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Nomad Hardmode - MQC or not?

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Wahisietel
Oct Member 2005

Wahisietel

Posts: 3,426 Adamant Posts by user Forum Profile RuneMetrics Profile
I don't get why people argue that a harder version of the most iconic quest boss of all time shouldn't be on the cape.

Quests are not just story, they are also gameplay, and the original Nomad fight is one of the most iconic pieces of quest gameplay in the game. For many of us, pre-EOC Nomad's Requiem was our final challenge before we obtained the original quest cape.

After EOC made him a joke, we've not really had anything close to the difficulty Nomad was back then, and when things DID approach that difficulty, they got nerfed (TokHaar-Hok, Grimsson/Hreidmar).

We're obviously never going to get a tough boss required for the quest cape again, but now we have an opportunity to give the master cape something to rival the original, pre-eoc Nomad in terms of difficulty. As questers, we should embrace this. The master cape should be more than a grinding and RNG cape, there should be some actual challenge involved, just like the original quest cape.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

08-Sep-2016 14:07:43 - Last edited on 08-Sep-2016 14:09:26 by Wahisietel

Chaos Lupus

Chaos Lupus

Posts: 9,633 Rune Posts by user Forum Profile RuneMetrics Profile
Wahisietel said :
I don't get why people argue that a harder version of the most iconic quest boss of all time shouldn't be on the cape.

Quests are not just story, they are also gameplay, and the original Nomad fight is one of the most iconic pieces of quest gameplay in the game. For many of us, pre-EOC Nomad's Requiem was our final challenge before we obtained the original quest cape.

After EOC made him a joke, we've not really had anything close to the difficulty Nomad was back then, and when things DID approach that difficulty, they got nerfed (TokHaar-Hok, Grimsson/Hreidmar).

We're obviously never going to get a tough boss required for the quest cape again, but now we have an opportunity to give the master cape something to rival the original, pre-eoc Nomad in terms of difficulty. As questers, we should embrace this. The master cape should be more than a grinding and RNG cape, there should be some actual challenge involved, just like the original quest cape.


The quest itself is already required, obviously. No point in making people go back and go through an extra boss battle just for the hell of it. Nomad has already been canonically defeated, unless defeating him again gives us access to more content or lore, it's entirely unnecessary.
The strength of the pack is the wolf and the strength of the wolf is the pack.

08-Sep-2016 14:39:54

Wahisietel
Oct Member 2005

Wahisietel

Posts: 3,426 Adamant Posts by user Forum Profile RuneMetrics Profile
Chaos Lupus said :
Wahisietel said :
I don't get why people argue that a harder version of the most iconic quest boss of all time shouldn't be on the cape.

Quests are not just story, they are also gameplay, and the original Nomad fight is one of the most iconic pieces of quest gameplay in the game. For many of us, pre-EOC Nomad's Requiem was our final challenge before we obtained the original quest cape.

After EOC made him a joke, we've not really had anything close to the difficulty Nomad was back then, and when things DID approach that difficulty, they got nerfed (TokHaar-Hok, Grimsson/Hreidmar).

We're obviously never going to get a tough boss required for the quest cape again, but now we have an opportunity to give the master cape something to rival the original, pre-eoc Nomad in terms of difficulty. As questers, we should embrace this. The master cape should be more than a grinding and RNG cape, there should be some actual challenge involved, just like the original quest cape.


The quest itself is already required, obviously. No point in making people go back and go through an extra boss battle just for the hell of it. Nomad has already been canonically defeated, unless defeating him again gives us access to more content or lore, it's entirely unnecessary.


It gives access to a new cape :) . Assuming it's a 100% drop for the first kill, it's pretty much the same as killing Dawn again for the Dulcin armour override.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

08-Sep-2016 14:47:32

Lynxlynx
Jul Member 2015

Lynxlynx

Posts: 7,194 Rune Posts by user Forum Profile RuneMetrics Profile
Wahisietel said :
I don't get why people argue that a harder version of the most iconic quest boss of all time shouldn't be on the cape.

Quests are not just story, they are also gameplay, and the original Nomad fight is one of the most iconic pieces of quest gameplay in the game. For many of us, pre-EOC Nomad's Requiem was our final challenge before we obtained the original quest cape.

After EOC made him a joke, we've not really had anything close to the difficulty Nomad was back then, and when things DID approach that difficulty, they got nerfed (TokHaar-Hok, Grimsson/Hreidmar).

We're obviously never going to get a tough boss required for the quest cape again, but now we have an opportunity to give the master cape something to rival the original, pre-eoc Nomad in terms of difficulty. As questers, we should embrace this. The master cape should be more than a grinding and RNG cape, there should be some actual challenge involved, just like the original quest cape.


okay, i'm not maxed or anything like that, i don't have any good gear, i'm not good at bossing, but come on! Wouldn't you call Nomad from Nomad's Elegy a hard boss?

Sorry Wahi, usually I agree with you, but not this time :(
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08-Sep-2016 14:51:33 - Last edited on 08-Sep-2016 14:51:48 by Lynxlynx

Wahisietel
Oct Member 2005

Wahisietel

Posts: 3,426 Adamant Posts by user Forum Profile RuneMetrics Profile
Lynxlynx said :

okay, i'm not maxed or anything like that, i don't have any good gear, i'm not good at bossing, but come on! Wouldn't you call Nomad from Nomad's Elegy a hard boss?

Sorry Wahi, usually I agree with you, but not this time :(


If I was able to beat him with barely any effort when I was just using tetsu and drygores and a yak full of Rocktails, then no, he wasn't a hard boss. I didn't even avoid any of his specials.

