In short, the old texture looks far more convincing as many blades of grass while the new one looks just like a plane of green. This is shown ever more by its dirt transitions. In the old texture it had a nice gradual shift in the colouring from green-brown and gradual shift to dirt texture. In the new one you can actually see the patchy hard edges of the texture cut off, best way i can describe it is it looks like puddles of spilt paint
The worst part though is the new dirt/rock texture that they've been using lately. This is most clear on the new WWM, to be quite frank it looks like someone made it on ms paint in a few minutes. Its INCREDIBLY flat plain brown and the darker/ lighter streaks are so undetailed and obvious it LOOKS fake. If it had any geography to follow the streaks and a little more variation in he colouring it might of worked but no. I mean literally it LOOKS like a cardboard cutout of melted ice cream than rock/dirt. Compare it to older rocks like the troll mountains, they have very detailed bumping and texture work, lots of geography in the modelling that gives the impression of rocky outcrops. They are FAR more convincing as rocks than this new stuff. Put simply, these new textures just look lazy and shoddily made and i WISH they'd either go back to old textures or make something that actually looks good
From these 2 points highlighting the past few graphical changes and from what kelpies said already about wanting YET ANOTHER run down area, you can see why i'm very concerned about the worrying trend their graphics team is taking lately. They are infact downgrading the game and mishandling the important nostalgia factor so much that i just dont trust them to be the people to do this. Like i said before, PLEASE go back to how you redid falador and port sarim, take notes from there. Keep seers village AS seers village and for the love of god revert or do a major overhaul of your latest texture set, give it a proper level of detail
23-Mar-2017 18:12:13