In both Fate of the Gods and Dishonor Among Thieves, you could have went in as a double agent, and sabotaged both of the gods you supposedly came to help.
I thought the way they handled this quest was... okay.
First off, the only reason you get involved was at the request of Kharshai, a neutral party. Then Zaros shows up and offers a way to save them. Zamorak shows up and warns not to trust Zaros. The mahjarrat agree to go to Freneskae because there is no other alternative. You go because you want to get to the bottom of this.
Once you arrive, Zemouregal kidnaps Kharshai. Now you have additional incentive to reach the meeting - to save the only mahjarrat who is unaffiliated with either side, and a potential ally to you.
Seren then saves you and gives you more insight into Zaros's plan. You now know that if Mah isn't stopped in some way, three gods (one of whom just saved your life and is known as a goddess of peace and compassion) and an entire race will die out. Would your character let that happen? Even if the answer is yes, you still need to get to the site, to stop the ritual if nothing else.
Once you do arrive... what can you do? Two gods and every mahjarrat are watching. If you turn on them, they can kill you. And Mah is stirring - last time she almost killed you. Zaros asks you to hold off her creations, and you do, purely out of self-preservation if nothing else.
Then Seren lets you enter Mah's head to soothe her. Again, this could be to stop her fron killing you all. It could be because you trust Seren, or you want Zaros and/or Zamorak to succeed. It could simply be to stop an endangered race from dying out. Maybe you just want to see what it is like inside an Elder God's head - learn how they think so you can face them in the future.
Once you get out, the ritual is already done and regardless of whether you got what you wanted or not, there is nothing more you can do.
Beneath the gold, the Bitter Steel.
26-Nov-2016 15:05:21
- Last edited on
26-Nov-2016 15:46:39
by
NotFishing