m.
So, you've confirmed that these individuals attempted to manipulate the prices.
You've also confirmed that wealthy individuals, or groups, etc., have the ability to actually control the economy, as such, you've confirmed that the economy is being monopolized.
This does not appear to be aligned with the reasoning to allow for unbalanced trades as it appears to be a type of scam.
Hopefully, Jagex is looking into the situation and nullify any abuses.
No I just said they were buying santas. They didn't say anything they just bought them. You said in another post you are guaranteed if you have tons of wealth. I proved you wrong by saying they ran out of gp which is why i brought this up. You might want to complain about people who bought zombie walks for 30m ea and gem sacks for 100m each now both are over max cash each. All that happened is that they went up in price. Players do this with skilling supplies too.
I need my blue charms back.
Pvm and skilling get made easier and easier every year and this is why discontinued rares go up in price.
Are you going to complain once 120 summoning comes out that summoning supplies going up in price is price manipulation too?
I need my blue charms back.
@ ELITE STACK , Actually, the concern is that flip/merch/investing is overpowered, and your anecdote appears to prove that point.
You also haven't addressed the other questions, nor have you addressed the position that these are not trades but rather gifts since that was the rational for allowing "unbalanced trades."
As such, these exchanges shouldn't be tallied in player run price checking threads as trades because they are gifts, acts of philanthropy.
Otherwise, your anecdote also confirms that flipping/merch/investing is a type of gambling.
Unofficial Player Run Games of Chance
You must not advertise, organise, promote, or take part in any unofficial player run games of chance where in-game money or items are staked on the outcome of a random in-game activity. This includes, but is not limited to, all types of chance games where players trade an amount of in game money or items with the expectation that they will receive in game money or items in return based on the outcome of a game of chance or similar activity.
It is also against the rules to bet on the outcome of another player's activities within the game, for example: how long it will take to kill a monster, or the outcome of a duel (commonly referred to as "commission staking"
.
This rule is in place to protect people who have worked hard for their in game wealth and to make sure that they don't fall foul of scams run by unscrupulous players.
Even if a player does intend to complete the promised transaction, it is often the case that the rules of the chosen game of chance are not clear, or the game of chance being played is not fair and heavily stacked in the favour of one particular side.
In addition, players who promote and offer trust trades often spam the chat window making it hard for regular players to enjoy the social experience of game play, carry out legitimate trading and enjoy the busy communal areas of the game as intended.
Kalea - Using language such as "Overpowered" shows your personal bias against merchanting. I think at this point, it is best to just agree to disagree and that we have different views on what we think Jagex's involvement should be in regards to the Runescape market.
Some merchants might consider being able to make 5-10m GP/HR through certain PvM methods to be "overpowered" as well.
My personal opinion, regardless of all of this dialogue is that Jagex needs to reimagine and rethink how tokens are introduced and "handled". With how they're currently being introduced, many tokens are destinated to become junk.
@ Theos, Actually, your language about "normalizing" merching, flipping, investing, or whatever you want to call it, and that you've avoided responding to the questions raised shows your bias.
Plus, the title of your thread also reveals your bias, "Stop TH Promo Oversaturation," is there really an oversaturation? Where's the data?
{Edit for clarification:} Data regarding the actual volume, quantity, number of units? Just because an item is cheap/expensive isn't necessarily reflective of an oversaturation problem?
Also, note that primarily that these tokens are offered to everyone for their FashionScape enjoyment rather than a gp redistribution trinket that's only used by flip/merch/investors.
If you want to agree to disagree that's fine, but Jagex themselves have often described things as "overpowered" and they have "nerfed" (as well as buffed) many aspects of the game with the aim of achieving "game balance."
Additionally, if there is an oversaturation of tokens, here's an excellent suggestion:
Immortalized
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i agree, you should be able to use divination to convert tokens too. like i should be able to make a black santa hat token with enough tokens.
With Divination's Transmutation could be used to make Black Santa Hats!
But, many questions remain, flip/merch/investing is entangled with price manipulation, it looks a lot like a type of gambling, why do you believe that merching is a game mechanic?
'o.0'
Something interesting happened.
19-Nov-2019 22:08:48
- Last edited on
19-Nov-2019 23:46:37
by
Kalea Sprite
Kalea Sprite
said
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@ Theos, Actually, your language about "normalizing" merching, flipping, investing, or whatever you want to call it, and that you've avoided responding to the questions raised shows your bias.
Plus, the title of your thread also reveals your bias, "Stop TH Promo Oversaturation," is there really an oversaturation? Where's the data?
{Edit for clarification:} Data regarding the actual volume, quantity, number of units? Just because an item is cheap/expensive isn't necessarily reflective of an oversaturation problem?
Also, note that primarily that these tokens are offered to everyone for their FashionScape enjoyment rather than a gp redistribution trinket that's only used by flip/merch/investors.
If you want to agree to disagree that's fine, but Jagex themselves have often described things as "overpowered" and they have "nerfed" (as well as buffed) many aspects of the game with the aim of achieving "game balance."
