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The Unified GOP theory

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Ced Asheron

Ced Asheron

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Yusou Bhoroi said :
When I mentioned essence being generated, I was refering to the essence you recieve at the end of the altar - the number you recieve is based upon your score, and how it relates to the opposing score. We are told that it is generated as a natural part of the orb absorption process.


Presumably that's a one-way thing.. unless runes are not created by imbuing rune essence, but are traded for it... which would be interesting, and explain why they disappear, rather than revert to ess, once used.. but the game specifically states 'you imbue'..


Yeah i got what you meant, all i could really find lore-wise, is that the rune essence is a by-product of us forcing the orbs back into the altar. As previously mentioned, i think the altar cant make rune ess ex nihilo, but rather the altar was made with a giant chunk of rune ess by the Moonclan.
As to why the altar generates rune ess, id say the energy saturation would be the cause of it, as wizard Elriss clearly say its a by-product of our actions in GOP. Maybe either the rune ess are pieces of the altar- or some weird backdoor abyss thing is going on( as the abyss can be a backdoor to altar ,and it is the "glue" that holds the dimensions together. the Abyss also at the heart of the teleportation matrix system. But id have to chalk it up to the rune ess being the by-product of the runic energy over-saturation of the altar that generates them. Since lore-wise it would be valid, and interesting in terms of game mechanic to gain a bit of rune ess ( maybe a daily thing) by catching stay orbs and adding them to the altar for a bit extra rune essence.

I hope my speculation on very little lore, is satisfying your burning question. As i'm writing this it actually kinda makes sense for me lore-wise.
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07-May-2015 03:12:56 - Last edited on 07-May-2015 03:29:58 by Ced Asheron

Ced Asheron

Ced Asheron

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Yusou Bhoroi said :

If the altar pocket, as a whole, was taken as diffused and saturated with the energy, evenly, then presumably the position of other energy orbs, upon the absorption of one, would have an effect on where the next one spawned.

Well the conversation with Wizard Korvak/ wizard Vief ("(3) who is that wizard outside?) tells us that for a pocket dimension to hold and not collapse on itself ( since its infinite space) it does not have to have infinite energy, it does not also have to be equal. The fact it does not have to be equal could explain the "spawning" of the orbs at specific location since it would mark a disturbance in the force -either a strong or weak disturbance (lore-wise, this would make sence- ignoring game mechanics). Maybe that why the "goggles allowing you to see orbs" was retconed also- the energy disturbance in space would spike and coalesce the energy into orbs ( maybe could also explain your "king-orb", being a stronger disturbance there).

As for the orbs seemingly inability to move, those "disturbance gaps" could be the points either weakest or strongest that the orb naturally stagnates, needing us to move it around.

As for the superposition of orbs into one space, well the yellow orb cant "bond" with either yellow or a green orb (since green is already bonded), same with green ones for the same reason. So the superposition of orbs could be them oscillating at the same frequency than one another, and this would allow superposition, but this oscilation could also work against them as obstacles could block them (ie barrier wand could occilate at a different frequency) or absorb them (i.*. the altar could oscillate at a opposing frequency thus negate and absorb the orb)

As for other thing that could stop the orbs- id chalk it up to game mechanic...not much thing to speculate lore-wise on the mechanics of the game.
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07-May-2015 03:13:38 - Last edited on 07-May-2015 03:43:49 by Ced Asheron

Ced Asheron

Ced Asheron

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Yusou Bhoroi said :
Some of these things can be written of as engine, or gameplay mechanics, but it'd be interesting to see how many can be incorperated into a lore-explanation.


And that is the beauty of a lore forum, we can make stuff up that agrees with canon game-play, while providing extra possible lore theories, but a lot of what you previously mentioned cant be given a lore-explanation as its just game mechanics; just think about it , in FOG a common strategy is DD- the superposition of ten or twenty players onto one spot to make it harder for the hunter to find the hunted- there cant be a lore explanation to that.
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07-May-2015 03:38:07 - Last edited on 07-May-2015 03:39:04 by Ced Asheron

Ced Asheron

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GeraldZimmer said :

Hey, Asheron. You should suggest a sisyer-GOP minigame on Runelabs. Most RS players might not go for it, but it would have the support of me.