But it's been a long time since the original pre-EOC Nomad fight, and those of us who did it are naturally stronger than we used to be. And I think having a post-quest actual challenge for the master quest cape would be acceptable.

Keep in mind the other master quest cape requirements already give you close to max combat stats and a free set of T85 gear, so anyone actually eligible should be well equipped to deal with him.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

08-Sep-2016 14:57:50 - Last edited on 08-Sep-2016 15:02:02 by Wahisietel

AesirWarrior
Jan Member 2021

AesirWarrior

Posts: 1,060 Mithril Posts by user Forum Profile RuneMetrics Profile
^ "Hard" is always going to be a bit relative. From what I've seen from youtube and twitter it was pretty hard for people actually around the "recommended combat lvl" (I think 105?). Obviously it's easier when you're higher lvl, and I don't think any quests have actually been designed around max combat stats and gear. I suppose we can agree the mechanics weren't the most complicated thing in the world though.

Still agree with your other points.
-
I have noticed your kind does tend to blindly stumble forward towards danger simply because it exists. What is your word for that?
- We call it being a hero.

08-Sep-2016 15:28:23 - Last edited on 08-Sep-2016 16:21:44 by AesirWarrior

Chaos Lupus

Chaos Lupus

Posts: 9,633 Rune Posts by user Forum Profile RuneMetrics Profile
Wahisietel said :
Chaos Lupus said :
Wahisietel said :
I don't get why people argue that a harder version of the most iconic quest boss of all time shouldn't be on the cape.

Quests are not just story, they are also gameplay, and the original Nomad fight is one of the most iconic pieces of quest gameplay in the game. For many of us, pre-EOC Nomad's Requiem was our final challenge before we obtained the original quest cape.

After EOC made him a joke, we've not really had anything close to the difficulty Nomad was back then, and when things DID approach that difficulty, they got nerfed (TokHaar-Hok, Grimsson/Hreidmar).

We're obviously never going to get a tough boss required for the quest cape again, but now we have an opportunity to give the master cape something to rival the original, pre-eoc Nomad in terms of difficulty. As questers, we should embrace this. The master cape should be more than a grinding and RNG cape, there should be some actual challenge involved, just like the original quest cape.


The quest itself is already required, obviously. No point in making people go back and go through an extra boss battle just for the hell of it. Nomad has already been canonically defeated, unless defeating him again gives us access to more content or lore, it's entirely unnecessary.


It gives access to a new cape :) . Assuming it's a 100% drop for the first kill, it's pretty much the same as killing Dawn again for the Dulcin armour override.


Not what I meant by access to more content. Defeating Dawn again shouldn't be required either (and you already have Dulcin's armor from the quest anyway, you just unlock an override).
The strength of the pack is the wolf and the strength of the wolf is the pack.

08-Sep-2016 16:07:37

Chaos Lupus

Chaos Lupus

Posts: 9,633 Rune Posts by user Forum Profile RuneMetrics Profile
Wahisietel said :
Lynxlynx said :

okay, i'm not maxed or anything like that, i don't have any good gear, i'm not good at bossing, but come on! Wouldn't you call Nomad from Nomad's Elegy a hard boss?

Sorry Wahi, usually I agree with you, but not this time :(


If I was able to beat him with barely any effort when I was just using tetsu and drygores and a yak full of Rocktails, then no, he wasn't a hard boss. I didn't even avoid any of his specials.

But it's been a long time since the original pre-EOC Nomad fight, and those of us who did it are naturally stronger than we used to be. And I think having a post-quest actual challenge for the master quest cape would be acceptable.

Keep in mind the other master quest cape requirements already give you close to max combat stats and a free set of T85 gear, so anyone actually eligible should be well equipped to deal with him.


That's difficult to the vast majority of players. Most people don't have the free time to invest into getting tetsu and drygores.
The strength of the pack is the wolf and the strength of the wolf is the pack.

08-Sep-2016 16:10:47

Hazeel

Hazeel

Posts: 6,735 Rune Posts by user Forum Profile RuneMetrics Profile
Ancient Drew said :
Actually, HC Nomad can give lore.


Mod Shauny said :
Note: This update adds no new lore.


End of story as far as that's concerned.

Wahisietel said :
I don't get why people argue that a harder version of the most iconic quest boss of all time shouldn't be on the cape.


I dumbed it down for you. Leth dumbed it down even further. I'll put it in bold now: It has nothing to do with lore.

Wahisietel said :
Quests are not just story, they are also gameplay, and the original Nomad fight is one of the most iconic pieces of quest gameplay in the game.


Is Nomad Hardmore involved in a quest? No. He's an isolated boss. NE is required, yes, but the actual task of taking him down is as related to questing as killing Vorago. Using quest requirements is just an excuse for entitled cape worshipping elitists like you to make said cape more exclusive.

Wahisietel said :
We're obviously never going to get a tough boss required for the quest cape again, but now we have an opportunity to give the master cape something to rival the original, pre-eoc Nomad in terms of difficulty. As questers, we should embrace this. The master cape should be more than a grinding and RNG cape, there should be some actual challenge involved, just like the original quest cape.


At this point your argument has most of its substance and has boiled down to the idea that you simply want elite high level PvM to be connected to the MQC. The question is...why? Questers haven't exactly been known for their PvM skill. If anything, we're a bit famous for complaining when anything remotely challenging comes into a quest.

I mean if you want to be recognized for your love for PvM and skill at it, I know just the cape for you....but this isn't it. This is something lorehounds, not bossers, should be aspiring to.
Runescape doesn't need a hero...it needs a villain. An all encompassing force of evil that will remain ever-threatening and use chaos to make the peoples of Gielinor tolerate each other, grow strong together, and fight side by side against this evil. I am that villain.

08-Sep-2016 16:36:11

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