Additionally, if there is an oversaturation of tokens, here's an excellent suggestion:
Immortalized
said
:
i agree, you should be able to use divination to convert tokens too. like i should be able to make a black santa hat token with enough tokens.
With Divination's Transmutation could be used to make Black Santa Hats!
But, many questions remain, flip/merch/investing is entangled with price manipulation, it looks a lot like a type of gambling, why do you believe that merching is a game mechanic?
Even with my own biases, I can advocate for other communities and even support the implementation of updates which don't affect my gameplay. I advocate for PvM drops being reevaluated, and reimagined for the wellbeing of the economy and to make it worthwhile for players.
There are alot of folks who only look at the scope of things from their gameplay, and their perspective. If something isn't important to them, then they don't see value in it.
"But, many questions remain, flip/merch/investing is entangled with price manipulation, it looks a lot like a type of gambling, why do you believe that merching is a game mechanic?"
Comparing flipping, merchanting, or investing to gambling is a bit extreme. Arguably, Treasure Hunter has elements of gambling despite there being a "guaranteed prize" yet it is considered an acceptable form since it is a game feature. Regardless of whether it is a feature in the game or not, Runescape players should be comfortable suggesting and even criticizing aspects of the game that they feel need improvement.
The same TH promotions, nonstop TH promotions, and the reintroduction of the same items over and over again is: 1- Boring, 2- Doesn't regard folks who take interest in these markets.
Kalea, while you clearly don't merchant or invest and see it as "overpowered"...that doesn't mean that there aren't other folks who don't participate in these activities. I knew of J-Mods who invested/merchanted items on their normal accounts.
Really, the purpose of this thread is to: 1- Highlight the problem of the same TH promotions, 2- Identify the negative impact it has on a niche market (but a market, nonetheless that many players participate in). I am asking for Jagex to consider this market, and the perception of these items. If you ask your average high level player what their thoughts are on the Tomb Gorilla token item for example, they'll regard it as junk that they've unlocked months ago most likely or something they don't pay attention to because they see TH tokens as "mostly junk".
I'd like to see Jagex administer a survey, one to collect information on player perception on TH items, the frequency of the promotions, the tokens and other items released from the promos, etc. I think the results would be interesting, and clearly highlight a need for change.
Certainly, it might be said that humans are hardwired to gamble.
But, I'm sure that we all appreciate the context of the Toy Horsey that spams, "Just say neigh to gambling!" Perhaps, it should have been more clearly stated, the reference is to the official text located on the Runescape site game-guide/rules:
Unofficial Player Run Games of Chance
In-game money, or items are staked on the "random" outcome of an in-game activity.
It's the "random" nature the markets that are bet on.
Once a hot item is identified, the wagers skyrocket.
So, flipping merching, investing, etc., is similar to a game of chance.
Participants bet on a collection of items, buying and/or selling, the market could go up, or it could crash but, the payoff is billions or more.
To be fair, it's not gambling writ large, but rather in the context of the game with respect to "Unofficial Player Run Games of Chance."
It's the lucrative nature of the rewards certainly raises the red flag that sounds too good to be true.
Theos
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~
Even with my own biases, I can advocate for other communities and even support the implementation of updates which don't affect my gameplay. I advocate for PvM drops being reevaluated, and reimagined for the wellbeing of the economy and to make it worthwhile for players.
There are alot of folks who only look at the scope of things from their gameplay, and their perspective. If something isn't important to them, then they don't see value in it.
So, you like supporting updates that don't affect your gameplay; if something isn't important to you, and you don't see value in it, you'll still support it; on the condition that, it doesn't affect your gameplay?
In other words, if the oversaturated tokens are rubbish to you, you'll still support other people who treasure it?
So, you seem to agree that one person's rubbish is another person's treasure?
'o.0'
"In other words, if the oversaturated tokens are rubbish to you, you'll still support other people who treasure it?
So, you seem to agree that one person's rubbish is another person's treasure?"
Absolutely I agree one person's rubbish is another person's treasure. Do I merchant, and have I made wealth merchanting? Absolutely. Is that why I think TH tokens need to have an "exit" or shouldn't be oversaturated? Not at all. I'm generally against the idea of items having next to nothing in value. The Runescape economy has many issues, boss and monster drops still need to be reworked. I think Jagex needs to reimagnie what items are dropped. I don't see sub 400GP Magic logs, herb, and seed prices at rock bottom prices is a healthy economy.
When you win something rare on Treasure Hunter, if it is tradable, don't you want it to be an item that is somewhat valuable? Not necessarily 100m+, but something that is worth 1m-10m could be a little exciting for players. The oversaturation, and reintroduction of the same tokens over and over again accomplishes just the opposite of that...
Theos
said
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~ I think TH tokens need to have an "exit" or shouldn't be oversaturated...
Certainly, the tokens look like coins.
So, perhaps they should be given an alchemy value 1m-10m, that's also a good way to keep a check on market speculation and manipulation, just alch the tokens for x million gold pieces.
It's worthwhile noting that high risk, volatile market fluctuations are generally signs of an unhealthy economy. In this context it also increases unofficial speculation activities.
So, to stabilize the value, the tokens should be alchable like First Age Coins but with an increased alch value.
'o.0'