Im not sure entirely what a mini-game like that would consist off, here a few ideas

d&d-ish- literally rebuilding the "mysterious ruins" with rune essence(maybe vis wax too), and catching orbs and imbuing them to those to rebuild the altars ( to prevent degradation). All this for a
few
RC guild tokens. By rewarding RC guild tokens- we can provide more spotlight on the minigame, and perhaps find more rewards- like fire runecrafting gloves and up. OR As puzzles- the combining of runic energies with those strange apparatus that was in the guild before- to get a specific result (also allowing us to have more lore on it)

As for a mini game, i don't want to overshadow the lore or the mini-game itself- or change the dialog that lead me to this conclusion. So most likely offered by a Wizard in the guild that does not like sharing his research, maybe wizard Elriss or a new wizard entirely, but my bet would be Korvak (since he has a modified goggles- so maybe it allows him to see those orbs). the goal would be to match the opposing energy input of "previous gop rounds"- by catching the red/blue orbs like imps or with another special wand- and adding or combining them to get purple. (puzzles could be used here too) and since we are dealing with Korvak- the abyss could be featured in it ( as a backdoor to altars)

the secrecy of the game, would allow lore wise, for Wizard Acantha and Vief, to be convinced that their project (and aims) works. As for the degradation theory Wizard Finix has no plan of retaining the altar, but gives an alternative: runespan to make runes. it also allows it to have the "limited energy" finix detected in his thesis.

But as it stands, my mini-game idea is too much like GOP- so needs more work
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07-May-2015 14:28:43 - Last edited on 07-May-2015 14:30:30 by Ced Asheron

Ced Asheron

Ced Asheron

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Yusou Bhoroi said :

I believe the orbs residing inside the altarstone, regardless of colour, should somehow be explained (when they come to making the lore complete[...]

If the altar pocket, as a whole, was taken as difused and saturated with the energy, evenly, then presumably the position of other energy orbs, upon the absorption of one, would have an effect on where the next one spawned.


Man you ask good questions, and these passages made me think of something, kinda dark too.

Ok we learn that rune ess is generated by the stone, and we "imbue" runes - meaning the rune ess dont get used up- but take a bit of runic energy to be imbued ( and assuming some orb are released). But, if finix theory that the runic energy is not infinite- that means we runecrafters have been for quite a while now drained the energy from the altar by filling our bag with crafted runes. So dark theory: if the draining of energy is the cause for the altar stone to release the orbs, in the first place, to retain the energy needed not to have the dimension colaspe on itself- then the "even" dispersion of energy needed to maintain the dimension would be the orbs- staying where it is weakest. So rune crafting takes the altar stone energy, that siphons the runic energy from its attuned dimension, and imbues it into rune-stones.

ohhh this is dark....we have been draining the altar's energy and preventing it to repair its own dimension by rune-crafting and doing GOP

i hope there is an anima mundi plaster we can use on those poor altars
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07-May-2015 15:00:34 - Last edited on 07-May-2015 15:02:03 by Ced Asheron

Ced Asheron

Ced Asheron

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GeraldZimmer said :
Assuming my poor knowledge of lore, shouldn't we be able to use thd Catalyst to restore power to the Altars?

Also, what happens if a pocket dimension collapses? Where does all of the matter go?


Not to sure we will be able to wield the stone of Jas just like that (unless you are referring to jas hands cosmetic override) since as a stonetoucher the player- would be way to OP- think pvp near the chaos altar- that would be insane

As for the possibility of a pocket dimension collapse i'm not to sure, ive always seen the abyss as a backdoor to the altar, but rune span is also clearly stated to be in a pocket dimension of it's own- maybe, just maybe that's where the chaotic rune energy originate and are channeled into an orderly specific element at the altar- id have to look for more lore to support this but the altar. the abyss and runespan all have some sort of connection (and divination, the elder gods, anima mundi and the stone of jas- but id rather make another thread for that since its relatively off topic)
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08-May-2015 17:44:47

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