So, let's get back to some of the more interesting discussion:
4A6F6B6B75 said :
First, recall that the wet partyhats from ports need drying:
4A6F6B6B75 said :
This wet partyhat can then be dried by a new 115 level invention machine! There is a 50% chance of getting a normal partyhat of the same colour, and 50% chance of getting a broken partyhat. Broken partyhats can be worn too, but the look a little bit different.
This invention drying machine could be heated by the flames to increase the success chance. Since heat helps to dry wet partyhats, they can be strenghtened by the flames!
Shark attack can be a traumatising experience for the partyhat, and it would be relieving to know that the shark in question is no longer a threat. To comfort the partyhat, the flames should stem from the burning bones of that particular shark who performed the attack!
But, how can we find the attacker shark? This is where Divine Partyhat Map Shark Boss Bubble comes into play! This can be won on Treasure Hunter. When activated, it will be moved to the coast that is closest to the current location of the attacker shark! Possible locations include all of the Gielinor coast line!
The player will be given a map that spesifies the location of the Divine Bubble. When they go to fish from that Bubble, a Shark Boss will spawn. It can be killed to obtain shark bones.
Now we can incorporate the firemaking skill into play! By burning the shark bones in the drying maching, the wet partyhat can be strenghtened by the flames! This will increase the chance of receiving a normal partyhat to 75%! There is also a 12.5% chance of getting a broken partyhat and a 12.5% chance of getting a burnt partyhat!
This is a great idea as it opens the door to lots of possibilities, it utilize the "Flameproof Aura," be configured to the desired chance of winning rates, and many other suggestions and elements could be incorporated into it! 'o.0'
4A6F6B6B75 said :
First, recall that the wet partyhats from ports need drying:
4A6F6B6B75 said :
This wet partyhat can then be dried by a new 115 level invention machine! There is a 50% chance of getting a normal partyhat of the same colour, and 50% chance of getting a broken partyhat. Broken partyhats can be worn too, but the look a little bit different.
This invention drying machine could be heated by the flames to increase the success chance. Since heat helps to dry wet partyhats, they can be strenghtened by the flames!
Shark attack can be a traumatising experience for the partyhat, and it would be relieving to know that the shark in question is no longer a threat. To comfort the partyhat, the flames should stem from the burning bones of that particular shark who performed the attack!
But, how can we find the attacker shark? This is where Divine Partyhat Map Shark Boss Bubble comes into play! This can be won on Treasure Hunter. When activated, it will be moved to the coast that is closest to the current location of the attacker shark! Possible locations include all of the Gielinor coast line!
The player will be given a map that spesifies the location of the Divine Bubble. When they go to fish from that Bubble, a Shark Boss will spawn. It can be killed to obtain shark bones.
Now we can incorporate the firemaking skill into play! By burning the shark bones in the drying maching, the wet partyhat can be strenghtened by the flames! This will increase the chance of receiving a normal partyhat to 75%! There is also a 12.5% chance of getting a broken partyhat and a 12.5% chance of getting a burnt partyhat!
This is a great idea as it opens the door to lots of possibilities, it utilize the "Flameproof Aura," be configured to the desired chance of winning rates, and many other suggestions and elements could be incorporated into it! 'o.0'
Something interesting happened.
09-May-2019 18:32:47 - Last edited on 09-May-2019 18:33:14 by Kalea Sprite