If you're giving "it doesn't have any relevance to lore" as a reason it shouldn't be on the master quest cape, then you clearly have no ****ing idea what the master quest cape actually is, and your opinion is irrelevant. IT ISN'T A LORE CAPE AND IT NEVER HAS BEEN. It's a QUEST cape, and represents ALL aspects of quests, including boss fights.
The cape
ALREADY
has a ton of requirements that have absolutely nothing to do with lore, many of them PVM related (such as the FIght Kiln, the Phoenix rematch, ect). We as a community did set the requirements for the cape, and these are the ones we chose. If you didn't contribute to that discussion, that's your problem. Either way, Nomad hard mode fits the criteria in the same way the Dawn rematch post-Death of Chivalry does.
The Nomad Hard Mode requirement is literally
EXACTLY THE SAME THING AS DAWN
: A repeatable rematch with a boss from the quest, and you get a cosmetic override after beating the rematch the first time. The Fight Kiln is the same thing, it's a harder version of a fight from the quest that you earn a cosmetic override from completing. If these two are on, then Nomad needs to be to.
If you have an issue with the criteria itself, that's fair enough, but that's a separate issue. But this isn't a discussion about what the master quest cape should be, it's a discussion about whether or not Nomad hard mode fits the criteria. As is the cape is currently, it does.
But I doubt any of you care about that, since most of you clearly don't even have the cape. The cape already pretty much requires max combat stats due to Kiln and Ripper demons, anyone who actually HAS the cape will have no issues with Nomad, so I'm not really sure what you're whining about.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?
08-Sep-2016 02:20:20
- Last edited on
08-Sep-2016 02:29:49
by
Wahisietel